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	 2d20fc39aa
			
		
	
	
		2d20fc39aa
		
	
	
	
	
		
			
			We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
		
			
				
	
	
		
			45 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="ShortCut" inherits="Resource" version="3.2">
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| 	<brief_description>
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| 		A shortcut for binding input.
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| 	</brief_description>
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| 	<description>
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| 		A shortcut for binding input.
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| 		Shortcuts are commonly used for interacting with a [Control] element from a [InputEvent].
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="get_as_text" qualifiers="const">
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| 			<return type="String">
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| 			</return>
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| 			<description>
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| 				Returns the shortcut's [InputEvent] as a [String].
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| 			</description>
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| 		</method>
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| 		<method name="is_shortcut" qualifiers="const">
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| 			<return type="bool">
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| 			</return>
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| 			<argument index="0" name="event" type="InputEvent">
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| 			</argument>
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| 			<description>
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| 				Returns [code]true[/code] if the shortcut's [InputEvent] equals [code]event[/code].
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| 			</description>
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| 		</method>
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| 		<method name="is_valid" qualifiers="const">
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| 			<return type="bool">
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| 			</return>
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| 			<description>
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| 				If [code]true[/code], this shortcut is valid.
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| 			</description>
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| 		</method>
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| 	</methods>
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| 	<members>
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| 		<member name="shortcut" type="InputEvent" setter="set_shortcut" getter="get_shortcut">
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| 			The shortcut's [InputEvent].
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| 			Generally the [InputEvent] is a keyboard key, though it can be any [InputEvent].
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| 		</member>
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| 	</members>
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| 	<constants>
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| 	</constants>
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| </class>
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