godot/thirdparty/sdl/patches/0001-remove-unnecessary-subsystems.patch
2025-10-02 00:56:32 -07:00

703 lines
27 KiB
Diff

diff --git a/thirdparty/sdl/SDL.c b/thirdparty/sdl/SDL.c
index 502f6617a4..dd0b823634 100644
--- a/thirdparty/sdl/SDL.c
+++ b/thirdparty/sdl/SDL.c
@@ -40,23 +40,14 @@
#include "SDL_hints_c.h"
#include "SDL_log_c.h"
#include "SDL_properties_c.h"
-#include "audio/SDL_sysaudio.h"
-#include "camera/SDL_camera_c.h"
-#include "cpuinfo/SDL_cpuinfo_c.h"
+//#include "audio/SDL_sysaudio.h"
#include "events/SDL_events_c.h"
#include "haptic/SDL_haptic_c.h"
#include "joystick/SDL_gamepad_c.h"
#include "joystick/SDL_joystick_c.h"
-#include "render/SDL_sysrender.h"
#include "sensor/SDL_sensor_c.h"
#include "stdlib/SDL_getenv_c.h"
#include "thread/SDL_thread_c.h"
-#include "tray/SDL_tray_utils.h"
-#include "video/SDL_pixels_c.h"
-#include "video/SDL_surface_c.h"
-#include "video/SDL_video_c.h"
-#include "filesystem/SDL_filesystem_c.h"
-#include "io/SDL_asyncio_c.h"
#ifdef SDL_PLATFORM_ANDROID
#include "core/android/SDL_android.h"
#endif
@@ -278,7 +269,7 @@ void SDL_InitMainThread(void)
SDL_InitTLSData();
SDL_InitEnvironment();
SDL_InitTicks();
- SDL_InitFilesystem();
+ //SDL_InitFilesystem();
if (!done_info) {
const char *value;
@@ -297,7 +288,7 @@ void SDL_InitMainThread(void)
static void SDL_QuitMainThread(void)
{
- SDL_QuitFilesystem();
+ //SDL_QuitFilesystem();
SDL_QuitTicks();
SDL_QuitEnvironment();
SDL_QuitTLSData();
@@ -657,21 +648,21 @@ void SDL_Quit(void)
SDL_HelperWindowDestroy();
#endif
SDL_QuitSubSystem(SDL_INIT_EVERYTHING);
- SDL_CleanupTrays();
+ //SDL_CleanupTrays();
#ifdef SDL_USE_LIBDBUS
SDL_DBus_Quit();
#endif
SDL_QuitTimers();
- SDL_QuitAsyncIO();
+ //SDL_QuitAsyncIO();
SDL_SetObjectsInvalid();
SDL_AssertionsQuit();
- SDL_QuitPixelFormatDetails();
+ //SDL_QuitPixelFormatDetails();
- SDL_QuitCPUInfo();
+ //SDL_QuitCPUInfo();
/* Now that every subsystem has been quit, we reset the subsystem refcount
* and the list of initialized subsystems.
diff --git a/thirdparty/sdl/SDL_assert.c b/thirdparty/sdl/SDL_assert.c
index 2440d04b1e..af904039a4 100644
--- a/thirdparty/sdl/SDL_assert.c
+++ b/thirdparty/sdl/SDL_assert.c
@@ -25,7 +25,7 @@
#endif
#include "SDL_assert_c.h"
-#include "video/SDL_sysvideo.h"
+//#include "video/SDL_sysvideo.h"
#if defined(SDL_PLATFORM_WINDOWS)
#ifndef WS_OVERLAPPEDWINDOW
@@ -209,18 +209,6 @@ static SDL_AssertState SDLCALL SDL_PromptAssertion(const SDL_AssertData *data, v
}
}
- // Leave fullscreen mode, if possible (scary!)
- window = SDL_GetToplevelForKeyboardFocus();
- if (window) {
- if (window->fullscreen_exclusive) {
- SDL_MinimizeWindow(window);
- } else {
- // !!! FIXME: ungrab the input if we're not fullscreen?
