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	- Based on C++11's `mutex` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed - Simpler for `NO_THREADS` - `BinaryMutex` added for special cases as the non-recursive version - `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`. - `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same.
		
			
				
	
	
		
			414 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			414 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  pluginscript_language.cpp                                            */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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// Godot imports
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#include "core/os/file_access.h"
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#include "core/os/os.h"
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#include "core/project_settings.h"
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// PluginScript imports
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#include "pluginscript_language.h"
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#include "pluginscript_script.h"
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String PluginScriptLanguage::get_name() const {
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	return String(_desc.name);
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}
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void PluginScriptLanguage::init() {
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	_data = _desc.init();
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}
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String PluginScriptLanguage::get_type() const {
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	// We should use _desc.type here, however the returned type is used to
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	// query ClassDB which would complain given the type is not registered
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	// from his point of view...
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	// To solve this we just use a more generic (but present in ClassDB) type.
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	return String("PluginScript");
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}
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String PluginScriptLanguage::get_extension() const {
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	return String(_desc.extension);
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}
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Error PluginScriptLanguage::execute_file(const String &p_path) {
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	// TODO: pretty sure this method is totally deprecated and should be removed...
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	return OK;
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}
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void PluginScriptLanguage::finish() {
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	_desc.finish(_data);
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}
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/* EDITOR FUNCTIONS */
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void PluginScriptLanguage::get_reserved_words(List<String> *p_words) const {
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	if (_desc.reserved_words) {
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		const char **w = _desc.reserved_words;
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		while (*w) {
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			p_words->push_back(*w);
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			w++;
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		}
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	}
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}
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void PluginScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
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	if (_desc.comment_delimiters) {
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		const char **w = _desc.comment_delimiters;
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		while (*w) {
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			p_delimiters->push_back(*w);
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			w++;
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		}
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	}
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}
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void PluginScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
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	if (_desc.string_delimiters) {
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		const char **w = _desc.string_delimiters;
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		while (*w) {
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			p_delimiters->push_back(*w);
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			w++;
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		}
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	}
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}
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Ref<Script> PluginScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
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	Script *ns = create_script();
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	Ref<Script> script = Ref<Script>(ns);
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	if (_desc.get_template_source_code) {
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		godot_string src = _desc.get_template_source_code(_data, (godot_string *)&p_class_name, (godot_string *)&p_base_class_name);
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		script->set_source_code(*(String *)&src);
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		godot_string_destroy(&src);
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	}
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	return script;
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}
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bool PluginScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const {
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	PoolStringArray functions;
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	if (_desc.validate) {
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		bool ret = _desc.validate(
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				_data,
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				(godot_string *)&p_script,
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				&r_line_error,
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				&r_col_error,
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				(godot_string *)&r_test_error,
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				(godot_string *)&p_path,
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				(godot_pool_string_array *)&functions);
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		for (int i = 0; i < functions.size(); i++) {
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			r_functions->push_back(functions[i]);
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		}
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		return ret;
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	}
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	return true;
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}
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Script *PluginScriptLanguage::create_script() const {
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	PluginScript *script = memnew(PluginScript());
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	// I'm hurting kittens doing this I guess...
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	script->init(const_cast<PluginScriptLanguage *>(this));
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	return script;
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}
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bool PluginScriptLanguage::has_named_classes() const {
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	return _desc.has_named_classes;
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}
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bool PluginScriptLanguage::supports_builtin_mode() const {
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	return _desc.supports_builtin_mode;
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}
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int PluginScriptLanguage::find_function(const String &p_function, const String &p_code) const {
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	if (_desc.find_function) {
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		return _desc.find_function(_data, (godot_string *)&p_function, (godot_string *)&p_code);
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	}
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	return -1;
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}
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String PluginScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
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	if (_desc.make_function) {
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		godot_string tmp = _desc.make_function(_data, (godot_string *)&p_class, (godot_string *)&p_name, (godot_pool_string_array *)&p_args);
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		String ret = *(String *)&tmp;
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		godot_string_destroy(&tmp);
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		return ret;
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	}
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	return String();
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}
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Error PluginScriptLanguage::complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_force, String &r_call_hint) {
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	if (_desc.complete_code) {
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		Array options;
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		godot_error tmp = _desc.complete_code(
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				_data,
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				(godot_string *)&p_code,
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				(godot_string *)&p_path,
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				(godot_object *)p_owner,
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				(godot_array *)&options,
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				&r_force,
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				(godot_string *)&r_call_hint);
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		for (int i = 0; i < options.size(); i++) {
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			ScriptCodeCompletionOption option(options[i], ScriptCodeCompletionOption::KIND_PLAIN_TEXT);
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			r_options->push_back(option);
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		}
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		return (Error)tmp;
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	}
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	return ERR_UNAVAILABLE;
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}
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void PluginScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {
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	if (_desc.auto_indent_code) {
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		_desc.auto_indent_code(_data, (godot_string *)&p_code, p_from_line, p_to_line);
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	}
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	return;
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}
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void PluginScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
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	const String variable = String(p_variable);
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	_desc.add_global_constant(_data, (godot_string *)&variable, (godot_variant *)&p_value);
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}
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/* LOADER FUNCTIONS */
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void PluginScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
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	for (int i = 0; _desc.recognized_extensions[i]; ++i) {
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		p_extensions->push_back(String(_desc.recognized_extensions[i]));
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	}
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}
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void PluginScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
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	// TODO: provide this statically in `godot_pluginscript_language_desc` ?
