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			105 lines
		
	
	
	
		
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			XML
		
	
	
	
	
	
			
		
		
	
	
			105 lines
		
	
	
	
		
			4.8 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="ResourceLoader" inherits="Object" version="3.2">
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| 	<brief_description>
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| 		Singleton used to load resource files.
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| 	</brief_description>
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| 	<description>
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| 		Singleton used to load resource files from the filesystem.
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| 		It uses the many [ResourceFormatLoader] classes registered in the engine (either built-in or from a plugin) to load files into memory and convert them to a format that can be used by the engine.
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| 	</description>
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| 	<tutorials>
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| 		<link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="exists">
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| 			<return type="bool">
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| 			</return>
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| 			<argument index="0" name="path" type="String">
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| 			</argument>
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| 			<argument index="1" name="type_hint" type="String" default="""">
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| 			</argument>
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| 			<description>
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| 				Returns whether a recognized resource exists for the given [code]path[/code].
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| 				An optional [code]type_hint[/code] can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader].
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| 			</description>
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| 		</method>
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| 		<method name="get_dependencies">
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| 			<return type="PoolStringArray">
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| 			</return>
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| 			<argument index="0" name="path" type="String">
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| 			</argument>
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| 			<description>
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| 				Returns the dependencies for the resource at the given [code]path[/code].
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| 			</description>
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| 		</method>
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| 		<method name="get_recognized_extensions_for_type">
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| 			<return type="PoolStringArray">
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| 			</return>
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| 			<argument index="0" name="type" type="String">
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| 			</argument>
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| 			<description>
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| 				Returns the list of recognized extensions for a resource type.
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| 			</description>
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| 		</method>
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| 		<method name="has">
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| 			<return type="bool">
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| 			</return>
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| 			<argument index="0" name="path" type="String">
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| 			</argument>
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| 			<description>
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| 				[i]Deprecated method.[/i] Use [method has_cached] or [method exists] instead.
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| 			</description>
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| 		</method>
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| 		<method name="has_cached">
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| 			<return type="bool">
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| 			</return>
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| 			<argument index="0" name="path" type="String">
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| 			</argument>
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| 			<description>
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| 				Returns whether a cached resource is available for the given [code]path[/code].
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| 				Once a resource has been loaded by the engine, it is cached in memory for faster access, and future calls to the [method load] or [method load_interactive] methods will use the cached version. The cached resource can be overridden by using [method Resource.take_over_path] on a new resource for that same path.
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| 			</description>
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| 		</method>
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| 		<method name="load">
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| 			<return type="Resource">
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| 			</return>
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| 			<argument index="0" name="path" type="String">
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| 			</argument>
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| 			<argument index="1" name="type_hint" type="String" default="""">
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| 			</argument>
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| 			<argument index="2" name="no_cache" type="bool" default="false">
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| 			</argument>
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| 			<description>
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| 				Loads a resource at the given [code]path[/code], caching the result for further access.
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| 				The registered [ResourceFormatLoader]s are queried sequentially to find the first one which can handle the file's extension, and then attempt loading. If loading fails, the remaining ResourceFormatLoaders are also attempted.
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| 				An optional [code]type_hint[/code] can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader]. Anything that inherits from [Resource] can be used as a type hint, for example [Image].
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| 				If [code]no_cache[/code] is [code]true[/code], the resource cache will be bypassed and the resource will be loaded anew. Otherwise, the cached resource will be returned if it exists.
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| 				Returns an empty resource if no [ResourceFormatLoader] could handle the file.
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| 				GDScript has a simplified [method @GDScript.load] built-in method which can be used in most situations, leaving the use of [ResourceLoader] for more advanced scenarios.
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| 			</description>
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| 		</method>
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| 		<method name="load_interactive">
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| 			<return type="ResourceInteractiveLoader">
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| 			</return>
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| 			<argument index="0" name="path" type="String">
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| 			</argument>
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| 			<argument index="1" name="type_hint" type="String" default="""">
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| 			</argument>
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| 			<description>
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| 				Starts loading a resource interactively. The returned [ResourceInteractiveLoader] object allows to load with high granularity, calling its [method ResourceInteractiveLoader.poll] method successively to load chunks.
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| 				An optional [code]type_hint[/code] can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader]. Anything that inherits from [Resource] can be used as a type hint, for example [Image].
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| 			</description>
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| 		</method>
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| 		<method name="set_abort_on_missing_resources">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="abort" type="bool">
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| 			</argument>
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| 			<description>
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| 				Changes the behavior on missing sub-resources. The default behavior is to abort loading.
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| 			</description>
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| 		</method>
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| 	</methods>
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| 	<constants>
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| 	</constants>
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| </class>
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