- // No need to mess with the window
- window = NULL;
- }
- }
-
// Show a messagebox if we can, otherwise fall back to stdio
SDL_zero(messagebox);
messagebox.flags = SDL_MESSAGEBOX_WARNING;
@@ -230,7 +218,8 @@ static SDL_AssertState SDLCALL SDL_PromptAssertion(const SDL_AssertData *data, v
messagebox.numbuttons = SDL_arraysize(buttons);
messagebox.buttons = buttons;
- if (SDL_ShowMessageBox(&messagebox, &selected)) {
+ //if (SDL_ShowMessageBox(&messagebox, &selected)) {
+ if (false) {
if (selected == -1) {
state = SDL_ASSERTION_IGNORE;
} else {
@@ -311,13 +300,13 @@ static SDL_AssertState SDLCALL SDL_PromptAssertion(const SDL_AssertData *data, v
}
}
#else
- SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_WARNING, "Assertion Failed", message, window);
+ //SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_WARNING, "Assertion Failed", message, window);
#endif // HAVE_STDIO_H
}
// Re-enter fullscreen mode
if (window) {
- SDL_RestoreWindow(window);
+ //SDL_RestoreWindow(window);
}
if (message != stack_buf) {
diff --git a/thirdparty/sdl/SDL_internal.h b/thirdparty/sdl/SDL_internal.h
index 8fcd96a7fa..20ec0fcb91 100644
--- a/thirdparty/sdl/SDL_internal.h
+++ b/thirdparty/sdl/SDL_internal.h
@@ -62,7 +62,7 @@
#include "SDL_build_config.h"
-#include "dynapi/SDL_dynapi.h"
+//#include "dynapi/SDL_dynapi.h"
#if SDL_DYNAMIC_API
#include "dynapi/SDL_dynapi_overrides.h"
diff --git a/thirdparty/sdl/SDL_properties.c b/thirdparty/sdl/SDL_properties.c
index 166ea0f918..42d4845458 100644
--- a/thirdparty/sdl/SDL_properties.c
+++ b/thirdparty/sdl/SDL_properties.c
@@ -409,7 +409,7 @@ static void SDLCALL CleanupSurface(void *userdata, void *value)
{
SDL_Surface *surface = (SDL_Surface *)value;
- SDL_DestroySurface(surface);
+ //SDL_DestroySurface(surface);
}
bool SDL_SetSurfaceProperty(SDL_PropertiesID props, const char *name, SDL_Surface *surface)
diff --git a/thirdparty/sdl/core/linux/SDL_evdev.c b/thirdparty/sdl/core/linux/SDL_evdev.c
index 5746e2ef98..04e3e9d6b6 100644
--- a/thirdparty/sdl/core/linux/SDL_evdev.c
+++ b/thirdparty/sdl/core/linux/SDL_evdev.c
@@ -39,7 +39,6 @@
#include <linux/input.h>
#include "../../events/SDL_events_c.h"
-#include "../../events/SDL_scancode_tables_c.h"
#include "../../core/linux/SDL_evdev_capabilities.h"
#include "../../core/linux/SDL_udev.h"
@@ -221,7 +220,7 @@ bool SDL_EVDEV_Init(void)
SDL_EVDEV_UpdateKeyboardMute();
}
- SDL_GetMouse()->SetRelativeMouseMode = SDL_EVDEV_SetRelativeMouseMode;
+ //SDL_GetMouse()->SetRelativeMouseMode = SDL_EVDEV_SetRelativeMouseMode;
_this->ref_count += 1;
@@ -328,7 +327,7 @@ void SDL_EVDEV_Poll(void)
SDL_EVDEV_kbd_update(_this->kbd);
- mouse = SDL_GetMouse();
+ mouse = NULL; //SDL_GetMouse();
for (item = _this->first; item; item = item->next) {
while ((len = read(item->fd, events, sizeof(events))) > 0) {
@@ -345,10 +344,11 @@ void SDL_EVDEV_Poll(void)
switch (event->type) {
case EV_KEY:
+ break;
if (event->code >= BTN_MOUSE && event->code < BTN_MOUSE + SDL_arraysize(EVDEV_MouseButtons)) {
Uint64 timestamp = SDL_EVDEV_GetEventTimestamp(event);
