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	Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7)
		
	
			
		
			
				
	
	
		
			138 lines
		
	
	
	
		
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			138 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  gdscript_functions.h                                                 */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef GDSCRIPT_FUNCTIONS_H
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#define GDSCRIPT_FUNCTIONS_H
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#include "core/variant.h"
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class GDScriptFunctions {
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public:
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	enum Function {
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		MATH_SIN,
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		MATH_COS,
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		MATH_TAN,
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		MATH_SINH,
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		MATH_COSH,
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		MATH_TANH,
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		MATH_ASIN,
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		MATH_ACOS,
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		MATH_ATAN,
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		MATH_ATAN2,
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		MATH_SQRT,
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		MATH_FMOD,
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		MATH_FPOSMOD,
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		MATH_POSMOD,
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		MATH_FLOOR,
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		MATH_CEIL,
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		MATH_ROUND,
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		MATH_ABS,
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		MATH_SIGN,
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		MATH_POW,
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		MATH_LOG,
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		MATH_EXP,
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		MATH_ISNAN,
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		MATH_ISINF,
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		MATH_ISEQUALAPPROX,
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		MATH_ISZEROAPPROX,
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		MATH_EASE,
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		MATH_DECIMALS,
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		MATH_STEP_DECIMALS,
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		MATH_STEPIFY,
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		MATH_LERP,
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		MATH_LERP_ANGLE,
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		MATH_INVERSE_LERP,
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		MATH_RANGE_LERP,
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		MATH_SMOOTHSTEP,
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		MATH_MOVE_TOWARD,
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		MATH_DECTIME,
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		MATH_RANDOMIZE,
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		MATH_RAND,
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		MATH_RANDF,
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		MATH_RANDOM,
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		MATH_SEED,
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		MATH_RANDSEED,
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		MATH_DEG2RAD,
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		MATH_RAD2DEG,
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		MATH_LINEAR2DB,
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		MATH_DB2LINEAR,
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		MATH_POLAR2CARTESIAN,
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		MATH_CARTESIAN2POLAR,
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		MATH_WRAP,
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		MATH_WRAPF,
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		LOGIC_MAX,
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		LOGIC_MIN,
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		LOGIC_CLAMP,
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		LOGIC_NEAREST_PO2,
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		OBJ_WEAKREF,
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		FUNC_FUNCREF,
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		TYPE_CONVERT,
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		TYPE_OF,
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		TYPE_EXISTS,
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		TEXT_CHAR,
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		TEXT_ORD,
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		TEXT_STR,
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		TEXT_PRINT,
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		TEXT_PRINT_TABBED,
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		TEXT_PRINT_SPACED,
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		TEXT_PRINTERR,
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		TEXT_PRINTRAW,
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		TEXT_PRINT_DEBUG,
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		PUSH_ERROR,
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		PUSH_WARNING,
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		VAR_TO_STR,
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		STR_TO_VAR,
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		VAR_TO_BYTES,
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		BYTES_TO_VAR,
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		GEN_RANGE,
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		RESOURCE_LOAD,
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		INST2DICT,
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		DICT2INST,
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		VALIDATE_JSON,
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		PARSE_JSON,
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		TO_JSON,
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		HASH,
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		COLOR8,
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		COLORN,
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		PRINT_STACK,
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		GET_STACK,
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		INSTANCE_FROM_ID,
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		LEN,
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		IS_INSTANCE_VALID,
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		FUNC_MAX
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	};
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	static const char *get_func_name(Function p_func);
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	static void call(Function p_func, const Variant **p_args, int p_arg_count, Variant &r_ret, Variant::CallError &r_error);
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	static bool is_deterministic(Function p_func);
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	static MethodInfo get_info(Function p_func);
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};
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#endif // GDSCRIPT_FUNCTIONS_H
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