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	if (_desc.get_public_functions) {
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		Array functions;
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		_desc.get_public_functions(_data, (godot_array *)&functions);
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		for (int i = 0; i < functions.size(); i++) {
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			MethodInfo mi = MethodInfo::from_dict(functions[i]);
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			p_functions->push_back(mi);
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		}
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	}
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}
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void PluginScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const {
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	// TODO: provide this statically in `godot_pluginscript_language_desc` ?
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	if (_desc.get_public_constants) {
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		Dictionary constants;
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		_desc.get_public_constants(_data, (godot_dictionary *)&constants);
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		for (const Variant *key = constants.next(); key; key = constants.next(key)) {
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			Variant value = constants[*key];
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			p_constants->push_back(Pair<String, Variant>(*key, value));
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		}
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	}
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}
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void PluginScriptLanguage::profiling_start() {
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#ifdef DEBUG_ENABLED
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	if (_desc.profiling_start) {
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		lock();
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		_desc.profiling_start(_data);
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		unlock();
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	}
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#endif
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}
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void PluginScriptLanguage::profiling_stop() {
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#ifdef DEBUG_ENABLED
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	if (_desc.profiling_stop) {
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		lock();
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		_desc.profiling_stop(_data);
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		unlock();
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	}
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#endif
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}
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int PluginScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
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	int info_count = 0;
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#ifdef DEBUG_ENABLED
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	if (_desc.profiling_get_accumulated_data) {
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		godot_pluginscript_profiling_data *info = (godot_pluginscript_profiling_data *)memalloc(
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				sizeof(godot_pluginscript_profiling_data) * p_info_max);
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		info_count = _desc.profiling_get_accumulated_data(_data, info, p_info_max);
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		for (int i = 0; i < info_count; ++i) {
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			p_info_arr[i].signature = *(StringName *)&info[i].signature;
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			p_info_arr[i].call_count = info[i].call_count;
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			p_info_arr[i].total_time = info[i].total_time;
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			p_info_arr[i].self_time = info[i].self_time;
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			godot_string_name_destroy(&info[i].signature);
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		}
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	}
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#endif
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	return info_count;
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}
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int PluginScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
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	int info_count = 0;
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#ifdef DEBUG_ENABLED
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	if (_desc.profiling_get_frame_data) {
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		godot_pluginscript_profiling_data *info = (godot_pluginscript_profiling_data *)memalloc(
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				sizeof(godot_pluginscript_profiling_data) * p_info_max);
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		info_count = _desc.profiling_get_frame_data(_data, info, p_info_max);
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		for (int i = 0; i < info_count; ++i) {
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			p_info_arr[i].signature = *(StringName *)&info[i].signature;
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			p_info_arr[i].call_count = info[i].call_count;
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			p_info_arr[i].total_time = info[i].total_time;
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			p_info_arr[i].self_time = info[i].self_time;
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			godot_string_name_destroy(&info[i].signature);
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		}
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	}
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#endif
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	return info_count;
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}
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void PluginScriptLanguage::frame() {
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#ifdef DEBUG_ENABLED
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	if (_desc.profiling_frame) {
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		_desc.profiling_frame(_data);
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	}
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#endif
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}
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/* DEBUGGER FUNCTIONS */
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String PluginScriptLanguage::debug_get_error() const {
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	if (_desc.debug_get_error) {
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		godot_string tmp = _desc.debug_get_error(_data);
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		String ret = *(String *)&tmp;
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		godot_string_destroy(&tmp);
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		return ret;
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	}
