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			31 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="AtlasTexture" inherits="Texture" version="3.2">
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| 	<brief_description>
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| 		Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls.
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| 	</brief_description>
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| 	<description>
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| 		[Texture] resource aimed at managing big textures files that pack multiple smaller textures. Consists of a [Texture], a margin that defines the border width, and a region that defines the actual area of the AtlasTexture.
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| 		[b]Note:[/b] AtlasTextures don't support repetition. The [constant Texture.FLAG_REPEAT] and [constant Texture.FLAG_MIRRORED_REPEAT] flags are ignored when using an AtlasTexture.
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 	</methods>
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| 	<members>
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| 		<member name="atlas" type="Texture" setter="set_atlas" getter="get_atlas">
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| 			The texture that contains the atlas. Can be any [Texture] subtype.
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| 		</member>
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| 		<member name="filter_clip" type="bool" setter="set_filter_clip" getter="has_filter_clip" default="false">
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| 			If [code]true[/code], clips the area outside of the region to avoid bleeding of the surrounding texture pixels.
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| 		</member>
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| 		<member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0" />
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| 		<member name="margin" type="Rect2" setter="set_margin" getter="get_margin" default="Rect2( 0, 0, 0, 0 )">
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| 			The margin around the region. The [Rect2]'s [member Rect2.size] parameter ("w" and "h" in the editor) resizes the texture so it fits within the margin.
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| 		</member>
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| 		<member name="region" type="Rect2" setter="set_region" getter="get_region" default="Rect2( 0, 0, 0, 0 )">
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| 			The AtlasTexture's used region.
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| 		</member>
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| 	</members>
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| 	<constants>
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| 	</constants>
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| </class>
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