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	Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7)
		
	
			
		
			
				
	
	
		
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			194 lines
		
	
	
	
		
			8.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  gd_mono_utils.h                                                      */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef GD_MONOUTILS_H
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#define GD_MONOUTILS_H
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#include <mono/metadata/threads.h>
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#include "../mono_gc_handle.h"
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#include "../utils/macros.h"
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#include "../utils/thread_local.h"
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#include "gd_mono_header.h"
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#ifdef JAVASCRIPT_ENABLED
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#include "gd_mono_wasm_m2n.h"
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#endif
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#include "core/object.h"
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#include "core/reference.h"
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#define UNHANDLED_EXCEPTION(m_exc)                     \
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	if (unlikely(m_exc != NULL)) {                     \
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		GDMonoUtils::debug_unhandled_exception(m_exc); \
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		GD_UNREACHABLE();                              \
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	}
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namespace GDMonoUtils {
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namespace Marshal {
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bool type_is_generic_array(MonoReflectionType *p_reftype);
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bool type_is_generic_dictionary(MonoReflectionType *p_reftype);
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bool type_is_system_generic_list(MonoReflectionType *p_reftype);
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bool type_is_system_generic_dictionary(MonoReflectionType *p_reftype);
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bool type_is_generic_ienumerable(MonoReflectionType *p_reftype);
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bool type_is_generic_icollection(MonoReflectionType *p_reftype);
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bool type_is_generic_idictionary(MonoReflectionType *p_reftype);
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void array_get_element_type(MonoReflectionType *p_array_reftype, MonoReflectionType **r_elem_reftype);
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void dictionary_get_key_value_types(MonoReflectionType *p_dict_reftype, MonoReflectionType **r_key_reftype, MonoReflectionType **r_value_reftype);
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GDMonoClass *make_generic_array_type(MonoReflectionType *p_elem_reftype);
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GDMonoClass *make_generic_dictionary_type(MonoReflectionType *p_key_reftype, MonoReflectionType *p_value_reftype);
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} // namespace Marshal
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_FORCE_INLINE_ void hash_combine(uint32_t &p_hash, const uint32_t &p_with_hash) {
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	p_hash ^= p_with_hash + 0x9e3779b9 + (p_hash << 6) + (p_hash >> 2);
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}
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/**
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 * If the object has a csharp script, returns the target of the gchandle stored in the script instance
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 * Otherwise returns a newly constructed MonoObject* which is attached to the object
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 * Returns NULL on error
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 */
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MonoObject *unmanaged_get_managed(Object *unmanaged);
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void set_main_thread(MonoThread *p_thread);
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MonoThread *attach_current_thread();
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void detach_current_thread();
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void detach_current_thread(MonoThread *p_mono_thread);
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MonoThread *get_current_thread();
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bool is_thread_attached();
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_FORCE_INLINE_ bool is_main_thread() {
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	return mono_domain_get() != NULL && mono_thread_get_main() == mono_thread_current();
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}
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void runtime_object_init(MonoObject *p_this_obj, GDMonoClass *p_class, MonoException **r_exc = NULL);
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GDMonoClass *get_object_class(MonoObject *p_object);
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GDMonoClass *type_get_proxy_class(const StringName &p_type);
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GDMonoClass *get_class_native_base(GDMonoClass *p_class);
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MonoObject *create_managed_for_godot_object(GDMonoClass *p_class, const StringName &p_native, Object *p_object);
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MonoObject *create_managed_from(const NodePath &p_from);
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MonoObject *create_managed_from(const RID &p_from);
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MonoObject *create_managed_from(const Array &p_from, GDMonoClass *p_class);
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MonoObject *create_managed_from(const Dictionary &p_from, GDMonoClass *p_class);
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MonoDomain *create_domain(const String &p_friendly_name);
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String get_type_desc(MonoType *p_type);
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String get_type_desc(MonoReflectionType *p_reftype);
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String get_exception_name_and_message(MonoException *p_exc);
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void set_exception_message(MonoException *p_exc, String message);
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void debug_print_unhandled_exception(MonoException *p_exc);
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void debug_send_unhandled_exception_error(MonoException *p_exc);
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void debug_unhandled_exception(MonoException *p_exc);
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void print_unhandled_exception(MonoException *p_exc);
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/**
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 * Sets the exception as pending. The exception will be thrown when returning to managed code.
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 * If no managed method is being invoked by the runtime, the exception will be treated as
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 * an unhandled exception and the method will not return.
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 */
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void set_pending_exception(MonoException *p_exc);
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extern _THREAD_LOCAL_(int) current_invoke_count;
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_FORCE_INLINE_ int get_runtime_invoke_count() {
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	return current_invoke_count;
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}
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_FORCE_INLINE_ int &get_runtime_invoke_count_ref() {
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	return current_invoke_count;
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}
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MonoObject *runtime_invoke(MonoMethod *p_method, void *p_obj, void **p_params, MonoException **r_exc);
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MonoObject *runtime_invoke_array(MonoMethod *p_method, void *p_obj, MonoArray *p_params, MonoException **r_exc);
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MonoString *object_to_string(MonoObject *p_obj, MonoException **r_exc);
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void property_set_value(MonoProperty *p_prop, void *p_obj, void **p_params, MonoException **r_exc);
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MonoObject *property_get_value(MonoProperty *p_prop, void *p_obj, void **p_params, MonoException **r_exc);
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uint64_t unbox_enum_value(MonoObject *p_boxed, MonoType *p_enum_basetype, bool &r_error);
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void dispose(MonoObject *p_mono_object, MonoException **r_exc);
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struct ScopeThreadAttach {
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	ScopeThreadAttach();
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	~ScopeThreadAttach();
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private:
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	MonoThread *mono_thread;
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};
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template <typename... P>
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void add_internal_call(const char *p_name, void (*p_func)(P...)) {
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#ifdef JAVASCRIPT_ENABLED
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	GDMonoWasmM2n::ICallTrampolines<P...>::add();
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#endif
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	mono_add_internal_call(p_name, (void *)p_func);
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}
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template <typename R, typename... P>
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void add_internal_call(const char *p_name, R (*p_func)(P...)) {
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#ifdef JAVASCRIPT_ENABLED
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	GDMonoWasmM2n::ICallTrampolinesR<R, P...>::add();
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#endif
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	mono_add_internal_call(p_name, (void *)p_func);
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}
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} // namespace GDMonoUtils
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#define NATIVE_GDMONOCLASS_NAME(m_class) (GDMonoMarshal::mono_string_to_godot((MonoString *)m_class->get_field(BINDINGS_NATIVE_NAME_FIELD)->get_value(NULL)))
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#define GD_MONO_BEGIN_RUNTIME_INVOKE                                              \
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	int &_runtime_invoke_count_ref = GDMonoUtils::get_runtime_invoke_count_ref(); \
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	_runtime_invoke_count_ref += 1;
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#define GD_MONO_END_RUNTIME_INVOKE \
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	_runtime_invoke_count_ref -= 1;
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#define GD_MONO_SCOPE_THREAD_ATTACH                                   \
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	GDMonoUtils::ScopeThreadAttach __gdmono__scope__thread__attach__; \
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	(void)__gdmono__scope__thread__attach__;
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#ifdef DEBUG_ENABLED
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#define GD_MONO_ASSERT_THREAD_ATTACHED \
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	{ CRASH_COND(!GDMonoUtils::is_thread_attached()); }
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#else
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#define GD_MONO_ASSERT_THREAD_ATTACHED
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#endif
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#endif // GD_MONOUTILS_H
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