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	We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
		
			
				
	
	
		
			29 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="CapsuleMesh" inherits="PrimitiveMesh" version="3.2">
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| 	<brief_description>
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| 		Class representing a capsule-shaped [PrimitiveMesh].
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| 	</brief_description>
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| 	<description>
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| 		Class representing a capsule-shaped [PrimitiveMesh].
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 	</methods>
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| 	<members>
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| 		<member name="mid_height" type="float" setter="set_mid_height" getter="get_mid_height" default="1.0">
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| 			Height of the capsule mesh from the center point.
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| 		</member>
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| 		<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="64">
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| 			Number of radial segments on the capsule mesh.
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| 		</member>
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| 		<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
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| 			Radius of the capsule mesh.
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| 		</member>
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| 		<member name="rings" type="int" setter="set_rings" getter="get_rings" default="8">
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| 			Number of rings along the height of the capsule.
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| 		</member>
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| 	</members>
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| 	<constants>
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| 	</constants>
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| </class>
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