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		2d20fc39aa
		
	
	
	
	
		
			
			We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
		
			
				
	
	
		
			57 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="AudioEffectDelay" inherits="AudioEffect" version="3.2">
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| 	<brief_description>
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| 		Adds a delay audio effect to an audio bus. Plays input signal back after a period of time.
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| 		Two tap delay and feedback options.
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| 	</brief_description>
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| 	<description>
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| 		Plays input signal back after a period of time. The delayed signal may be played back multiple times to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo effect to a pronounced blending of previous sounds with new sounds.
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 	</methods>
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| 	<members>
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| 		<member name="dry" type="float" setter="set_dry" getter="get_dry" default="1.0">
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| 			Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1.
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| 		</member>
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| 		<member name="feedback/active" type="bool" setter="set_feedback_active" getter="is_feedback_active" default="false">
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| 			If [code]true[/code], feedback is enabled.
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| 		</member>
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| 		<member name="feedback/delay_ms" type="float" setter="set_feedback_delay_ms" getter="get_feedback_delay_ms" default="340.0">
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| 			Feedback delay time in milliseconds.
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| 		</member>
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| 		<member name="feedback/level_db" type="float" setter="set_feedback_level_db" getter="get_feedback_level_db" default="-6.0">
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| 			Sound level for [code]tap1[/code].
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| 		</member>
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| 		<member name="feedback/lowpass" type="float" setter="set_feedback_lowpass" getter="get_feedback_lowpass" default="16000.0">
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| 			Low-pass filter for feedback, in Hz. Frequencies below this value are filtered out of the source signal.
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| 		</member>
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| 		<member name="tap1/active" type="bool" setter="set_tap1_active" getter="is_tap1_active" default="true">
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| 			If [code]true[/code], [code]tap1[/code] will be enabled.
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| 		</member>
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| 		<member name="tap1/delay_ms" type="float" setter="set_tap1_delay_ms" getter="get_tap1_delay_ms" default="250.0">
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| 			[code]tap1[/code] delay time in milliseconds.
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| 		</member>
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| 		<member name="tap1/level_db" type="float" setter="set_tap1_level_db" getter="get_tap1_level_db" default="-6.0">
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| 			Sound level for [code]tap1[/code].
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| 		</member>
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| 		<member name="tap1/pan" type="float" setter="set_tap1_pan" getter="get_tap1_pan" default="0.2">
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| 			Pan position for [code]tap1[/code]. Value can range from -1 (fully left) to 1 (fully right).
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| 		</member>
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| 		<member name="tap2/active" type="bool" setter="set_tap2_active" getter="is_tap2_active" default="true">
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| 			If [code]true[/code], [code]tap2[/code] will be enabled.
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| 		</member>
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| 		<member name="tap2/delay_ms" type="float" setter="set_tap2_delay_ms" getter="get_tap2_delay_ms" default="500.0">
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| 			[b]Tap2[/b] delay time in milliseconds.
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| 		</member>
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| 		<member name="tap2/level_db" type="float" setter="set_tap2_level_db" getter="get_tap2_level_db" default="-12.0">
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| 			Sound level for [code]tap2[/code].
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| 		</member>
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| 		<member name="tap2/pan" type="float" setter="set_tap2_pan" getter="get_tap2_pan" default="-0.4">
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| 			Pan position for [code]tap2[/code]. Value can range from -1 (fully left) to 1 (fully right).
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| 		</member>
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| 	</members>
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| 	<constants>
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| 	</constants>
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| </class>
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