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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit
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| .. | ||
| doc_classes | ||
| config.py | ||
| emws_client.cpp | ||
| emws_client.h | ||
| emws_peer.cpp | ||
| emws_peer.h | ||
| emws_server.cpp | ||
| emws_server.h | ||
| library_godot_websocket.js | ||
| packet_buffer.h | ||
| register_types.cpp | ||
| register_types.h | ||
| SCsub | ||
| websocket_client.cpp | ||
| websocket_client.h | ||
| websocket_macros.h | ||
| websocket_multiplayer_peer.cpp | ||
| websocket_multiplayer_peer.h | ||
| websocket_peer.cpp | ||
| websocket_peer.h | ||
| websocket_server.cpp | ||
| websocket_server.h | ||
| wsl_client.cpp | ||
| wsl_client.h | ||
| wsl_peer.cpp | ||
| wsl_peer.h | ||
| wsl_server.cpp | ||
| wsl_server.h | ||