mirror of
https://github.com/godotengine/godot.git
synced 2025-10-19 16:03:29 +00:00
![]() Without this, on Linux and Linux alone, and only if SDL is builtin, the definitions for some functions - notably, memset/memcpy - are taken from SDL source. This leaves them at the mercy of the compiler and may lead to the optimal implementations of these functions not being selected. But the main motivation for this is that it's action at a distance that is incredibly surprising - linking in a gamepad support library should not change the implementation of memset/memcpy! |
||
---|---|---|
.. | ||
joypad_sdl.cpp | ||
joypad_sdl.h | ||
SCsub | ||
SDL_build_config_private.h |