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			223 lines
		
	
	
	
		
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			XML
		
	
	
	
	
	
			
		
		
	
	
			223 lines
		
	
	
	
		
			6.8 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="AABB" version="3.2">
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| 	<brief_description>
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| 		Axis-Aligned Bounding Box.
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| 	</brief_description>
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| 	<description>
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| 		[AABB] consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
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| 		It uses floating-point coordinates. The 2D counterpart to [AABB] is [Rect2].
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| 		[b]Note:[/b] Unlike [Rect2], [AABB] does not have a variant that uses integer coordinates.
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| 	</description>
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| 	<tutorials>
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| 		<link title="Math tutorial index">https://docs.godotengine.org/en/3.2/tutorials/math/index.html</link>
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| 		<link title="Vector math">https://docs.godotengine.org/en/3.2/tutorials/math/vector_math.html</link>
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| 		<link title="Advanced vector math">https://docs.godotengine.org/en/3.2/tutorials/math/vectors_advanced.html</link>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="AABB">
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| 			<return type="AABB">
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| 			</return>
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| 			<argument index="0" name="position" type="Vector3">
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| 			</argument>
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| 			<argument index="1" name="size" type="Vector3">
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| 			</argument>
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| 			<description>
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| 				Constructs an [AABB] from a position and size.
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| 			</description>
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| 		</method>
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| 		<method name="abs">
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| 			<return type="AABB">
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| 			</return>
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| 			<description>
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| 				Returns an AABB with equivalent position and size, modified so that the most-negative corner is the origin and the size is positive.
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| 			</description>
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| 		</method>
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| 		<method name="encloses">
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| 			<return type="bool">
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| 			</return>
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| 			<argument index="0" name="with" type="AABB">
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| 			</argument>
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| 			<description>
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| 				Returns [code]true[/code] if this [AABB] completely encloses another one.
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| 			</description>
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| 		</method>
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| 		<method name="expand">
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| 			<return type="AABB">
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| 			</return>
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| 			<argument index="0" name="to_point" type="Vector3">
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| 			</argument>
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| 			<description>
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| 				Returns this [AABB] expanded to include a given point.
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| 			</description>
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| 		</method>
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| 		<method name="get_area">
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| 			<return type="float">
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| 			</return>
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| 			<description>
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| 				Returns the volume of the [AABB].
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| 			</description>
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| 		</method>
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| 		<method name="get_endpoint">
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| 			<return type="Vector3">
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| 			</return>
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| 			<argument index="0" name="idx" type="int">
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| 			</argument>
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| 			<description>
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| 				Gets the position of the 8 endpoints of the [AABB] in space.
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| 			</description>
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| 		</method>
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| 		<method name="get_longest_axis">
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| 			<return type="Vector3">
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| 			</return>
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| 			<description>
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| 				Returns the normalized longest axis of the [AABB].
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| 			</description>
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| 		</method>
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| 		<method name="get_longest_axis_index">
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| 			<return type="int">
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| 			</return>
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| 			<description>
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| 				Returns the index of the longest axis of the [AABB] (according to [Vector3]'s [code]AXIS_*[/code] constants).
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| 			</description>
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| 		</method>
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| 		<method name="get_longest_axis_size">
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| 			<return type="float">
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| 			</return>
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| 			<description>
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| 				Returns the scalar length of the longest axis of the [AABB].
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| 			</description>
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| 		</method>
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| 		<method name="get_shortest_axis">
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| 			<return type="Vector3">
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| 			</return>
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| 			<description>
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| 				Returns the normalized shortest axis of the [AABB].
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| 			</description>
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| 		</method>
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| 		<method name="get_shortest_axis_index">
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| 			<return type="int">
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| 			</return>
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| 			<description>
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| 				Returns the index of the shortest axis of the [AABB] (according to [Vector3]::AXIS* enum).
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| 			</description>
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| 		</method>
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| 		<method name="get_shortest_axis_size">
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| 			<return type="float">
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| 			</return>
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| 			<description>
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| 				Returns the scalar length of the shortest axis of the [AABB].
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| 			</description>
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| 		</method>
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| 		<method name="get_support">
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| 			<return type="Vector3">
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| 			</return>
