mirror of
				https://github.com/godotengine/godot.git
				synced 2025-11-03 23:21:15 +00:00 
			
		
		
		
	Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7)
		
	
			
		
			
				
	
	
		
			161 lines
		
	
	
	
		
			6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			161 lines
		
	
	
	
		
			6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
 | 
						|
/*  gd_mono_class.h                                                      */
 | 
						|
/*************************************************************************/
 | 
						|
/*                       This file is part of:                           */
 | 
						|
/*                           GODOT ENGINE                                */
 | 
						|
/*                      https://godotengine.org                          */
 | 
						|
/*************************************************************************/
 | 
						|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
 | 
						|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
 | 
						|
/*                                                                       */
 | 
						|
/* Permission is hereby granted, free of charge, to any person obtaining */
 | 
						|
/* a copy of this software and associated documentation files (the       */
 | 
						|
/* "Software"), to deal in the Software without restriction, including   */
 | 
						|
/* without limitation the rights to use, copy, modify, merge, publish,   */
 | 
						|
/* distribute, sublicense, and/or sell copies of the Software, and to    */
 | 
						|
/* permit persons to whom the Software is furnished to do so, subject to */
 | 
						|
/* the following conditions:                                             */
 | 
						|
/*                                                                       */
 | 
						|
/* The above copyright notice and this permission notice shall be        */
 | 
						|
/* included in all copies or substantial portions of the Software.       */
 | 
						|
/*                                                                       */
 | 
						|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | 
						|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | 
						|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | 
						|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | 
						|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | 
						|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | 
						|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | 
						|
/*************************************************************************/
 | 
						|
 | 
						|
#ifndef GD_MONO_CLASS_H
 | 
						|
#define GD_MONO_CLASS_H
 | 
						|
 | 
						|
#include "core/map.h"
 | 
						|
#include "core/ustring.h"
 | 
						|
 | 
						|
#include "gd_mono_field.h"
 | 
						|
#include "gd_mono_header.h"
 | 
						|
#include "gd_mono_method.h"
 | 
						|
#include "gd_mono_property.h"
 | 
						|
#include "gd_mono_utils.h"
 | 
						|
 | 
						|
class GDMonoClass {
 | 
						|
	struct MethodKey {
 | 
						|
		struct Hasher {
 | 
						|
			static _FORCE_INLINE_ uint32_t hash(const MethodKey &p_key) {
 | 
						|
				uint32_t hash = 0;
 | 
						|
 | 
						|
				GDMonoUtils::hash_combine(hash, p_key.name.hash());
 | 
						|
				GDMonoUtils::hash_combine(hash, HashMapHasherDefault::hash(p_key.params_count));
 | 
						|
 | 
						|
				return hash;
 | 
						|
			}
 | 
						|
		};
 | 
						|
 | 
						|
		_FORCE_INLINE_ bool operator==(const MethodKey &p_a) const {
 | 
						|
			return p_a.params_count == params_count && p_a.name == name;
 | 
						|
		}
 | 
						|
 | 
						|
		MethodKey() {}
 | 
						|
 | 
						|
		MethodKey(const StringName &p_name, int p_params_count) {
 | 
						|
			name = p_name;
 | 
						|
			params_count = p_params_count;
 | 
						|
		}
 | 
						|
 | 
						|
		StringName name;
 | 
						|
		int params_count;
 | 
						|
	};
 | 
						|
 | 
						|
	StringName namespace_name;
 | 
						|
	StringName class_name;
 | 
						|
