mirror of
				https://github.com/godotengine/godot.git
				synced 2025-11-03 23:21:15 +00:00 
			
		
		
		
	Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7)
		
	
			
		
			
				
	
	
		
			238 lines
		
	
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			238 lines
		
	
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
 | 
						|
/*  context_gl_windows.cpp                                               */
 | 
						|
/*************************************************************************/
 | 
						|
/*                       This file is part of:                           */
 | 
						|
/*                           GODOT ENGINE                                */
 | 
						|
/*                      https://godotengine.org                          */
 | 
						|
/*************************************************************************/
 | 
						|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
 | 
						|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
 | 
						|
/*                                                                       */
 | 
						|
/* Permission is hereby granted, free of charge, to any person obtaining */
 | 
						|
/* a copy of this software and associated documentation files (the       */
 | 
						|
/* "Software"), to deal in the Software without restriction, including   */
 | 
						|
/* without limitation the rights to use, copy, modify, merge, publish,   */
 | 
						|
/* distribute, sublicense, and/or sell copies of the Software, and to    */
 | 
						|
/* permit persons to whom the Software is furnished to do so, subject to */
 | 
						|
/* the following conditions:                                             */
 | 
						|
/*                                                                       */
 | 
						|
/* The above copyright notice and this permission notice shall be        */
 | 
						|
/* included in all copies or substantial portions of the Software.       */
 | 
						|
/*                                                                       */
 | 
						|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | 
						|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | 
						|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | 
						|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | 
						|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | 
						|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | 
						|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | 
						|
/*************************************************************************/
 | 
						|
 | 
						|
#if defined(OPENGL_ENABLED) || defined(GLES_ENABLED)
 | 
						|
 | 
						|
// Author: Juan Linietsky <reduzio@gmail.com>, (C) 2008
 | 
						|
 | 
						|
#include "context_gl_windows.h"
 | 
						|
 | 
						|
#include <dwmapi.h>
 | 
						|
 | 
						|
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
 | 
						|
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
 | 
						|
#define WGL_CONTEXT_FLAGS_ARB 0x2094
 | 
						|
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
 | 
						|
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
 | 
						|
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
 | 
						|
 | 
						|
#if defined(__GNUC__)
 | 
						|
// Workaround GCC warning from -Wcast-function-type.
 | 
						|
#define wglGetProcAddress (void *)wglGetProcAddress
 | 
						|
#endif
 | 
						|
 | 
						|
typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *);
 | 
						|
 | 
						|
void ContextGL_Windows::release_current() {
 | 
						|
 | 
						|
	wglMakeCurrent(hDC, NULL);
 | 
						|
}
 | 
						|
 | 
						|
void ContextGL_Windows::make_current() {
 | 
						|
 | 
						|
	wglMakeCurrent(hDC, hRC);
 | 
						|
}
 | 
						|
 | 
						|
HDC ContextGL_Windows::get_hdc() {
 | 
						|
	return hDC;
 | 
						|
}
 | 
						|
 | 
						|
HGLRC ContextGL_Windows::get_hglrc() {
 | 
						|
	return hRC;
 | 
						|
}
 | 
						|
 | 
						|
int ContextGL_Windows::get_window_width() {
 | 
						|
 | 
						|
	return OS::get_singleton()->get_video_mode().width;
 | 
						|
}
 | 
						|
 | 
						|
int ContextGL_Windows::get_window_height() {
 | 
						|
 | 
						|
	return OS::get_singleton()->get_video_mode().height;
 | 
						|
}
 | 
						|
 | 
						|
bool ContextGL_Windows::should_vsync_via_compositor() {
 | 
						|
 | 
						|
	if (OS::get_singleton()->is_window_fullscreen() || !OS::get_singleton()->is_vsync_via_compositor_enabled()) {
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	// Note: All Windows versions supported by Godot have a compositor.
 | 
						|
	// It can be disabled on earlier Windows versions.
 | 
						|
	BOOL dwm_enabled;
 | 
						|
 | 
						|
	if (SUCCEEDED(DwmIsCompositionEnabled(&dwm_enabled))) {
 | 
						|
		return dwm_enabled;
 | 
						|
	}
 | 
						|
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
void ContextGL_Windows::swap_buffers() {
 | 
						|
 | 
						|
	SwapBuffers(hDC);
 | 
						|
 | 
						|
	if (use_vsync) {
 | 
						|
