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	Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7)
		
	
			
		
			
				
	
	
		
			87 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  mono_gc_handle.cpp                                                   */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "mono_gc_handle.h"
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#include "mono_gd/gd_mono.h"
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uint32_t MonoGCHandle::new_strong_handle(MonoObject *p_object) {
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	return mono_gchandle_new(p_object, /* pinned: */ false);
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}
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uint32_t MonoGCHandle::new_strong_handle_pinned(MonoObject *p_object) {
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	return mono_gchandle_new(p_object, /* pinned: */ true);
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}
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uint32_t MonoGCHandle::new_weak_handle(MonoObject *p_object) {
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	return mono_gchandle_new_weakref(p_object, /* track_resurrection: */ false);
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}
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void MonoGCHandle::free_handle(uint32_t p_gchandle) {
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	mono_gchandle_free(p_gchandle);
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}
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Ref<MonoGCHandle> MonoGCHandle::create_strong(MonoObject *p_object) {
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	return memnew(MonoGCHandle(new_strong_handle(p_object), STRONG_HANDLE));
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}
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Ref<MonoGCHandle> MonoGCHandle::create_weak(MonoObject *p_object) {
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	return memnew(MonoGCHandle(new_weak_handle(p_object), WEAK_HANDLE));
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}
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void MonoGCHandle::release() {
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#ifdef DEBUG_ENABLED
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	CRASH_COND(!released && GDMono::get_singleton() == NULL);
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#endif
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	if (!released && GDMono::get_singleton()->is_runtime_initialized()) {
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		free_handle(handle);
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		released = true;
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	}
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}
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MonoGCHandle::MonoGCHandle(uint32_t p_handle, HandleType p_handle_type) {
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	released = false;
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	weak = p_handle_type == WEAK_HANDLE;
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	handle = p_handle;
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}
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MonoGCHandle::~MonoGCHandle() {
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	release();
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}
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