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			41 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="VisualShaderNodeTextureUniform" inherits="VisualShaderNodeUniform" version="3.2">
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| 	<brief_description>
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| 		Performs a uniform texture lookup within the visual shader graph.
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| 	</brief_description>
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| 	<description>
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| 		Performs a lookup operation on the texture provided as a uniform for the shader.
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 	</methods>
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| 	<members>
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| 		<member name="color_default" type="int" setter="set_color_default" getter="get_color_default" enum="VisualShaderNodeTextureUniform.ColorDefault" default="0">
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| 			Sets the default color if no texture is assigned to the uniform.
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| 		</member>
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| 		<member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTextureUniform.TextureType" default="0">
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| 			Defines the type of data provided by the source texture. See [enum TextureType] for options.
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| 		</member>
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| 	</members>
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| 	<constants>
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| 		<constant name="TYPE_DATA" value="0" enum="TextureType">
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| 			No hints are added to the uniform declaration.
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| 		</constant>
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| 		<constant name="TYPE_COLOR" value="1" enum="TextureType">
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| 			Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion.
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| 		</constant>
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| 		<constant name="TYPE_NORMALMAP" value="2" enum="TextureType">
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| 			Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
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| 		</constant>
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| 		<constant name="TYPE_ANISO" value="3" enum="TextureType">
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| 			Adds [code]hint_aniso[/code] as hint to the uniform declaration to use for a flowmap.
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| 		</constant>
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| 		<constant name="COLOR_DEFAULT_WHITE" value="0" enum="ColorDefault">
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| 			Defaults to white color.
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| 		</constant>
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| 		<constant name="COLOR_DEFAULT_BLACK" value="1" enum="ColorDefault">
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| 			Defaults to black color.
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| 		</constant>
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| 	</constants>
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| </class>
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