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			65 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="Thread" inherits="Reference" version="3.2">
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| 	<brief_description>
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| 		A unit of execution in a process.
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| 	</brief_description>
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| 	<description>
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| 		A unit of execution in a process. Can run methods on [Object]s simultaneously. The use of synchronization via [Mutex] or [Semaphore] is advised if working with shared objects.
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| 		[b]Note:[/b] Breakpoints won't break on code if it's running in a thread. This is a current limitation of the GDScript debugger.
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| 	</description>
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| 	<tutorials>
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| 		<link title="Using multiple threads">https://docs.godotengine.org/en/3.2/tutorials/threads/using_multiple_threads.html</link>
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| 		<link title="Thread-safe APIs">https://docs.godotengine.org/en/3.2/tutorials/threads/thread_safe_apis.html</link>
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| 		<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="get_id" qualifiers="const">
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| 			<return type="String">
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| 			</return>
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| 			<description>
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| 				Returns the current [Thread]'s ID, uniquely identifying it among all threads. If the [Thread] is not running this returns an empty string.
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| 			</description>
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| 		</method>
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| 		<method name="is_active" qualifiers="const">
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| 			<return type="bool">
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| 			</return>
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| 			<description>
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| 				Returns [code]true[/code] if this [Thread] is currently active. An active [Thread] cannot start work on a new method but can be joined with [method wait_to_finish].
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| 			</description>
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| 		</method>
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| 		<method name="start">
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| 			<return type="int" enum="Error">
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| 			</return>
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| 			<argument index="0" name="instance" type="Object">
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| 			</argument>
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| 			<argument index="1" name="method" type="String">
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| 			</argument>
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| 			<argument index="2" name="userdata" type="Variant" default="null">
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| 			</argument>
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| 			<argument index="3" name="priority" type="int" enum="Thread.Priority" default="1">
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| 			</argument>
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| 			<description>
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| 				Starts a new [Thread] that runs [code]method[/code] on object [code]instance[/code] with [code]userdata[/code] passed as an argument. Even if no userdata is passed, [code]method[/code] must accept one argument and it will be null. The [code]priority[/code] of the [Thread] can be changed by passing a value from the [enum Priority] enum.
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| 				Returns [constant OK] on success, or [constant ERR_CANT_CREATE] on failure.
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| 			</description>
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| 		</method>
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| 		<method name="wait_to_finish">
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| 			<return type="Variant">
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| 			</return>
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| 			<description>
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| 				Joins the [Thread] and waits for it to finish. Returns what the method called returned.
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| 			</description>
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| 		</method>
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| 	</methods>
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| 	<constants>
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| 		<constant name="PRIORITY_LOW" value="0" enum="Priority">
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| 			A thread running with lower priority than normally.
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| 		</constant>
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| 		<constant name="PRIORITY_NORMAL" value="1" enum="Priority">
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| 			A thread with a standard priority.
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| 		</constant>
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| 		<constant name="PRIORITY_HIGH" value="2" enum="Priority">
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| 			A thread running with higher priority than normally.
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| 		</constant>
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| 	</constants>
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| </class>
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