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| 			<argument index="0" name="dir" type="Vector3">
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| 			</argument>
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| 			<description>
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| 				Returns the support point in a given direction. This is useful for collision detection algorithms.
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| 			</description>
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| 		</method>
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| 		<method name="grow">
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| 			<return type="AABB">
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| 			</return>
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| 			<argument index="0" name="by" type="float">
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| 			</argument>
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| 			<description>
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| 				Returns a copy of the [AABB] grown a given amount of units towards all the sides.
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| 			</description>
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| 		</method>
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| 		<method name="has_no_area">
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| 			<return type="bool">
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| 			</return>
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| 			<description>
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| 				Returns [code]true[/code] if the [AABB] is flat or empty.
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| 			</description>
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| 		</method>
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| 		<method name="has_no_surface">
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| 			<return type="bool">
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| 			</return>
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| 			<description>
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| 				Returns [code]true[/code] if the [AABB] is empty.
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| 			</description>
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| 		</method>
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| 		<method name="has_point">
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| 			<return type="bool">
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| 			</return>
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| 			<argument index="0" name="point" type="Vector3">
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| 			</argument>
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| 			<description>
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| 				Returns [code]true[/code] if the [AABB] contains a point.
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| 			</description>
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| 		</method>
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| 		<method name="intersection">
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| 			<return type="AABB">
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| 			</return>
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| 			<argument index="0" name="with" type="AABB">
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| 			</argument>
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| 			<description>
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| 				Returns the intersection between two [AABB]. An empty AABB (size 0,0,0) is returned on failure.
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| 			</description>
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| 		</method>
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| 		<method name="intersects">
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| 			<return type="bool">
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| 			</return>
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| 			<argument index="0" name="with" type="AABB">
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| 			</argument>
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| 			<description>
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| 				Returns [code]true[/code] if the [AABB] overlaps with another.
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| 			</description>
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| 		</method>
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| 		<method name="intersects_plane">
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| 			<return type="bool">
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| 			</return>
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| 			<argument index="0" name="plane" type="Plane">
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| 			</argument>
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| 			<description>
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| 				Returns [code]true[/code] if the [AABB] is on both sides of a plane.
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| 			</description>
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| 		</method>
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| 		<method name="intersects_segment">
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| 			<return type="bool">
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| 			</return>
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| 			<argument index="0" name="from" type="Vector3">
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| 			</argument>
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| 			<argument index="1" name="to" type="Vector3">
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| 			</argument>
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| 			<description>
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| 				Returns [code]true[/code] if the [AABB] intersects the line segment between [code]from[/code] and [code]to[/code].
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| 			</description>
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| 		</method>
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| 		<method name="is_equal_approx">
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| 			<return type="bool">
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| 			</return>
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| 			<argument index="0" name="aabb" type="AABB">
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| 			</argument>
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| 			<description>
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| 				Returns [code]true[/code] if this [AABB] and [code]aabb[/code] are approximately equal, by calling [method @GDScript.is_equal_approx] on each component.
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| 			</description>
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| 		</method>
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| 		<method name="merge">
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| 			<return type="AABB">
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| 			</return>
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| 			<argument index="0" name="with" type="AABB">
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| 			</argument>
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| 			<description>
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| 				Returns a larger [AABB] that contains both this [AABB] and [code]with[/code].
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| 			</description>
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| 		</method>
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| 	</methods>
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| 	<members>
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| 		<member name="end" type="Vector3" setter="" getter="" default="Vector3( 0, 0, 0 )">
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| 			Ending corner. This is calculated as [code]position + size[/code]. Setting this value will change the size.
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| 		</member>
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| 		<member name="position" type="Vector3" setter="" getter="" default="Vector3( 0, 0, 0 )">
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| 			Beginning corner. Typically has values lower than [member end].
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| 		</member>
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| 		<member name="size" type="Vector3" setter="" getter="" default="Vector3( 0, 0, 0 )">
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| 			Size from [member position] to [member end]. Typically all components are positive.
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| 			If the size is negative, you can use [method abs] to fix it.
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| 		</member>
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| 	</members>
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| 	<constants>
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| 	</constants>
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| </class>
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