mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 05:31:01 +00:00 
			
		
		
		
	 b8b4580448
			
		
	
	
		b8b4580448
		
			
		
	
	
	
	
		
			
			Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported.
		
			
				
	
	
		
			262 lines
		
	
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			262 lines
		
	
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  os_javascript.cpp                                                    */
 | |
| /*************************************************************************/
 | |
| /*                       This file is part of:                           */
 | |
| /*                           GODOT ENGINE                                */
 | |
| /*                      https://godotengine.org                          */
 | |
| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
 | |
| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
 | |
| /*                                                                       */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining */
 | |
| /* a copy of this software and associated documentation files (the       */
 | |
| /* "Software"), to deal in the Software without restriction, including   */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,   */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to    */
 | |
| /* permit persons to whom the Software is furnished to do so, subject to */
 | |
| /* the following conditions:                                             */
 | |
| /*                                                                       */
 | |
| /* The above copyright notice and this permission notice shall be        */
 | |
| /* included in all copies or substantial portions of the Software.       */
 | |
| /*                                                                       */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | |
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | |
| /*************************************************************************/
 | |
| 
 | |
| #include "os_javascript.h"
 | |
| 
 | |
| #include "core/debugger/engine_debugger.h"
 | |
| #include "drivers/unix/dir_access_unix.h"
 | |
| #include "drivers/unix/file_access_unix.h"
 | |
| #include "main/main.h"
 | |
| #include "platform/javascript/display_server_javascript.h"
 | |
| 
 | |
| #include "modules/modules_enabled.gen.h" // For websocket.
 | |
| #ifdef MODULE_WEBSOCKET_ENABLED
 | |
| #include "modules/websocket/remote_debugger_peer_websocket.h"
 | |
| #endif
 | |
| 
 | |
| #include <dlfcn.h>
 | |
| #include <emscripten.h>
 | |
| #include <stdlib.h>
 | |
| 
 | |
| #include "api/javascript_singleton.h"
 | |
| #include "godot_js.h"
 | |
| 
 | |
| void OS_JavaScript::alert(const String &p_alert, const String &p_title) {
 | |
| 	godot_js_display_alert(p_alert.utf8().get_data());
 | |
| }
 | |
| 
 | |
| // Lifecycle
 | |
| void OS_JavaScript::initialize() {
 | |
| 	OS_Unix::initialize_core();
 | |
| 	DisplayServerJavaScript::register_javascript_driver();
 | |
| 
 | |
| #ifdef MODULE_WEBSOCKET_ENABLED
 | |
| 	EngineDebugger::register_uri_handler("ws://", RemoteDebuggerPeerWebSocket::create);
 | |
| 	EngineDebugger::register_uri_handler("wss://", RemoteDebuggerPeerWebSocket::create);
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void OS_JavaScript::resume_audio() {
 | |
| 	AudioDriverJavaScript::resume();
 | |
| }
 | |
| 
 | |
| void OS_JavaScript::set_main_loop(MainLoop *p_main_loop) {
 | |
| 	main_loop = p_main_loop;
 | |
| }
 | |
| 
 | |
| MainLoop *OS_JavaScript::get_main_loop() const {
 | |
| 	return main_loop;
 | |
| }
 | |
| 
 | |
| void OS_JavaScript::fs_sync_callback() {
 | |
| 	get_singleton()->idb_is_syncing = false;
 | |
| }
 | |
| 
 | |
| bool OS_JavaScript::main_loop_iterate() {
 | |
| 	if (is_userfs_persistent() && idb_needs_sync && !idb_is_syncing) {
 | |
| 		idb_is_syncing = true;
 | |
| 		idb_needs_sync = false;
 | |
| 		godot_js_os_fs_sync(&fs_sync_callback);
 | |
| 	}
 | |
| 
 | |
| 	DisplayServer::get_singleton()->process_events();
 | |
| 
 | |
| 	return Main::iteration();
 | |
| }
 | |
| 
 | |
| void OS_JavaScript::delete_main_loop() {
 | |
| 	if (main_loop) {
 | |
| 		memdelete(main_loop);
 | |
| 	}
 | |
| 	main_loop = nullptr;
 | |
| }
 | |
| 
 | |
| void OS_JavaScript::finalize() {
 | |
| 	delete_main_loop();
 | |
| 	for (AudioDriverJavaScript *driver : audio_drivers) {
 | |
| 		memdelete(driver);
 | |
| 	}
 | |
| 	audio_drivers.clear();
 | |
| }
 | |
| 
 | |
| // Miscellaneous
 | |
| 
 | |
| Error OS_JavaScript::execute(const String &p_path, const List<String> &p_arguments, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex, bool p_open_console) {
 | |
| 	return create_process(p_path, p_arguments);
 | |
| }
 | |
| 
 | |
| Error OS_JavaScript::create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id, bool p_open_console) {
 | |
| 	Array args;
 | |
| 	for (const String &E : p_arguments) {
 | |
| 		args.push_back(E);
