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- Based on C++11's `mutex` and `condition_variable` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed - Simpler for `NO_THREADS` |
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| .. | ||
| export | ||
| crash_handler_osx.h | ||
| crash_handler_osx.mm | ||
| detect.py | ||
| dir_access_osx.h | ||
| dir_access_osx.mm | ||
| godot_main_osx.mm | ||
| joypad_osx.cpp | ||
| joypad_osx.h | ||
| logo.png | ||
| os_osx.h | ||
| os_osx.mm | ||
| platform_config.h | ||
| platform_osx_builders.py | ||
| power_osx.cpp | ||
| power_osx.h | ||
| SCsub | ||