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Otherwise we can get situations where platform-specific opts with the same name
can override each other depending on the order at which platforms are parsed,
as was the case with `use_static_cpp` in Linux/Windows.
Fixes #44304.
This also has the added benefit that the `scons --help` output will now only
include the options which are relevant for the selected (or detected) platform.
(cherry picked from commit 0f84d8dc49)
209 lines
6.6 KiB
Python
209 lines
6.6 KiB
Python
import methods
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import os
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import sys
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def is_active():
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return True
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def get_name():
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return "UWP"
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def can_build():
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if os.name == "nt":
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# building natively on windows!
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if os.getenv("VSINSTALLDIR"):
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if os.getenv("ANGLE_SRC_PATH") is None:
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return False
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return True
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return False
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def get_opts():
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return [
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("msvc_version", "MSVC version to use (ignored if the VCINSTALLDIR environment variable is set)", None),
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]
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def get_flags():
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return [
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("tools", False),
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("xaudio2", True),
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("builtin_pcre2_with_jit", False),
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]
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def configure(env):
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env.msvc = True
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if env["bits"] != "default":
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print("Error: bits argument is disabled for MSVC")
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print(
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"""
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Bits argument is not supported for MSVC compilation. Architecture depends on the Native/Cross Compile Tools Prompt/Developer Console
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(or Visual Studio settings) that is being used to run SCons. As a consequence, bits argument is disabled. Run scons again without bits
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argument (example: scons p=uwp) and SCons will attempt to detect what MSVC compiler will be executed and inform you.
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"""
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)
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sys.exit()
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## Build type
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if env["target"] == "release":
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env.Append(CCFLAGS=["/O2", "/GL"])
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env.Append(CCFLAGS=["/MD"])
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env.Append(LINKFLAGS=["/SUBSYSTEM:WINDOWS", "/LTCG"])
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elif env["target"] == "release_debug":
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env.Append(CCFLAGS=["/O2", "/Zi"])
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env.Append(CCFLAGS=["/MD"])
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env.Append(CPPDEFINES=["DEBUG_ENABLED"])
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env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
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elif env["target"] == "debug":
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env.Append(CCFLAGS=["/Zi"])
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env.Append(CCFLAGS=["/MDd"])
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env.Append(CPPDEFINES=["DEBUG_ENABLED"])
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env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
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env.Append(LINKFLAGS=["/DEBUG"])
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## Compiler configuration
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env["ENV"] = os.environ
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vc_base_path = os.environ["VCTOOLSINSTALLDIR"] if "VCTOOLSINSTALLDIR" in os.environ else os.environ["VCINSTALLDIR"]
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# Force to use Unicode encoding
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env.AppendUnique(CCFLAGS=["/utf-8"])
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# ANGLE
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angle_root = os.getenv("ANGLE_SRC_PATH")
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env.Prepend(CPPPATH=[angle_root + "/include"])
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jobs = str(env.GetOption("num_jobs"))
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angle_build_cmd = (
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"msbuild.exe "
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+ angle_root
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+ "/winrt/10/src/angle.sln /nologo /v:m /m:"
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+ jobs
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+ " /p:Configuration=Release /p:Platform="
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)
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if os.path.isfile(str(os.getenv("ANGLE_SRC_PATH")) + "/winrt/10/src/angle.sln"):
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env["build_angle"] = True
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## Architecture
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arch = ""
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if str(os.getenv("Platform")).lower() == "arm":
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print("Compiled program architecture will be an ARM executable. (forcing bits=32).")
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arch = "arm"
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env["bits"] = "32"
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env.Append(LINKFLAGS=["/MACHINE:ARM"])
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env.Append(LIBPATH=[vc_base_path + "lib/store/arm"])
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angle_build_cmd += "ARM"
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env.Append(LIBPATH=[angle_root + "/winrt/10/src/Release_ARM/lib"])
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else:
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compiler_version_str = methods.detect_visual_c_compiler_version(env["ENV"])
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if compiler_version_str == "amd64" or compiler_version_str == "x86_amd64":
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env["bits"] = "64"
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print("Compiled program architecture will be a x64 executable (forcing bits=64).")