mouse_button = event->code - BTN_MOUSE;
- SDL_SendMouseButton(timestamp, mouse->focus, (SDL_MouseID)item->fd, EVDEV_MouseButtons[mouse_button], (event->value != 0));
+ //SDL_SendMouseButton(timestamp, mouse->focus, (SDL_MouseID)item->fd, EVDEV_MouseButtons[mouse_button], (event->value != 0));
break;
}
@@ -371,11 +371,11 @@ void SDL_EVDEV_Poll(void)
{
Uint64 timestamp = SDL_EVDEV_GetEventTimestamp(event);
scancode = SDL_EVDEV_translate_keycode(event->code);
- if (event->value == 0) {
- SDL_SendKeyboardKey(timestamp, (SDL_KeyboardID)item->fd, event->code, scancode, false);
- } else if (event->value == 1 || event->value == 2 /* key repeated */) {
- SDL_SendKeyboardKey(timestamp, (SDL_KeyboardID)item->fd, event->code, scancode, true);
- }
+ // if (event->value == 0) {
+ // SDL_SendKeyboardKey(timestamp, (SDL_KeyboardID)item->fd, event->code, scancode, false);
+ // } else if (event->value == 1 || event->value == 2 /* key repeated */) {
+ // SDL_SendKeyboardKey(timestamp, (SDL_KeyboardID)item->fd, event->code, scancode, true);
+ // }
SDL_EVDEV_kbd_keycode(_this->kbd, event->code, event->value);
}
break;
@@ -490,36 +490,30 @@ void SDL_EVDEV_Poll(void)
if (item->relative_mouse) {
if (item->mouse_x != 0 || item->mouse_y != 0) {
Uint64 timestamp = SDL_EVDEV_GetEventTimestamp(event);
- SDL_SendMouseMotion(timestamp, mouse->focus, (SDL_MouseID)item->fd, item->relative_mouse, (float)item->mouse_x, (float)item->mouse_y);
+ //SDL_SendMouseMotion(timestamp, mouse->focus, (SDL_MouseID)item->fd, item->relative_mouse, (float)item->mouse_x, (float)item->mouse_y);
item->mouse_x = item->mouse_y = 0;
}
} else if (item->range_x > 0 && item->range_y > 0) {
int screen_w = 0, screen_h = 0;
const SDL_DisplayMode *mode = NULL;
- if (mouse->focus) {
- mode = SDL_GetCurrentDisplayMode(SDL_GetDisplayForWindow(mouse->focus));
- }
- if (!mode) {
- mode = SDL_GetCurrentDisplayMode(SDL_GetPrimaryDisplay());
- }
if (mode) {
screen_w = mode->w;
screen_h = mode->h;
}
- SDL_SendMouseMotion(SDL_EVDEV_GetEventTimestamp(event), mouse->focus, (SDL_MouseID)item->fd, item->relative_mouse,
- (float)(item->mouse_x - item->min_x) * screen_w / item->range_x,
- (float)(item->mouse_y - item->min_y) * screen_h / item->range_y);
+ //SDL_SendMouseMotion(SDL_EVDEV_GetEventTimestamp(event), mouse->focus, (SDL_MouseID)item->fd, item->relative_mouse,
+ // (float)(item->mouse_x - item->min_x) * screen_w / item->range_x,
+ // (float)(item->mouse_y - item->min_y) * screen_h / item->range_y);
}
if (item->mouse_wheel != 0 || item->mouse_hwheel != 0) {
Uint64 timestamp = SDL_EVDEV_GetEventTimestamp(event);
const float denom = (item->high_res_hwheel ? 120.0f : 1.0f);
- SDL_SendMouseWheel(timestamp,
- mouse->focus, (SDL_MouseID)item->fd,
- item->mouse_hwheel / denom,
- item->mouse_wheel / denom,
- SDL_MOUSEWHEEL_NORMAL);
+ //SDL_SendMouseWheel(timestamp,
+ // mouse->focus, (SDL_MouseID)item->fd,
+ // item->mouse_hwheel / denom,
+ // item->mouse_wheel / denom,
+ // SDL_MOUSEWHEEL_NORMAL);
item->mouse_wheel = item->mouse_hwheel = 0;
}
