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	 fb4d6d1db0
			
		
	
	
		fb4d6d1db0
		
	
	
	
	
		
			
			-Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
		
			
				
	
	
		
			341 lines
		
	
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			341 lines
		
	
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef VISUAL_SCRIPT_FUNC_NODES_H
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| #define VISUAL_SCRIPT_FUNC_NODES_H
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| 
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| #include "visual_script.h"
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| 
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| 
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| class VisualScriptFunctionCall : public VisualScriptNode {
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| 
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| 	OBJ_TYPE(VisualScriptFunctionCall,VisualScriptNode)
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| public:
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| 	enum CallMode {
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| 		CALL_MODE_SELF,
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| 		CALL_MODE_NODE_PATH,
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| 		CALL_MODE_INSTANCE,
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| 		CALL_MODE_BASIC_TYPE,
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| 		CALL_MODE_SINGLETON,
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| 	};
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| 
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| 	enum RPCCallMode {
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| 		RPC_DISABLED,
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| 		RPC_RELIABLE,
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| 		RPC_UNRELIABLE,
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| 		RPC_RELIABLE_TO_ID,
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| 		RPC_UNRELIABLE_TO_ID
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| 	};
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| 
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| private:
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| 
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| 	CallMode call_mode;
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| 	StringName base_type;
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| 	String base_script;
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| 	Variant::Type basic_type;
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| 	NodePath base_path;
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| 	StringName function;
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| 	int use_default_args;
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| 	RPCCallMode rpc_call_mode;
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| 	StringName singleton;
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| 
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| 
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| 	Node *_get_base_node() const;
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| 	StringName _get_base_type() const;
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| 
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| 	MethodInfo method_cache;
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| 	void _update_method_cache();
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| 
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| 	void _set_argument_cache(const Dictionary& p_args);
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| 	Dictionary _get_argument_cache() const;
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| 
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| protected:
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| 	virtual void _validate_property(PropertyInfo& property) const;
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| 
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| 	static void _bind_methods();
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| 
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| public:
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| 
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| 	virtual int get_output_sequence_port_count() const;
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| 	virtual bool has_input_sequence_port() const;
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| 
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| 
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| 	virtual String get_output_sequence_port_text(int p_port) const;
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| 
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| 
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| 	virtual int get_input_value_port_count() const;
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| 	virtual int get_output_value_port_count() const;
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| 
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| 
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| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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| 
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| 	virtual String get_caption() const;
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| 	virtual String get_text() const;
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| 	virtual String get_category() const { return "functions"; }
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| 
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| 	void set_basic_type(Variant::Type p_type);
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| 	Variant::Type get_basic_type() const;
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| 
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| 	void set_base_type(const StringName& p_type);
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| 	StringName get_base_type() const;
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| 
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| 	void set_base_script(const String& p_path);
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| 	String get_base_script() const;
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| 
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| 	void set_singleton(const StringName& p_type);
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| 	StringName get_singleton() const;
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| 
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| 	void set_function(const StringName& p_type);
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| 	StringName get_function() const;
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| 
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| 	void set_base_path(const NodePath& p_type);
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| 	NodePath get_base_path() const;
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| 
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| 
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| 	void set_call_mode(CallMode p_mode);
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| 	CallMode get_call_mode() const;
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| 
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| 	void set_use_default_args(int p_amount);
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| 	int get_use_default_args() const;
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| 
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| 	void set_rpc_call_mode(RPCCallMode p_mode);
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| 	RPCCallMode get_rpc_call_mode() const;
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| 
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| 	virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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| 
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| 	VisualScriptFunctionCall();
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| };
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| 
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| VARIANT_ENUM_CAST(VisualScriptFunctionCall::CallMode );
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| VARIANT_ENUM_CAST(VisualScriptFunctionCall::RPCCallMode );
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| 
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| 
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| class VisualScriptPropertySet : public VisualScriptNode {
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| 
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| 	OBJ_TYPE(VisualScriptPropertySet,VisualScriptNode)
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| public:
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| 	enum CallMode {
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| 		CALL_MODE_SELF,
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| 		CALL_MODE_NODE_PATH,
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| 		CALL_MODE_INSTANCE,
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| 		CALL_MODE_BASIC_TYPE,
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| 
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| 
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| 	};
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| private:
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| 
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| 	PropertyInfo type_cache;
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| 
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| 	CallMode call_mode;
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| 	Variant::Type basic_type;	
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| 	StringName base_type;
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| 	String base_script;
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| 	NodePath base_path;
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| 	StringName property;
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| 	InputEvent::Type event_type;
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| 
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| 	Node *_get_base_node() const;
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| 	StringName _get_base_type() const;
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| 
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| 	void _update_base_type();
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| 
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| 	void _update_cache();
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| 
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| 	void _set_type_cache(const Dictionary& p_type);
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| 	Dictionary _get_type_cache() const;
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| 
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| 
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| protected:
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| 	virtual void _validate_property(PropertyInfo& property) const;
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| 
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| 	static void _bind_methods();
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| 
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| public:
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| 
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| 	virtual int get_output_sequence_port_count() const;
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| 	virtual bool has_input_sequence_port() const;
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| 
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| 
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| 	virtual String get_output_sequence_port_text(int p_port) const;
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| 
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| 
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| 	virtual int get_input_value_port_count() const;
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| 	virtual int get_output_value_port_count() const;
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| 
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| 
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| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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| 
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| 	virtual String get_caption() const;
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| 	virtual String get_text() const;
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| 	virtual String get_category() const { return "functions"; }
