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	Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7)
		
	
			
		
			
				
	
	
		
			117 lines
		
	
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			117 lines
		
	
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  pin_joint_bullet.cpp                                                 */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "pin_joint_bullet.h"
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#include "bullet_types_converter.h"
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#include "rigid_body_bullet.h"
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#include <BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h>
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/**
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	@author AndreaCatania
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*/
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PinJointBullet::PinJointBullet(RigidBodyBullet *p_body_a, const Vector3 &p_pos_a, RigidBodyBullet *p_body_b, const Vector3 &p_pos_b) :
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		JointBullet() {
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	if (p_body_b) {
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		btVector3 btPivotA;
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		btVector3 btPivotB;
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		G_TO_B(p_pos_a * p_body_a->get_body_scale(), btPivotA);
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		G_TO_B(p_pos_b * p_body_b->get_body_scale(), btPivotB);
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		p2pConstraint = bulletnew(btPoint2PointConstraint(*p_body_a->get_bt_rigid_body(),
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				*p_body_b->get_bt_rigid_body(),
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				btPivotA,
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				btPivotB));
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	} else {
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		btVector3 btPivotA;
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		G_TO_B(p_pos_a, btPivotA);
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		p2pConstraint = bulletnew(btPoint2PointConstraint(*p_body_a->get_bt_rigid_body(), btPivotA));
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	}
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	setup(p2pConstraint);
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}
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PinJointBullet::~PinJointBullet() {}
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void PinJointBullet::set_param(PhysicsServer::PinJointParam p_param, real_t p_value) {
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	switch (p_param) {
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		case PhysicsServer::PIN_JOINT_BIAS:
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			p2pConstraint->m_setting.m_tau = p_value;
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			break;
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		case PhysicsServer::PIN_JOINT_DAMPING:
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			p2pConstraint->m_setting.m_damping = p_value;
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			break;
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		case PhysicsServer::PIN_JOINT_IMPULSE_CLAMP:
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			p2pConstraint->m_setting.m_impulseClamp = p_value;
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			break;
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	}
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}
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real_t PinJointBullet::get_param(PhysicsServer::PinJointParam p_param) const {
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	switch (p_param) {
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		case PhysicsServer::PIN_JOINT_BIAS:
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			return p2pConstraint->m_setting.m_tau;
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		case PhysicsServer::PIN_JOINT_DAMPING:
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			return p2pConstraint->m_setting.m_damping;
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		case PhysicsServer::PIN_JOINT_IMPULSE_CLAMP:
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			return p2pConstraint->m_setting.m_impulseClamp;
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		default:
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			WARN_DEPRECATED_MSG("The parameter " + itos(p_param) + " is deprecated.");
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			return 0;
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	}
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}
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void PinJointBullet::setPivotInA(const Vector3 &p_pos) {
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	btVector3 btVec;
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	G_TO_B(p_pos, btVec);
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	p2pConstraint->setPivotA(btVec);
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}
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void PinJointBullet::setPivotInB(const Vector3 &p_pos) {
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	btVector3 btVec;
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	G_TO_B(p_pos, btVec);
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	p2pConstraint->setPivotB(btVec);
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}
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Vector3 PinJointBullet::getPivotInA() {
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	btVector3 vec = p2pConstraint->getPivotInA();
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	Vector3 gVec;
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	B_TO_G(vec, gVec);
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	return gVec;
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}
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Vector3 PinJointBullet::getPivotInB() {
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	btVector3 vec = p2pConstraint->getPivotInB();
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	Vector3 gVec;
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	B_TO_G(vec, gVec);
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	return gVec;
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}
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