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		2d20fc39aa
		
	
	
	
	
		
			
			We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
		
			
				
	
	
		
			72 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="Expression" inherits="Reference" version="3.2">
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| 	<brief_description>
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| 		A class that stores an expression you can execute.
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| 	</brief_description>
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| 	<description>
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| 		An expression can be made of any arithmetic operation, built-in math function call, method call of a passed instance, or built-in type construction call.
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| 		An example expression text using the built-in math functions could be [code]sqrt(pow(3,2) + pow(4,2))[/code].
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| 		In the following example we use a [LineEdit] node to write our expression and show the result.
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| 		[codeblock]
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| 		onready var expression = Expression.new()
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| 
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| 		func _ready():
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| 		    $LineEdit.connect("text_entered", self, "_on_text_entered")
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| 
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| 		func _on_text_entered(command):
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| 		    var error = expression.parse(command, [])
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| 		    if error != OK:
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| 		        print(expression.get_error_text())
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| 		        return
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| 		    var result = expression.execute([], null, true)
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| 		    if not expression.has_execute_failed():
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| 		        $LineEdit.text = str(result)
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| 		[/codeblock]
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="execute">
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| 			<return type="Variant">
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| 			</return>
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| 			<argument index="0" name="inputs" type="Array" default="[  ]">
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| 			</argument>
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| 			<argument index="1" name="base_instance" type="Object" default="null">
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| 			</argument>
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| 			<argument index="2" name="show_error" type="bool" default="true">
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| 			</argument>
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| 			<description>
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| 				Executes the expression that was previously parsed by [method parse] and returns the result. Before you use the returned object, you should check if the method failed by calling [method has_execute_failed].
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| 				If you defined input variables in [method parse], you can specify their values in the inputs array, in the same order.
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| 			</description>
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| 		</method>
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| 		<method name="get_error_text" qualifiers="const">
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| 			<return type="String">
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| 			</return>
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| 			<description>
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| 				Returns the error text if [method parse] has failed.
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| 			</description>
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| 		</method>
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| 		<method name="has_execute_failed" qualifiers="const">
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| 			<return type="bool">
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| 			</return>
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| 			<description>
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| 				Returns [code]true[/code] if [method execute] has failed.
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| 			</description>
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| 		</method>
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| 		<method name="parse">
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| 			<return type="int" enum="Error">
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| 			</return>
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| 			<argument index="0" name="expression" type="String">
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| 			</argument>
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| 			<argument index="1" name="input_names" type="PoolStringArray" default="PoolStringArray(  )">
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| 			</argument>
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| 			<description>
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| 				Parses the expression and returns an [enum Error] code.
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| 				You can optionally specify names of variables that may appear in the expression with [code]input_names[/code], so that you can bind them when it gets executed.
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| 			</description>
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| 		</method>
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| 	</methods>
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| 	<constants>
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| 	</constants>
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| </class>
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