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			81 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			81 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="VisualShaderNode" inherits="Resource" version="3.2">
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| 	<brief_description>
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| 		Base class for nodes in a visual shader graph.
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| 	</brief_description>
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| 	<description>
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| 	</description>
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| 	<tutorials>
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| 		<link>https://docs.godotengine.org/en/3.2/tutorials/shading/visual_shaders.html</link>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="get_default_input_values" qualifiers="const">
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| 			<return type="Array">
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| 			</return>
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| 			<description>
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| 				Returns an [Array] containing default values for all of the input ports of the node in the form [code][index0, value0, index1, value1, ...][/code].
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| 			</description>
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| 		</method>
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| 		<method name="get_input_port_default_value" qualifiers="const">
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| 			<return type="Variant">
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| 			</return>
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| 			<argument index="0" name="port" type="int">
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| 			</argument>
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| 			<description>
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| 				Returns the default value of the input [code]port[/code].
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| 			</description>
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| 		</method>
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| 		<method name="set_default_input_values">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="values" type="Array">
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| 			</argument>
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| 			<description>
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| 				Sets the default input ports values using an [Array] of the form [code][index0, value0, index1, value1, ...][/code]. For example: [code][0, Vector3(0, 0, 0), 1, Vector3(0, 0, 0)][/code].
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| 			</description>
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| 		</method>
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| 		<method name="set_input_port_default_value">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="port" type="int">
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| 			</argument>
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| 			<argument index="1" name="value" type="Variant">
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| 			</argument>
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| 			<description>
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| 				Sets the default value for the selected input [code]port[/code].
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| 			</description>
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| 		</method>
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| 	</methods>
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| 	<members>
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| 		<member name="output_port_for_preview" type="int" setter="set_output_port_for_preview" getter="get_output_port_for_preview" default="-1">
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| 			Sets the output port index which will be showed for preview. If set to [code]-1[/code] no port will be open for preview.
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| 		</member>
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| 	</members>
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| 	<signals>
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| 		<signal name="editor_refresh_request">
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| 			<description>
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| 				Emitted when the node requests an editor refresh. Currently called only in setter of [member VisualShaderNodeTexture.source], [VisualShaderNodeTexture], and [VisualShaderNodeCubeMap] (and their derivatives).
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| 			</description>
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| 		</signal>
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| 	</signals>
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| 	<constants>
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| 		<constant name="PORT_TYPE_SCALAR" value="0" enum="PortType">
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| 			Floating-point scalar. Translated to [code]float[/code] type in shader code.
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| 		</constant>
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| 		<constant name="PORT_TYPE_VECTOR" value="1" enum="PortType">
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| 			3D vector of floating-point values. Translated to [code]vec3[/code] type in shader code.
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| 		</constant>
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| 		<constant name="PORT_TYPE_BOOLEAN" value="2" enum="PortType">
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| 			Boolean type. Translated to [code]bool[/code] type in shader code.
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| 		</constant>
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| 		<constant name="PORT_TYPE_TRANSFORM" value="3" enum="PortType">
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| 			Transform type. Translated to [code]mat4[/code] type in shader code.
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| 		</constant>
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| 		<constant name="PORT_TYPE_SAMPLER" value="4" enum="PortType">
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| 			Sampler type. Translated to reference of sampler uniform in shader code. Can only be used for input ports in non-uniform nodes.
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| 		</constant>
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| 		<constant name="PORT_TYPE_MAX" value="5" enum="PortType">
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| 			Represents the size of the [enum PortType] enum.
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| 		</constant>
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| 	</constants>
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| </class>
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