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	 e5d0889c49
			
		
	
	
		e5d0889c49
		
	
	
	
	
		
			
			TouchScreenButton should be used for gameplay actions instead.
(cherry picked from commit f6087d3f2b)
		
	
			
		
			
				
	
	
		
			72 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="TouchScreenButton" inherits="Node2D" version="3.2">
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| 	<brief_description>
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| 		Button for touch screen devices for gameplay use.
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| 	</brief_description>
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| 	<description>
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| 		TouchScreenButton allows you to create on-screen buttons for touch devices. It's intended for gameplay use, such as a unit you have to touch to move. Unlike [Button], TouchScreenButton supports multitouch out of the box. Several TouchScreenButtons can be pressed at the same time with touch input.
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| 		This node inherits from [Node2D]. Unlike with [Control] nodes, you cannot set anchors on it. If you want to create menus or user interfaces, you may want to use [Button] nodes instead. To make button nodes react to touch events, you can enable the Emulate Mouse option in the Project Settings.
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| 		You can configure TouchScreenButton to be visible only on touch devices, helping you develop your game both for desktop and mobile devices.
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="is_pressed" qualifiers="const">
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| 			<return type="bool">
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| 			</return>
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| 			<description>
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| 				Returns [code]true[/code] if this button is currently pressed.
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| 			</description>
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| 		</method>
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| 	</methods>
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| 	<members>
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| 		<member name="action" type="String" setter="set_action" getter="get_action" default="""">
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| 			The button's action. Actions can be handled with [InputEventAction].
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| 		</member>
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| 		<member name="bitmask" type="BitMap" setter="set_bitmask" getter="get_bitmask">
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| 			The button's bitmask.
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| 		</member>
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| 		<member name="normal" type="Texture" setter="set_texture" getter="get_texture">
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| 			The button's texture for the normal state.
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| 		</member>
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| 		<member name="passby_press" type="bool" setter="set_passby_press" getter="is_passby_press_enabled" default="false">
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| 			If [code]true[/code], the [signal pressed] and [signal released] signals are emitted whenever a pressed finger goes in and out of the button, even if the pressure started outside the active area of the button.
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| 			[b]Note:[/b] this is a "pass-by" (not "bypass") press mode.
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| 		</member>
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| 		<member name="pressed" type="Texture" setter="set_texture_pressed" getter="get_texture_pressed">
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| 			The button's texture for the pressed state.
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| 		</member>
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| 		<member name="shape" type="Shape2D" setter="set_shape" getter="get_shape">
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| 			The button's shape.
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| 		</member>
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| 		<member name="shape_centered" type="bool" setter="set_shape_centered" getter="is_shape_centered" default="true">
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| 			If [code]true[/code], the button's shape is centered in the provided texture. If no texture is used, this property has no effect.
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| 		</member>
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| 		<member name="shape_visible" type="bool" setter="set_shape_visible" getter="is_shape_visible" default="true">
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| 			If [code]true[/code], the button's shape is visible.
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| 		</member>
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| 		<member name="visibility_mode" type="int" setter="set_visibility_mode" getter="get_visibility_mode" enum="TouchScreenButton.VisibilityMode" default="0">
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| 			The button's visibility mode. See [enum VisibilityMode] for possible values.
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| 		</member>
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| 	</members>
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| 	<signals>
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| 		<signal name="pressed">
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| 			<description>
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| 				Emitted when the button is pressed (down).
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| 			</description>
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| 		</signal>
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| 		<signal name="released">
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| 			<description>
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| 				Emitted when the button is released (up).
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| 			</description>
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| 		</signal>
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| 	</signals>
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| 	<constants>
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| 		<constant name="VISIBILITY_ALWAYS" value="0" enum="VisibilityMode">
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| 			Always visible.
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| 		</constant>
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| 		<constant name="VISIBILITY_TOUCHSCREEN_ONLY" value="1" enum="VisibilityMode">
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| 			Visible on touch screens only.
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| 		</constant>
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| 	</constants>
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| </class>
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