@@ -546,16 +540,16 @@ void SDL_EVDEV_Poll(void)
* be window-relative in that case. */
switch (item->touchscreen_data->slots[j].delta) {
case EVDEV_TOUCH_SLOTDELTA_DOWN:
- SDL_SendTouch(SDL_EVDEV_GetEventTimestamp(event), item->fd, item->touchscreen_data->slots[j].tracking_id, NULL, SDL_EVENT_FINGER_DOWN, norm_x, norm_y, norm_pressure);
+ //SDL_SendTouch(SDL_EVDEV_GetEventTimestamp(event), item->fd, item->touchscreen_data->slots[j].tracking_id, NULL, SDL_EVENT_FINGER_DOWN, norm_x, norm_y, norm_pressure);
item->touchscreen_data->slots[j].delta = EVDEV_TOUCH_SLOTDELTA_NONE;
break;
case EVDEV_TOUCH_SLOTDELTA_UP:
- SDL_SendTouch(SDL_EVDEV_GetEventTimestamp(event), item->fd, item->touchscreen_data->slots[j].tracking_id, NULL, SDL_EVENT_FINGER_UP, norm_x, norm_y, norm_pressure);
+ //SDL_SendTouch(SDL_EVDEV_GetEventTimestamp(event), item->fd, item->touchscreen_data->slots[j].tracking_id, NULL, SDL_EVENT_FINGER_UP, norm_x, norm_y, norm_pressure);
item->touchscreen_data->slots[j].tracking_id = 0;
item->touchscreen_data->slots[j].delta = EVDEV_TOUCH_SLOTDELTA_NONE;
break;
case EVDEV_TOUCH_SLOTDELTA_MOVE:
- SDL_SendTouchMotion(SDL_EVDEV_GetEventTimestamp(event), item->fd, item->touchscreen_data->slots[j].tracking_id, NULL, norm_x, norm_y, norm_pressure);
+ //SDL_SendTouchMotion(SDL_EVDEV_GetEventTimestamp(event), item->fd, item->touchscreen_data->slots[j].tracking_id, NULL, norm_x, norm_y, norm_pressure);
item->touchscreen_data->slots[j].delta = EVDEV_TOUCH_SLOTDELTA_NONE;
break;
default:
@@ -585,7 +579,7 @@ void SDL_EVDEV_Poll(void)
static SDL_Scancode SDL_EVDEV_translate_keycode(int keycode)
{
- SDL_Scancode scancode = SDL_GetScancodeFromTable(SDL_SCANCODE_TABLE_LINUX, keycode);
+ //SDL_Scancode scancode = SDL_GetScancodeFromTable(SDL_SCANCODE_TABLE_LINUX, keycode);
#ifdef DEBUG_SCANCODES
if (scancode == SDL_SCANCODE_UNKNOWN) {
@@ -602,7 +596,7 @@ static SDL_Scancode SDL_EVDEV_translate_keycode(int keycode)
}
#endif // DEBUG_SCANCODES
- return scancode;
+ return 0; //scancode;
}
static bool SDL_EVDEV_init_keyboard(SDL_evdevlist_item *item, int udev_class)
@@ -612,14 +606,14 @@ static bool SDL_EVDEV_init_keyboard(SDL_evdevlist_item *item, int udev_class)
name[0] = '\0';
ioctl(item->fd, EVIOCGNAME(sizeof(name)), name);
- SDL_AddKeyboard((SDL_KeyboardID)item->fd, name, true);
+ //SDL_AddKeyboard((SDL_KeyboardID)item->fd, name, true);
return true;
}
static void SDL_EVDEV_destroy_keyboard(SDL_evdevlist_item *item)
{
- SDL_RemoveKeyboard((SDL_KeyboardID)item->fd, true);
+ //SDL_RemoveKeyboard((SDL_KeyboardID)item->fd, true);
}
static bool SDL_EVDEV_init_mouse(SDL_evdevlist_item *item, int udev_class)
@@ -631,7 +625,7 @@ static bool SDL_EVDEV_init_mouse(SDL_evdevlist_item *item, int udev_class)
name[0] = '\0';
ioctl(item->fd, EVIOCGNAME(sizeof(name)), name);
- SDL_AddMouse((SDL_MouseID)item->fd, name, true);
+ //SDL_AddMouse((SDL_MouseID)item->fd, name, true);
ret = ioctl(item->fd, EVIOCGABS(ABS_X), &abs_info);
if (ret < 0) {
@@ -656,7 +650,7 @@ static bool SDL_EVDEV_init_mouse(SDL_evdevlist_item *item, int udev_class)
