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- Based on C++11's `thread` and `thread_local` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed (except for the few cases of non-portable functions) - Simpler for `NO_THREADS` - Thread ids are now the same across platforms (main is 1; others follow) |
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| .. | ||
| doc_classes | ||
| icons | ||
| config.py | ||
| noise_texture.cpp | ||
| noise_texture.h | ||
| open_simplex_noise.cpp | ||
| open_simplex_noise.h | ||
| register_types.cpp | ||
| register_types.h | ||
| SCsub | ||