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	return String("Nothing");
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}
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int PluginScriptLanguage::debug_get_stack_level_count() const {
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	if (_desc.debug_get_stack_level_count) {
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		return _desc.debug_get_stack_level_count(_data);
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	}
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	return 1;
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}
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int PluginScriptLanguage::debug_get_stack_level_line(int p_level) const {
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	if (_desc.debug_get_stack_level_line) {
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		return _desc.debug_get_stack_level_line(_data, p_level);
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	}
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	return 1;
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}
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String PluginScriptLanguage::debug_get_stack_level_function(int p_level) const {
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	if (_desc.debug_get_stack_level_function) {
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		godot_string tmp = _desc.debug_get_stack_level_function(_data, p_level);
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		String ret = *(String *)&tmp;
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		godot_string_destroy(&tmp);
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		return ret;
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	}
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	return String("Nothing");
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}
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String PluginScriptLanguage::debug_get_stack_level_source(int p_level) const {
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	if (_desc.debug_get_stack_level_source) {
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		godot_string tmp = _desc.debug_get_stack_level_source(_data, p_level);
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		String ret = *(String *)&tmp;
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		godot_string_destroy(&tmp);
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		return ret;
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	}
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	return String("Nothing");
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}
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void PluginScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
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	if (_desc.debug_get_stack_level_locals) {
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		PoolStringArray locals;
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		Array values;
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		_desc.debug_get_stack_level_locals(_data, p_level, (godot_pool_string_array *)&locals, (godot_array *)&values, p_max_subitems, p_max_depth);
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		for (int i = 0; i < locals.size(); i++) {
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			p_locals->push_back(locals[i]);
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		}
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		for (int i = 0; i < values.size(); i++) {
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			p_values->push_back(values[i]);
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		}
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	}
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}
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void PluginScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
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	if (_desc.debug_get_stack_level_members) {
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		PoolStringArray members;
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		Array values;
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		_desc.debug_get_stack_level_members(_data, p_level, (godot_pool_string_array *)&members, (godot_array *)&values, p_max_subitems, p_max_depth);
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		for (int i = 0; i < members.size(); i++) {
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			p_members->push_back(members[i]);
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						|
		}
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		for (int i = 0; i < values.size(); i++) {
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			p_values->push_back(values[i]);
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		}
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	}
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}
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void PluginScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
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	if (_desc.debug_get_globals) {
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		PoolStringArray locals;
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		Array values;
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		_desc.debug_get_globals(_data, (godot_pool_string_array *)&locals, (godot_array *)&values, p_max_subitems, p_max_depth);
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		for (int i = 0; i < locals.size(); i++) {
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			p_locals->push_back(locals[i]);
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		}
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		for (int i = 0; i < values.size(); i++) {
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			p_values->push_back(values[i]);
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		}
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	}
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}
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String PluginScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
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	if (_desc.debug_parse_stack_level_expression) {
 | 
						|
		godot_string tmp = _desc.debug_parse_stack_level_expression(_data, p_level, (godot_string *)&p_expression, p_max_subitems, p_max_depth);
 | 
						|
		String ret = *(String *)&tmp;
 | 
						|
		godot_string_destroy(&tmp);
 | 
						|
		return ret;
 | 
						|
	}
 | 
						|
	return String("Nothing");
 | 
						|
}
 | 
						|
 | 
						|
void PluginScriptLanguage::reload_all_scripts() {
 | 
						|
	// TODO
 | 
						|
}
 | 
						|
 | 
						|
void PluginScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
 | 
						|
#ifdef DEBUG_ENABLED
 | 
						|
	lock();
 | 
						|
	// TODO
 | 
						|
	unlock();
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
void PluginScriptLanguage::lock() {
 | 
						|
	_lock.lock();
 | 
						|
}
 | 
						|
 | 
						|
void PluginScriptLanguage::unlock() {
 | 
						|
	_lock.unlock();
 | 
						|
}
 | 
						|
 | 
						|
PluginScriptLanguage::PluginScriptLanguage(const godot_pluginscript_language_desc *desc) :
 | 
						|
		_desc(*desc) {
 | 
						|
	_resource_loader = Ref<ResourceFormatLoaderPluginScript>(memnew(ResourceFormatLoaderPluginScript(this)));
 | 
						|
	_resource_saver = Ref<ResourceFormatSaverPluginScript>(memnew(ResourceFormatSaverPluginScript(this)));
 | 
						|
}
 |