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elif compiler_version_str == "x86" or compiler_version_str == "amd64_x86":
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env["bits"] = "32"
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print("Compiled program architecture will be a x86 executable. (forcing bits=32).")
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else:
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print(
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"Failed to detect MSVC compiler architecture version... Defaulting to 32-bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup."
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)
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env["bits"] = "32"
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if env["bits"] == "32":
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arch = "x86"
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angle_build_cmd += "Win32"
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env.Append(LINKFLAGS=["/MACHINE:X86"])
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env.Append(LIBPATH=[vc_base_path + "lib/store"])
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env.Append(LIBPATH=[angle_root + "/winrt/10/src/Release_Win32/lib"])
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else:
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arch = "x64"
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angle_build_cmd += "x64"
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env.Append(LINKFLAGS=["/MACHINE:X64"])
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env.Append(LIBPATH=[os.environ["VCINSTALLDIR"] + "lib/store/amd64"])
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env.Append(LIBPATH=[angle_root + "/winrt/10/src/Release_x64/lib"])
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env["PROGSUFFIX"] = "." + arch + env["PROGSUFFIX"]
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env["OBJSUFFIX"] = "." + arch + env["OBJSUFFIX"]
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env["LIBSUFFIX"] = "." + arch + env["LIBSUFFIX"]
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## Compile flags
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env.Prepend(CPPPATH=["#platform/uwp", "#drivers/windows"])
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env.Append(CPPDEFINES=["UWP_ENABLED", "WINDOWS_ENABLED", "TYPED_METHOD_BIND"])
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env.Append(CPPDEFINES=["GLES_ENABLED", "GL_GLEXT_PROTOTYPES", "EGL_EGLEXT_PROTOTYPES", "ANGLE_ENABLED"])
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winver = "0x0602" # Windows 8 is the minimum target for UWP build
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env.Append(CPPDEFINES=[("WINVER", winver), ("_WIN32_WINNT", winver), "WIN32"])
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env.Append(CPPDEFINES=["__WRL_NO_DEFAULT_LIB__", ("PNG_ABORT", "abort")])
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env.Append(CPPFLAGS=["/AI", vc_base_path + "lib/store/references"])
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env.Append(CPPFLAGS=["/AI", vc_base_path + "lib/x86/store/references"])
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env.Append(
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CCFLAGS='/FS /MP /GS /wd"4453" /wd"28204" /wd"4291" /Zc:wchar_t /Gm- /fp:precise /errorReport:prompt /WX- /Zc:forScope /Gd /EHsc /nologo'.split()
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)
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env.Append(CPPDEFINES=["_UNICODE", "UNICODE", ("WINAPI_FAMILY", "WINAPI_FAMILY_APP")])
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env.Append(CXXFLAGS=["/ZW"])
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env.Append(
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CCFLAGS=[
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"/AI",
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vc_base_path + "\\vcpackages",
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"/AI",
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os.environ["WINDOWSSDKDIR"] + "\\References\\CommonConfiguration\\Neutral",
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]
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)
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## Link flags
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env.Append(
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LINKFLAGS=[
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"/MANIFEST:NO",
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"/NXCOMPAT",
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"/DYNAMICBASE",
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"/WINMD",
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"/APPCONTAINER",
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"/ERRORREPORT:PROMPT",
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"/NOLOGO",
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"/TLBID:1",
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'/NODEFAULTLIB:"kernel32.lib"',
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'/NODEFAULTLIB:"ole32.lib"',
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]
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)
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LIBS = [
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"WindowsApp",
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"mincore",
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"ws2_32",
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"libANGLE",
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"libEGL",
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"libGLESv2",
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"bcrypt",
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]
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env.Append(LINKFLAGS=[p + ".lib" for p in LIBS])
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# Incremental linking fix
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env["BUILDERS"]["ProgramOriginal"] = env["BUILDERS"]["Program"]
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env["BUILDERS"]["Program"] = methods.precious_program
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env.Append(BUILDERS={"ANGLE": env.Builder(action=angle_build_cmd)})
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