godot/drivers/sdl
Arseny Kapoulkine dcefe95ae4 Configure SDL assuming we, in fact, have a libc.
Without this, on Linux and Linux alone, and only if SDL is builtin, the
definitions for some functions - notably, memset/memcpy - are taken from
SDL source.

This leaves them at the mercy of the compiler and may lead to the
optimal implementations of these functions not being selected. But the
main motivation for this is that it's action at a distance that is
incredibly surprising - linking in a gamepad support library should not
change the implementation of memset/memcpy!
2025-09-01 23:19:35 -07:00
..
joypad_sdl.cpp Merge pull request #108214 from Nintorch/fix-joypad-vendor-product 2025-09-01 11:14:12 -05:00
joypad_sdl.h Fix DirectInput controllers on game startup 2025-08-21 13:21:48 +05:00
SCsub Fix the usage of libudev and dbus with SDL 2025-07-31 15:05:06 +05:00
SDL_build_config_private.h Configure SDL assuming we, in fact, have a libc. 2025-09-01 23:19:35 -07:00