static void SDL_EVDEV_destroy_mouse(SDL_evdevlist_item *item)
{
- SDL_RemoveMouse((SDL_MouseID)item->fd, true);
+ //SDL_RemoveMouse((SDL_MouseID)item->fd, true);
}
static bool SDL_EVDEV_init_touchscreen(SDL_evdevlist_item *item, int udev_class)
@@ -743,9 +737,10 @@ static bool SDL_EVDEV_init_touchscreen(SDL_evdevlist_item *item, int udev_class)
return false;
}
- ret = SDL_AddTouch(item->fd, // I guess our fd is unique enough
- (udev_class & SDL_UDEV_DEVICE_TOUCHPAD) ? SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE : SDL_TOUCH_DEVICE_DIRECT,
- item->touchscreen_data->name);
+ //ret = SDL_AddTouch(item->fd, // I guess our fd is unique enough
+ // (udev_class & SDL_UDEV_DEVICE_TOUCHPAD) ? SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE : SDL_TOUCH_DEVICE_DIRECT,
+ // item->touchscreen_data->name);
+ ret = -1;
if (ret < 0) {
SDL_free(item->touchscreen_data->slots);
SDL_free(item->touchscreen_data->name);
@@ -762,7 +757,7 @@ static void SDL_EVDEV_destroy_touchscreen(SDL_evdevlist_item *item)
return;
}
- SDL_DelTouch(item->fd);
+ //SDL_DelTouch(item->fd);
SDL_free(item->touchscreen_data->slots);
SDL_free(item->touchscreen_data->name);
SDL_free(item->touchscreen_data);
diff --git a/thirdparty/sdl/events/SDL_events.c b/thirdparty/sdl/events/SDL_events.c
index a151740524..24c2c4270f 100644
--- a/thirdparty/sdl/events/SDL_events.c
+++ b/thirdparty/sdl/events/SDL_events.c
@@ -24,10 +24,7 @@
#include "SDL_events_c.h"
#include "SDL_eventwatch_c.h"
-#include "SDL_windowevents_c.h"
#include "../SDL_hints_c.h"
-#include "../audio/SDL_audio_c.h"
-#include "../camera/SDL_camera_c.h"
#include "../timer/SDL_timer_c.h"
#ifndef SDL_JOYSTICK_DISABLED
#include "../joystick/SDL_joystick_c.h"
@@ -35,7 +32,7 @@
#ifndef SDL_SENSOR_DISABLED
#include "../sensor/SDL_sensor_c.h"
#endif
-#include "../video/SDL_sysvideo.h"
+//#include "../video/SDL_sysvideo.h"
#ifdef SDL_PLATFORM_ANDROID
#include "../core/android/SDL_android.h"
@@ -930,7 +927,7 @@ void SDL_StopEventLoop(void)
}
SDL_QuitEventWatchList(&SDL_event_watchers);
- SDL_QuitWindowEventWatch();
+ //SDL_QuitWindowEventWatch();
SDL_Mutex *lock = NULL;
if (SDL_EventQ.lock) {
@@ -970,7 +967,7 @@ bool SDL_StartEventLoop(void)
}
#endif // !SDL_THREADS_DISABLED
- SDL_InitWindowEventWatch();
+ //SDL_InitWindowEventWatch();
SDL_EventQ.active = true;
@@ -1071,17 +1068,6 @@ static void SDL_SendWakeupEvent(void)
{
#ifdef SDL_PLATFORM_ANDROID
Android_SendLifecycleEvent(SDL_ANDROID_LIFECYCLE_WAKE);
-#else
- SDL_VideoDevice *_this = SDL_GetVideoDevice();
- if (_this == NULL || !_this->SendWakeupEvent) {
- return;
- }
-
- // We only want to do this once while waiting for an event, so set it to NULL atomically here
- SDL_Window *wakeup_window = (SDL_Window *)SDL_SetAtomicPointer(&_this->wakeup_window, NULL);
- if (wakeup_window) {
- _this->SendWakeupEvent(_this, wakeup_window);
- }
#endif
}
@@ -1420,9 +1406,9 @@ void SDL_PumpEventMaintenance(void)
}
#endif
- SDL_UpdateTrays();
+ //SDL_UpdateTrays();
- SDL_SendPendingSignalEvents(); // in case we had a signal handler fire, etc.
