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The code to populate the input data for WebAssembly was incorrectly
overriding values when multiple touches were present due to wrong
indexing.
(cherry picked from commit
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| .. | ||
| audio.worklet.js | ||
| library_godot_audio.js | ||
| library_godot_display.js | ||
| library_godot_fetch.js | ||
| library_godot_input.js | ||
| library_godot_javascript_singleton.js | ||
| library_godot_os.js | ||
| library_godot_runtime.js | ||