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			22 lines
		
	
	
	
		
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			XML
		
	
	
	
	
	
			
		
		
	
	
			22 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="Shape" inherits="Resource" version="3.2">
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| 	<brief_description>
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| 		Base class for all 3D shape resources.
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| 	</brief_description>
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| 	<description>
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| 		Base class for all 3D shape resources. Nodes that inherit from this can be used as shapes for a [PhysicsBody] or [Area] objects.
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| 	</description>
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| 	<tutorials>
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| 		<link>https://docs.godotengine.org/en/3.2/tutorials/physics/physics_introduction.html</link>
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| 	</tutorials>
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| 	<methods>
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| 	</methods>
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| 	<members>
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| 		<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.04">
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| 			The collision margin for the shape. Used in Bullet Physics only.
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| 			Collision margins allows collision detection to be more efficient by adding an extra shell around shapes. Collision algorithms are more expensive when objects overlap by more than their margin, so a higher value for margins is better for performance, at the cost of accuracy around edges as it makes them less sharp.
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| 		</member>
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| 	</members>
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| 	<constants>
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| 	</constants>
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| </class>
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