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			112 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			112 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="UDPServer" inherits="Reference" version="3.2">
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| 	<brief_description>
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| 		Helper class to implement a UDP server.
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| 	</brief_description>
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| 	<description>
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| 		A simple server that opens a UDP socket and returns connected [PacketPeerUDP] upon receiving new packets. See also [method PacketPeerUDP.connect_to_host].
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| 		After starting the server ([method listen]), you will need to [method poll] it at regular intervals (e.g. inside [method Node._process]) for it to process new packets, delivering them to the appropriate [PacketPeerUDP], and taking new connections.
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| 		Below a small example of how it can be used:
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| 		[codeblock]
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| 		# server.gd
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| 		extends Node
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| 
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| 		var server := UDPServer.new()
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| 		var peers = []
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| 
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| 		func _ready():
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| 		    server.listen(4242)
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| 
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| 		func _process(delta):
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| 		    server.poll() # Important!
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| 		    if server.is_connection_available():
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| 		        var peer : PacketPeerUDP = server.take_connection()
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| 		        var pkt = peer.get_packet()
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| 		        print("Accepted peer: %s:%s" % [peer.get_packet_ip(), peer.get_packet_port()])
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| 		        print("Received data: %s" % [pkt.get_string_from_utf8()])
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| 		        # Reply so it knows we received the message.
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| 		        peer.put_packet(pkt)
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| 		        # Keep a reference so we can keep contacting the remote peer.
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| 		        peers.append(peer)
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| 
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| 		    for i in range(0, peers.size()):
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| 		        pass # Do something with the connected peers.
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| 
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| 		[/codeblock]
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| 		[codeblock]
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| 		# client.gd
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| 		extends Node
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| 
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| 		var udp := PacketPeerUDP.new()
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| 		var connected = false
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| 
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| 		func _ready():
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| 		    udp.connect_to_host("127.0.0.1", 4242)
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| 
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| 		func _process(delta):
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| 		    if !connected:
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| 		        # Try to contact server
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| 		        udp.put_packet("The answer is... 42!".to_utf8())
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| 		    if udp.get_available_packet_count() > 0:
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| 		        print("Connected: %s" % udp.get_packet().get_string_from_utf8())
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| 		        connected = true
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| 		[/codeblock]
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="is_connection_available" qualifiers="const">
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| 			<return type="bool">
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| 			</return>
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| 			<description>
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| 				Returns [code]true[/code] if a packet with a new address/port combination was received on the socket.
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| 			</description>
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| 		</method>
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| 		<method name="is_listening" qualifiers="const">
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| 			<return type="bool">
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| 			</return>
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| 			<description>
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| 				Returns [code]true[/code] if the socket is open and listening on a port.
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| 			</description>
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| 		</method>
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| 		<method name="listen">
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| 			<return type="int" enum="Error">
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| 			</return>
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| 			<argument index="0" name="port" type="int">
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| 			</argument>
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| 			<argument index="1" name="bind_address" type="String" default=""*"">
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| 			</argument>
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| 			<description>
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| 				Starts the server by opening a UDP socket listening on the given port. You can optionally specify a [code]bind_address[/code] to only listen for packets sent to that address. See also [method PacketPeerUDP.listen].
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| 			</description>
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| 		</method>
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| 		<method name="poll">
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| 			<return type="int" enum="Error">
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| 			</return>
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| 			<description>
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| 				Call this method at regular intervals (e.g. inside [method Node._process]) to process new packets. And packet from known address/port pair will be delivered to the appropriate [PacketPeerUDP], any packet received from an unknown address/port pair will be added as a pending connection (see [method is_connection_available], [method take_connection]). The maximum number of pending connection is defined via [member max_pending_connections].
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| 			</description>
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| 		</method>
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| 		<method name="stop">
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| 			<return type="void">
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| 			</return>
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| 			<description>
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| 				Stops the server, closing the UDP socket if open. Will close all connected [PacketPeerUDP] accepted via [method take_connection] (remote peers will not be notified).
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| 			</description>
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| 		</method>
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| 		<method name="take_connection">
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| 			<return type="PacketPeerUDP">
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| 			</return>
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| 			<description>
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| 				Returns the first pending connection (connected to the appropriate address/port). Will return [code]null[/code] if no new connection is available. See also [method is_connection_available], [method PacketPeerUDP.connect_to_host].
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| 			</description>
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| 		</method>
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| 	</methods>
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| 	<members>
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| 		<member name="max_pending_connections" type="int" setter="set_max_pending_connections" getter="get_max_pending_connections" default="16">
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| 			Define the maximum number of pending connections, during [method poll], any new pending connection exceeding that value will be automatically dropped. Setting this value to [code]0[/code] effectively prevents any new pending connection to be accepted (e.g. when all your players have connected).
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| 		</member>
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| 	</members>
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| 	<constants>
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| 	</constants>
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| </class>
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