 | 
						|
	MonoClass *mono_class;
 | 
						|
	GDMonoAssembly *assembly;
 | 
						|
 | 
						|
	bool attrs_fetched;
 | 
						|
	MonoCustomAttrInfo *attributes;
 | 
						|
 | 
						|
	// This contains both the original method names and remapped method names from the native Godot identifiers to the C# functions.
 | 
						|
	// Most method-related functions refer to this and it's possible this is unintuitive for outside users; this may be a prime location for refactoring or renaming.
 | 
						|
	bool methods_fetched;
 | 
						|
	HashMap<MethodKey, GDMonoMethod *, MethodKey::Hasher> methods;
 | 
						|
 | 
						|
	bool method_list_fetched;
 | 
						|
	Vector<GDMonoMethod *> method_list;
 | 
						|
 | 
						|
	bool fields_fetched;
 | 
						|
	Map<StringName, GDMonoField *> fields;
 | 
						|
	Vector<GDMonoField *> fields_list;
 | 
						|
 | 
						|
	bool properties_fetched;
 | 
						|
	Map<StringName, GDMonoProperty *> properties;
 | 
						|
	Vector<GDMonoProperty *> properties_list;
 | 
						|
 | 
						|
	bool delegates_fetched;
 | 
						|
	Map<StringName, GDMonoClass *> delegates;
 | 
						|
	Vector<GDMonoClass *> delegates_list;
 | 
						|
 | 
						|
	friend class GDMonoAssembly;
 | 
						|
	GDMonoClass(const StringName &p_namespace, const StringName &p_name, MonoClass *p_class, GDMonoAssembly *p_assembly);
 | 
						|
 | 
						|
public:
 | 
						|
	static String get_full_name(MonoClass *p_mono_class);
 | 
						|
	static MonoType *get_mono_type(MonoClass *p_mono_class);
 | 
						|
 | 
						|
	String get_full_name() const;
 | 
						|
	String get_type_desc() const;
 | 
						|
	MonoType *get_mono_type() const;
 | 
						|
 | 
						|
	uint32_t get_flags() const;
 | 
						|
	bool is_static() const;
 | 
						|
 | 
						|
	bool is_assignable_from(GDMonoClass *p_from) const;
 | 
						|
 | 
						|
	StringName get_namespace() const;
 | 
						|
	_FORCE_INLINE_ StringName get_name() const { return class_name; }
 | 
						|
	String get_name_for_lookup() const;
 | 
						|
 | 
						|
	_FORCE_INLINE_ MonoClass *get_mono_ptr() const { return mono_class; }
 | 
						|
	_FORCE_INLINE_ const GDMonoAssembly *get_assembly() const { return assembly; }
 | 
						|
 | 
						|
	GDMonoClass *get_parent_class() const;
 | 
						|
	GDMonoClass *get_nesting_class() const;
 | 
						|
 | 
						|
#ifdef TOOLS_ENABLED
 | 
						|
	Vector<MonoClassField *> get_enum_fields();
 | 
						|
#endif
 | 
						|
 | 
						|
	GDMonoMethod *get_fetched_method_unknown_params(const StringName &p_name);
 | 
						|
	bool has_fetched_method_unknown_params(const StringName &p_name);
 | 
						|
 | 
						|
	bool has_attribute(GDMonoClass *p_attr_class);
 | 
						|
	MonoObject *get_attribute(GDMonoClass *p_attr_class);
 | 
						|
 | 
						|
	void fetch_attributes();
 | 
						|
	void fetch_methods_with_godot_api_checks(GDMonoClass *p_native_base);
 | 
						|
 | 
						|
	bool implements_interface(GDMonoClass *p_interface);
 | 
						|
	bool has_public_parameterless_ctor();
 | 
						|
 | 
						|
	GDMonoMethod *get_method(const StringName &p_name, int p_params_count = 0);
 | 
						|
	GDMonoMethod *get_method(MonoMethod *p_raw_method);
 | 
						|
	GDMonoMethod *get_method(MonoMethod *p_raw_method, const StringName &p_name);
 | 
						|
	GDMonoMethod *get_method(MonoMethod *p_raw_method, const StringName &p_name, int p_params_count);
 | 
						|
	GDMonoMethod *get_method_with_desc(const String &p_description, bool p_include_namespace);
 | 
						|
 | 
						|
	GDMonoField *get_field(const StringName &p_name);
 | 
						|
	const Vector<GDMonoField *> &get_all_fields();
 | 
						|
 | 
						|
	GDMonoProperty *get_property(const StringName &p_name);
 | 
						|
	const Vector<GDMonoProperty *> &get_all_properties();
 | 
						|
 | 
						|
	const Vector<GDMonoClass *> &get_all_delegates();
 | 
						|
 | 
						|
	const Vector<GDMonoMethod *> &get_all_methods();
 | 
						|
 | 
						|
	~GDMonoClass();
 | 
						|
};
 | 
						|
 | 
						|
#endif // GD_MONO_CLASS_H
 |