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			81 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			81 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  gdscript_text_document.h                                             */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef GDSCRIPT_TEXT_DOCUMENT_H
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| #define GDSCRIPT_TEXT_DOCUMENT_H
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| 
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| #include "core/io/file_access.h"
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| #include "core/object/ref_counted.h"
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| #include "lsp.hpp"
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| 
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| class GDScriptTextDocument : public RefCounted {
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| 	GDCLASS(GDScriptTextDocument, RefCounted)
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| protected:
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| 	static void _bind_methods();
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| 
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| 	FileAccess *file_checker;
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| 
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| 	void didOpen(const Variant &p_param);
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| 	void didClose(const Variant &p_param);
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| 	void didChange(const Variant &p_param);
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| 	void didSave(const Variant &p_param);
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| 
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| 	void sync_script_content(const String &p_path, const String &p_content);
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| 	void show_native_symbol_in_editor(const String &p_symbol_id);
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| 
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| 	Array native_member_completions;
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| 
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| private:
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| 	Array find_symbols(const lsp::TextDocumentPositionParams &p_location, List<const lsp::DocumentSymbol *> &r_list);
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| 	lsp::TextDocumentItem load_document_item(const Variant &p_param);
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| 	void notify_client_show_symbol(const lsp::DocumentSymbol *symbol);
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| 
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| public:
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| 	Variant nativeSymbol(const Dictionary &p_params);
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| 	Array documentSymbol(const Dictionary &p_params);
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| 	Array completion(const Dictionary &p_params);
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| 	Dictionary resolve(const Dictionary &p_params);
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| 	Dictionary rename(const Dictionary &p_params);
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| 	Array foldingRange(const Dictionary &p_params);
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| 	Array codeLens(const Dictionary &p_params);
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| 	Array documentLink(const Dictionary &p_params);
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| 	Array colorPresentation(const Dictionary &p_params);
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| 	Variant hover(const Dictionary &p_params);
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| 	Array definition(const Dictionary &p_params);
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| 	Variant declaration(const Dictionary &p_params);
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| 	Variant signatureHelp(const Dictionary &p_params);
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| 
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| 	void initialize();
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| 
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| 	GDScriptTextDocument();
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| 	virtual ~GDScriptTextDocument();
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| };
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| 
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| #endif
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