+ //SDL_SendPendingSignalEvents(); // in case we had a signal handler fire, etc.
}
// Run the system dependent event loops
@@ -1432,7 +1418,7 @@ static void SDL_PumpEventsInternal(bool push_sentinel)
SDL_FreeTemporaryMemory();
// Release any keys held down from last frame
- SDL_ReleaseAutoReleaseKeys();
+ //SDL_ReleaseAutoReleaseKeys();
// Run any pending main thread callbacks
SDL_RunMainThreadCallbacks();
@@ -1440,12 +1426,6 @@ static void SDL_PumpEventsInternal(bool push_sentinel)
#ifdef SDL_PLATFORM_ANDROID
// Android event processing is independent of the video subsystem
Android_PumpEvents(0);
-#else
- // Get events from the video subsystem
- SDL_VideoDevice *_this = SDL_GetVideoDevice();
- if (_this) {
- _this->PumpEvents(_this);
- }
#endif
SDL_PumpEventMaintenance();
@@ -1476,103 +1456,6 @@ bool SDL_PollEvent(SDL_Event *event)
return SDL_WaitEventTimeoutNS(event, 0);
}
-#ifndef SDL_PLATFORM_ANDROID
-
-static Sint64 SDL_events_get_polling_interval(void)
-{
- Sint64 poll_intervalNS = SDL_MAX_SINT64;
-
-#ifndef SDL_JOYSTICK_DISABLED
- if (SDL_WasInit(SDL_INIT_JOYSTICK) && SDL_update_joysticks) {
- if (SDL_JoysticksOpened()) {
- // If we have joysticks open, we need to poll rapidly for events
- poll_intervalNS = SDL_min(poll_intervalNS, EVENT_POLL_INTERVAL_NS);
- } else {
- // If not, just poll every few seconds to enumerate new joysticks
- poll_intervalNS = SDL_min(poll_intervalNS, ENUMERATION_POLL_INTERVAL_NS);
- }
- }
-#endif
-
-#ifndef SDL_SENSOR_DISABLED
- if (SDL_WasInit(SDL_INIT_SENSOR) && SDL_update_sensors && SDL_SensorsOpened()) {
- // If we have sensors open, we need to poll rapidly for events
- poll_intervalNS = SDL_min(poll_intervalNS, EVENT_POLL_INTERVAL_NS);
- }
-#endif
-
- return poll_intervalNS;
-}
-
-static int SDL_WaitEventTimeout_Device(SDL_VideoDevice *_this, SDL_Window *wakeup_window, SDL_Event *event, Uint64 start, Sint64 timeoutNS)
-{
- Sint64 loop_timeoutNS = timeoutNS;
- Sint64 poll_intervalNS = SDL_events_get_polling_interval();
-
- for (;;) {
- int status;
- /* Pump events on entry and each time we wake to ensure:
- a) All pending events are batch processed after waking up from a wait
- b) Waiting can be completely skipped if events are already available to be pumped
- c) Periodic processing that takes place in some platform PumpEvents() functions happens
- d) Signals received in WaitEventTimeout() are turned into SDL events
- */
- SDL_PumpEventsInternal(true);
-
- status = SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_EVENT_FIRST, SDL_EVENT_LAST);
- if (status < 0) {
- // Got an error: return
- break;
- }
- if (status > 0) {
- // There is an event, we can return.
