godot/misc/extension_api_validation/4.0-stable_4.1-stable/GH-74671.txt

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GH-74671
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Validate extension JSON: Error: Field 'native_structures/PhysicsServer3DExtensionMotionCollision': format changed value in new API, from "Vector3 position;Vector3 normal;Vector3 collider_velocity;real_t depth;int local_shape;ObjectID collider_id;RID collider;int collider_shape" to "Vector3 position;Vector3 normal;Vector3 collider_velocity;Vector3 collider_angular_velocity;real_t depth;int local_shape;ObjectID collider_id;RID collider;int collider_shape".
Validate extension JSON: Error: Field 'native_structures/PhysicsServer3DExtensionMotionResult': format changed value in new API, from "Vector3 travel;Vector3 remainder;real_t collision_safe_fraction;real_t collision_unsafe_fraction;PhysicsServer3DExtensionMotionCollision collisions[32];int collision_count" to "Vector3 travel;Vector3 remainder;real_t collision_depth;real_t collision_safe_fraction;real_t collision_unsafe_fraction;PhysicsServer3DExtensionMotionCollision collisions[32];int collision_count".
The previous type was simply wrong and didn't match the actual C++ definition. Code targeting previous versions should use the updated definition as well.