 | |
| 	}
 | |
| 	String json_args = Variant(args).to_json_string();
 | |
| 	int failed = godot_js_os_execute(json_args.utf8().get_data());
 | |
| 	ERR_FAIL_COND_V_MSG(failed, ERR_UNAVAILABLE, "OS::execute() or create_process() must be implemented in JavaScript via 'engine.setOnExecute' if required.");
 | |
| 	return OK;
 | |
| }
 | |
| 
 | |
| Error OS_JavaScript::kill(const ProcessID &p_pid) {
 | |
| 	ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "OS::kill() is not available on the HTML5 platform.");
 | |
| }
 | |
| 
 | |
| int OS_JavaScript::get_process_id() const {
 | |
| 	ERR_FAIL_V_MSG(0, "OS::get_process_id() is not available on the HTML5 platform.");
 | |
| }
 | |
| 
 | |
| int OS_JavaScript::get_processor_count() const {
 | |
| 	return godot_js_os_hw_concurrency_get();
 | |
| }
 | |
| 
 | |
| bool OS_JavaScript::_check_internal_feature_support(const String &p_feature) {
 | |
| 	if (p_feature == "html5" || p_feature == "web") {
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| #ifdef JAVASCRIPT_EVAL_ENABLED
 | |
| 	if (p_feature == "javascript") {
 | |
| 		return true;
 | |
| 	}
 | |
| #endif
 | |
| #ifndef NO_THREADS
 | |
| 	if (p_feature == "threads") {
 | |
| 		return true;
 | |
| 	}
 | |
| #endif
 | |
| #if WASM_GDNATIVE
 | |
| 	if (p_feature == "wasm32") {
 | |
| 		return true;
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| String OS_JavaScript::get_executable_path() const {
 | |
| 	return OS::get_executable_path();
 | |
| }
 | |
| 
 | |
| Error OS_JavaScript::shell_open(String p_uri) {
 | |
| 	// Open URI in a new tab, browser will deal with it by protocol.
 | |
| 	godot_js_os_shell_open(p_uri.utf8().get_data());
 | |
| 	return OK;
 | |
| }
 | |
| 
 | |
| String OS_JavaScript::get_name() const {
 | |
| 	return "HTML5";
 | |
| }
 | |
| 
 | |
| String OS_JavaScript::get_user_data_dir() const {
 | |
| 	return "/userfs";
 | |
| }
 | |
| 
 | |
| String OS_JavaScript::get_cache_path() const {
 | |
| 	return "/home/web_user/.cache";
 | |
| }
 | |
| 
 | |
| String OS_JavaScript::get_config_path() const {
 | |
| 	return "/home/web_user/.config";
 | |
| }
 | |
| 
 | |
| String OS_JavaScript::get_data_path() const {
 | |
| 	return "/home/web_user/.local/share";
 | |
| }
 | |
| 
 | |
| void OS_JavaScript::file_access_close_callback(const String &p_file, int p_flags) {
 | |
| 	OS_JavaScript *os = OS_JavaScript::get_singleton();
 | |
| 	if (!(os->is_userfs_persistent() && (p_flags & FileAccess::WRITE))) {
 | |
| 		return; // FS persistence is not working or we are not writing.
 | |
| 	}
 | |
| 	bool is_file_persistent = p_file.begins_with("/userfs");
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	// Hack for editor persistence (can we track).
 | |
| 	is_file_persistent = is_file_persistent || p_file.begins_with("/home/web_user/");
 | |
| #endif
 | |
| 	if (is_file_persistent) {
 | |
| 		os->idb_needs_sync = true;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void OS_JavaScript::update_pwa_state_callback() {
 | |
| 	if (OS_JavaScript::get_singleton()) {
 | |
| 		OS_JavaScript::get_singleton()->pwa_is_waiting = true;
 | |
| 	}
 | |
| 	if (JavaScript::get_singleton()) {
 | |
| 		JavaScript::get_singleton()->emit_signal("pwa_update_available");
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Error OS_JavaScript::pwa_update() {
 | |
| 	return godot_js_pwa_update() ? FAILED : OK;
 | |
| }
 | |
| 
 | |
| bool OS_JavaScript::is_userfs_persistent() const {
 | |
| 	return idb_available;
 | |
| }
 | |
| 
 | |
| Error OS_JavaScript::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
 | |
| 	String path = p_path.get_file();
 | |
| 	p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW);
 | |
| 	ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ". Error: " + dlerror());
 | |
| 	return OK;
 | |
| }
 | |
| 
 | |
| OS_JavaScript *OS_JavaScript::get_singleton() {
 | |
| 	return static_cast<OS_JavaScript *>(OS::get_singleton());
 | |
| }
 | |
| 
 | |
| void OS_JavaScript::initialize_joypads() {
 | |
| }
 | |
| 
 | |
| OS_JavaScript::OS_JavaScript() {
 | |
| 	char locale_ptr[16];
 | |
| 	godot_js_config_locale_get(locale_ptr, 16);
 | |
| 	setenv("LANG", locale_ptr, true);
 | |
| 
 | |
| 	godot_js_pwa_cb(&OS_JavaScript::update_pwa_state_callback);
 | |
| 
 | |
| 	if (AudioDriverJavaScript::is_available()) {
 | |
| #ifdef NO_THREADS
 | |
| 		audio_drivers.push_back(memnew(AudioDriverScriptProcessor));
 | |
| #endif
 | |
| 		audio_drivers.push_back(memnew(AudioDriverWorklet));
 | |
| 	}
 | |
| 	for (int i = 0; i < audio_drivers.size(); i++) {
 | |
| 		AudioDriverManager::add_driver(audio_drivers[i]);
 | |
| 	}
 | |
| 
 | |
| 	idb_available = godot_js_os_fs_is_persistent();
 | |
| 
 | |
| 	Vector<Logger *> loggers;
 | |
| 	loggers.push_back(memnew(StdLogger));
 | |
| 	_set_logger(memnew(CompositeLogger(loggers)));
 | |
| 
 | |
| 	FileAccessUnix::close_notification_func = file_access_close_callback;
 | |
| }
 |