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		2d20fc39aa
		
	
	
	
	
		
			
			We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
		
			
				
	
	
		
			17 lines
		
	
	
	
		
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			XML
		
	
	
	
	
	
			
		
		
	
	
			17 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="PointMesh" inherits="PrimitiveMesh" version="3.2">
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| 	<brief_description>
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| 		Mesh with a single Point primitive.
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| 	</brief_description>
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| 	<description>
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| 		The PointMesh is made from a single point. Instead of relying on triangles, points are rendered as a single rectangle on the screen with a constant size. They are intended to be used with Particle systems, but can be used as a cheap way to render constant size billboarded sprites (for example in a point cloud).
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| 		PointMeshes, must be used with a material that has a point size. Point size can be accessed in a shader with [code]POINT_SIZE[/code], or in a [SpatialMaterial] by setting [member SpatialMaterial.flags_use_point_size] and the variable [member SpatialMaterial.params_point_size].
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| 		When using PointMeshes, properties that normally alter vertices will be ignored, including billboard mode, grow, and cull face.
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 	</methods>
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| 	<constants>
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| 	</constants>
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| </class>
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