- return 1;
- }
- // No events found in the queue, call WaitEventTimeout to wait for an event.
- if (timeoutNS > 0) {
- Sint64 elapsed = SDL_GetTicksNS() - start;
- if (elapsed >= timeoutNS) {
- return 0;
- }
- loop_timeoutNS = (timeoutNS - elapsed);
- }
- // Adjust the timeout for any polling requirements we currently have.
- if (poll_intervalNS != SDL_MAX_SINT64) {
- if (loop_timeoutNS >= 0) {
- loop_timeoutNS = SDL_min(loop_timeoutNS, poll_intervalNS);
- } else {
- loop_timeoutNS = poll_intervalNS;
- }
- }
- SDL_SetAtomicPointer(&_this->wakeup_window, wakeup_window);
- status = _this->WaitEventTimeout(_this, loop_timeoutNS);
- SDL_SetAtomicPointer(&_this->wakeup_window, NULL);
- if (status == 0 && poll_intervalNS != SDL_MAX_SINT64 && loop_timeoutNS == poll_intervalNS) {
- // We may have woken up to poll. Try again
- continue;
- } else if (status <= 0) {
- // There is either an error or the timeout is elapsed: return
- return status;
- }
- /* An event was found and pumped into the SDL events queue. Continue the loop
- to let SDL_PeepEvents pick it up .*/
- }
- return 0;
-}
-
-static SDL_Window *SDL_find_active_window(SDL_VideoDevice *_this)
-{
- SDL_Window *window;
- for (window = _this->windows; window; window = window->next) {
- if (!window->is_destroying) {
- return window;
- }
- }
- return NULL;
-}
-
-#endif // !SDL_PLATFORM_ANDROID
-
bool SDL_WaitEvent(SDL_Event *event)
{
return SDL_WaitEventTimeoutNS(event, -1);
@@ -1662,24 +1545,6 @@ bool SDL_WaitEventTimeoutNS(SDL_Event *event, Sint64 timeoutNS)
Android_PumpEvents(delay);
}
#else
- SDL_VideoDevice *_this = SDL_GetVideoDevice();
- if (_this && _this->WaitEventTimeout && _this->SendWakeupEvent) {
- // Look if a shown window is available to send the wakeup event.
- SDL_Window *wakeup_window = SDL_find_active_window(_this);
- if (wakeup_window) {
- result = SDL_WaitEventTimeout_Device(_this, wakeup_window, event, start, timeoutNS);
- if (result > 0) {
- return true;
- } else if (result == 0) {
- return false;
- } else {
- /* There may be implementation-defined conditions where the backend cannot
- * reliably wait for the next event. If that happens, fall back to polling.
- */
- }
- }
- }
-
for (;;) {
SDL_PumpEventsInternal(true);
@@ -1852,7 +1717,7 @@ void SDL_SetEventEnabled(Uint32 type, bool enabled)
/* turn off drag'n'drop support if we've disabled the events.