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| 
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| 	void set_base_type(const StringName& p_type);
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| 	StringName get_base_type() const;
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| 
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| 	void set_base_script(const String& p_path);
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| 	String get_base_script() const;
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| 
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| 	void set_basic_type(Variant::Type p_type);
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| 	Variant::Type get_basic_type() const;
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| 
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| 	void set_event_type(InputEvent::Type p_type);
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| 	InputEvent::Type get_event_type() const;
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| 
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| 	void set_property(const StringName& p_type);
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| 	StringName get_property() const;
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| 
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| 	void set_base_path(const NodePath& p_type);
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| 	NodePath get_base_path() const;
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| 
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| 	void set_call_mode(CallMode p_mode);
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| 	CallMode get_call_mode() const;
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| 
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| 
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| 	virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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| 
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| 	VisualScriptPropertySet();
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| };
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| 
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| VARIANT_ENUM_CAST(VisualScriptPropertySet::CallMode );
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| 
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| 
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| class VisualScriptPropertyGet : public VisualScriptNode {
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| 
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| 	OBJ_TYPE(VisualScriptPropertyGet,VisualScriptNode)
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| public:
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| 	enum CallMode {
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| 		CALL_MODE_SELF,
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| 		CALL_MODE_NODE_PATH,
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| 		CALL_MODE_INSTANCE,
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| 		CALL_MODE_BASIC_TYPE,
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| 
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| 	};
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| private:
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| 
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| 	Variant::Type type_cache;
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| 
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| 	CallMode call_mode;
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| 	Variant::Type basic_type;
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| 	StringName base_type;
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| 	String base_script;
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| 	NodePath base_path;
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| 	StringName property;
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| 	InputEvent::Type event_type;
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| 
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| 	void _update_base_type();
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| 	Node *_get_base_node() const;
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| 	StringName _get_base_type() const;
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| 
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| 	void _update_cache();
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| 
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| 	void _set_type_cache(Variant::Type p_type);
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| 	Variant::Type _get_type_cache() const;
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| 
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| protected:
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| 	virtual void _validate_property(PropertyInfo& property) const;
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| 
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| 	static void _bind_methods();
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| 
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| public:
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| 
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| 	virtual int get_output_sequence_port_count() const;
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| 	virtual bool has_input_sequence_port() const;
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| 
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| 
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| 	virtual String get_output_sequence_port_text(int p_port) const;
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| 
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| 
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| 	virtual int get_input_value_port_count() const;
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| 	virtual int get_output_value_port_count() const;
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| 
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| 
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| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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| 
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| 	virtual String get_caption() const;
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| 	virtual String get_text() const;
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| 	virtual String get_category() const { return "functions"; }
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| 
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| 	void set_base_type(const StringName& p_type);
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| 	StringName get_base_type() const;
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| 
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| 	void set_base_script(const String& p_path);
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| 	String get_base_script() const;
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| 
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| 	void set_basic_type(Variant::Type p_type);
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| 	Variant::Type get_basic_type() const;
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| 
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| 	void set_event_type(InputEvent::Type p_type);
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| 	InputEvent::Type get_event_type() const;
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| 
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| 	void set_property(const StringName& p_type);
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| 	StringName get_property() const;
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| 
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| 	void set_base_path(const NodePath& p_type);
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| 	NodePath get_base_path() const;
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| 
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| 	void set_call_mode(CallMode p_mode);
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| 	CallMode get_call_mode() const;
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| 
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| 	virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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| 
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| 	VisualScriptPropertyGet();
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| };
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| 
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| 
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| 
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| 
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| 
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| VARIANT_ENUM_CAST(VisualScriptPropertyGet::CallMode );
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| 
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| 
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| 
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| class VisualScriptEmitSignal : public VisualScriptNode {
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| 
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| 	OBJ_TYPE(VisualScriptEmitSignal,VisualScriptNode)
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| 
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| private:
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| 
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| 	StringName name;
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| 
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| 
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| protected:
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| 	virtual void _validate_property(PropertyInfo& property) const;
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| 
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| 	static void _bind_methods();
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| 
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| public:
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| 
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| 	virtual int get_output_sequence_port_count() const;
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| 	virtual bool has_input_sequence_port() const;
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| 
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| 
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| 	virtual String get_output_sequence_port_text(int p_port) const;
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| 
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| 
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| 	virtual int get_input_value_port_count() const;
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| 	virtual int get_output_value_port_count() const;
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| 
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| 
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| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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| 
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| 	virtual String get_caption() const;
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| 	virtual String get_text() const;
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| 	virtual String get_category() const { return "functions"; }
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| 
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| 	void set_signal(const StringName& p_type);
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| 	StringName get_signal() const;
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| 
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| 	virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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| 
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| 
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| 
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| 
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| 	VisualScriptEmitSignal();
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| };
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| 
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| 
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| 
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| void register_visual_script_func_nodes();
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| 
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| #endif // VISUAL_SCRIPT_FUNC_NODES_H
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