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			33 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="CollisionShape2D" inherits="Node2D" version="3.2">
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| 	<brief_description>
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| 		Node that represents collision shape data in 2D space.
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| 	</brief_description>
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| 	<description>
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| 		Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method CollisionObject2D.shape_owner_get_shape] to get the actual shape.
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| 	</description>
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| 	<tutorials>
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| 		<link title="Physics introduction">https://docs.godotengine.org/en/3.2/tutorials/physics/physics_introduction.html</link>
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| 		<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
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| 		<link title="2D Pong Demo">https://godotengine.org/asset-library/asset/121</link>
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| 		<link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link>
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| 	</tutorials>
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| 	<methods>
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| 	</methods>
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| 	<members>
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| 		<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
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| 			A disabled collision shape has no effect in the world. This property should be changed with [method Object.set_deferred].
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| 		</member>
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| 		<member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled" default="false">
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| 			Sets whether this collision shape should only detect collision on one side (top or bottom).
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| 		</member>
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| 		<member name="one_way_collision_margin" type="float" setter="set_one_way_collision_margin" getter="get_one_way_collision_margin" default="1.0">
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| 			The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity.
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| 		</member>
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| 		<member name="shape" type="Shape2D" setter="set_shape" getter="get_shape">
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| 			The actual shape owned by this collision shape.
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| 		</member>
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| 	</members>
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| 	<constants>
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| 	</constants>
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| </class>
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