This might change some UI details at the OS level. */
if (type == SDL_EVENT_DROP_FILE || type == SDL_EVENT_DROP_TEXT) {
- SDL_ToggleDragAndDropSupport();
+ //SDL_ToggleDragAndDropSupport();
}
}
}
@@ -1944,14 +1809,14 @@ bool SDL_InitEvents(void)
return false;
}
- SDL_InitQuit();
+ //SDL_InitQuit();
return true;
}
void SDL_QuitEvents(void)
{
- SDL_QuitQuit();
+ //SDL_QuitQuit();
SDL_StopEventLoop();
SDL_QuitMainThreadCallbacks();
SDL_RemoveHintCallback(SDL_HINT_POLL_SENTINEL, SDL_PollSentinelChanged, NULL);
diff --git a/thirdparty/sdl/events/SDL_events_c.h b/thirdparty/sdl/events/SDL_events_c.h
index e56ac475e5..f3a0744d1c 100644
--- a/thirdparty/sdl/events/SDL_events_c.h
+++ b/thirdparty/sdl/events/SDL_events_c.h
@@ -25,16 +25,9 @@
#include "SDL_internal.h"
// Useful functions and variables from SDL_events.c
-#include "../video/SDL_sysvideo.h"
+//#include "../video/SDL_sysvideo.h"
-#include "SDL_clipboardevents_c.h"
-#include "SDL_displayevents_c.h"
-#include "SDL_dropevents_c.h"
-#include "SDL_keyboard_c.h"
#include "SDL_mouse_c.h"
-#include "SDL_touch_c.h"
-#include "SDL_pen_c.h"
-#include "SDL_windowevents_c.h"
// Start and stop the event processing loop
extern bool SDL_StartEventLoop(void);
diff --git a/thirdparty/sdl/include/SDL3/SDL.h b/thirdparty/sdl/include/SDL3/SDL.h
index ed1b32483a..f0671c95c3 100644
--- a/thirdparty/sdl/include/SDL3/SDL.h
+++ b/thirdparty/sdl/include/SDL3/SDL.h
@@ -47,7 +47,7 @@
#include <SDL3/SDL_events.h>
#include <SDL3/SDL_filesystem.h>
#include <SDL3/SDL_gamepad.h>
-#include <SDL3/SDL_gpu.h>
+//#include <SDL3/SDL_gpu.h>
#include <SDL3/SDL_guid.h>
#include <SDL3/SDL_haptic.h>
#include <SDL3/SDL_hidapi.h>
@@ -85,6 +85,6 @@
#include <SDL3/SDL_touch.h>
#include <SDL3/SDL_version.h>
#include <SDL3/SDL_video.h>
-#include <SDL3/SDL_oldnames.h>
+//#include <SDL3/SDL_oldnames.h>
#endif /* SDL_h_ */
diff --git a/thirdparty/sdl/joystick/SDL_joystick.c b/thirdparty/sdl/joystick/SDL_joystick.c
index 921576854e..f36ca95baa 100644
--- a/thirdparty/sdl/joystick/SDL_joystick.c
+++ b/thirdparty/sdl/joystick/SDL_joystick.c
@@ -29,7 +29,7 @@
#include "SDL_steam_virtual_gamepad.h"
#include "../events/SDL_events_c.h"
-#include "../video/SDL_sysvideo.h"
+//#include "../video/SDL_sysvideo.h"
#include "../sensor/SDL_sensor_c.h"
#include "hidapi/SDL_hidapijoystick_c.h"
@@ -1011,7 +1011,8 @@ static void AttemptSensorFusion(SDL_Joystick *joystick, bool invert_sensors)
When a phone is being used as a gamepad, its orientation changes,
so adjust sensor axes to match.
*/
- if (SDL_GetNaturalDisplayOrientation(SDL_GetPrimaryDisplay()) == SDL_ORIENTATION_LANDSCAPE) {
+ //if (SDL_GetNaturalDisplayOrientation(SDL_GetPrimaryDisplay()) == SDL_ORIENTATION_LANDSCAPE) {
+ if (true) {
/* When a device in landscape orientation is laid flat, the axes change
orientation as follows:
-X to +X becomes -X to +X
@@ -2068,11 +2069,6 @@ static bool SDL_PrivateJoystickShouldIgnoreEvent(void)
if (SDL_joystick_allows_background_events) {
return false;
}
-
- if (SDL_HasWindows() && SDL_GetKeyboardFocus() == NULL) {
- // We have windows but we don't have focus, ignore the event.
- return true;
- }
return false;
}
diff --git a/thirdparty/sdl/joystick/windows/SDL_dinputjoystick.c b/thirdparty/sdl/joystick/windows/SDL_dinputjoystick.c
index b00218d969..377992ed9e 100644
--- a/thirdparty/sdl/joystick/windows/SDL_dinputjoystick.c
+++ b/thirdparty/sdl/joystick/windows/SDL_dinputjoystick.c
@@ -40,11 +40,8 @@
#define CONVERT_MAGNITUDE(x) (((x)*10000) / 0x7FFF)
// external variables referenced.
-#ifdef SDL_VIDEO_DRIVER_WINDOWS
extern HWND SDL_HelperWindow;
-#else
-static const HWND SDL_HelperWindow = NULL;
-#endif
+
// local variables
static bool coinitialized = false;