		bool vsync_via_compositor_now = should_vsync_via_compositor();
 | 
						|
 | 
						|
		if (vsync_via_compositor_now && wglGetSwapIntervalEXT() == 0) {
 | 
						|
			DwmFlush();
 | 
						|
		}
 | 
						|
 | 
						|
		if (vsync_via_compositor_now != vsync_via_compositor) {
 | 
						|
			// The previous frame had a different operating mode than this
 | 
						|
			// frame.  Set the 'vsync_via_compositor' member variable and the
 | 
						|
			// OpenGL swap interval to their proper values.
 | 
						|
			set_use_vsync(true);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void ContextGL_Windows::set_use_vsync(bool p_use) {
 | 
						|
 | 
						|
	vsync_via_compositor = p_use && should_vsync_via_compositor();
 | 
						|
 | 
						|
	if (wglSwapIntervalEXT) {
 | 
						|
		int swap_interval = (p_use && !vsync_via_compositor) ? 1 : 0;
 | 
						|
		wglSwapIntervalEXT(swap_interval);
 | 
						|
	}
 | 
						|
 | 
						|
	use_vsync = p_use;
 | 
						|
}
 | 
						|
 | 
						|
bool ContextGL_Windows::is_using_vsync() const {
 | 
						|
 | 
						|
	return use_vsync;
 | 
						|
}
 | 
						|
 | 
						|
#define _WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
 | 
						|
 | 
						|
Error ContextGL_Windows::initialize() {
 | 
						|
 | 
						|
	static PIXELFORMATDESCRIPTOR pfd = {
 | 
						|
		sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
 | 
						|
		1,
 | 
						|
		PFD_DRAW_TO_WINDOW | // Format Must Support Window
 | 
						|
				PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
 | 
						|
				PFD_DOUBLEBUFFER,
 | 
						|
		(BYTE)PFD_TYPE_RGBA,
 | 
						|
		(BYTE)(OS::get_singleton()->is_layered_allowed() ? 32 : 24),
 | 
						|
		(BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Color Bits Ignored
 | 
						|
		(BYTE)(OS::get_singleton()->is_layered_allowed() ? 8 : 0), // Alpha Buffer
 | 
						|
		(BYTE)0, // Shift Bit Ignored
 | 
						|
		(BYTE)0, // No Accumulation Buffer
 | 
						|
		(BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Accumulation Bits Ignored
 | 
						|
		(BYTE)24, // 24Bit Z-Buffer (Depth Buffer)
 | 
						|
		(BYTE)0, // No Stencil Buffer
 | 
						|
		(BYTE)0, // No Auxiliary Buffer
 | 
						|
		(BYTE)PFD_MAIN_PLANE, // Main Drawing Layer
 | 
						|
		(BYTE)0, // Reserved
 | 
						|
		0, 0, 0 // Layer Masks Ignored
 | 
						|
	};
 | 
						|
 | 
						|
	hDC = GetDC(hWnd);
 | 
						|
	if (!hDC) {
 | 
						|
		return ERR_CANT_CREATE; // Return FALSE
 | 
						|
	}
 | 
						|
 | 
						|
	pixel_format = ChoosePixelFormat(hDC, &pfd);
 | 
						|
	if (!pixel_format) // Did Windows Find A Matching Pixel Format?
 | 
						|
	{
 | 
						|
		return ERR_CANT_CREATE; // Return FALSE
 | 
						|
	}
 | 
						|
 | 
						|
	BOOL ret = SetPixelFormat(hDC, pixel_format, &pfd);
 | 
						|
	if (!ret) // Are We Able To Set The Pixel Format?
 | 
						|
	{
 | 
						|
		return ERR_CANT_CREATE; // Return FALSE
 | 
						|
	}
 | 
						|
 | 
						|
	hRC = wglCreateContext(hDC);
 | 
						|
	if (!hRC) // Are We Able To Get A Rendering Context?
 | 
						|
	{
 | 
						|
		return ERR_CANT_CREATE; // Return FALSE
 | 
						|
	}
 | 
						|
 | 
						|
	wglMakeCurrent(hDC, hRC);
 | 
						|
 | 
						|
	if (opengl_3_context) {
 | 
						|
 | 
						|
		int attribs[] = {
 | 
						|
			WGL_CONTEXT_MAJOR_VERSION_ARB, 3, //we want a 3.3 context
 | 
						|
			WGL_CONTEXT_MINOR_VERSION_ARB, 3,
 | 
						|
			//and it shall be forward compatible so that we can only use up to date functionality
 | 
						|
			WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
 | 
						|
			WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB /*| _WGL_CONTEXT_DEBUG_BIT_ARB*/,
 | 
						|
			0
 | 
						|
		}; //zero indicates the end of the array
 | 
						|
 | 
						|
		PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; //pointer to the method
 | 
						|
		wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
 | 
						|
 | 
						|
		if (wglCreateContextAttribsARB == NULL) //OpenGL 3.0 is not supported
 | 
						|
		{
 | 
						|
			wglDeleteContext(hRC);
 | 
						|
			return ERR_CANT_CREATE;
 | 
						|
		}
 | 
						|
 | 
						|
		HGLRC new_hRC = wglCreateContextAttribsARB(hDC, 0, attribs);
 | 
						|
		if (!new_hRC) {
 | 
						|
			wglDeleteContext(hRC);
 | 
						|
			return ERR_CANT_CREATE; // Return false
 | 
						|
		}
 | 
						|
		wglMakeCurrent(hDC, NULL);
 | 
						|
		wglDeleteContext(hRC);
 | 
						|
		hRC = new_hRC;
 | 
						|
 | 
						|
		if (!wglMakeCurrent(hDC, hRC)) // Try To Activate The Rendering Context
 | 
						|
		{
 | 
						|
			return ERR_CANT_CREATE; // Return FALSE
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
 | 
						|
	wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)wglGetProcAddress("wglGetSwapIntervalEXT");
 | 
						|
	//glWrapperInit(wrapper_get_proc_address);
 | 
						|
 | 
						|
	return OK;
 | 
						|
}
 | 
						|
 | 
						|
ContextGL_Windows::ContextGL_Windows(HWND hwnd, bool p_opengl_3_context) {
 | 
						|
 | 
						|
	opengl_3_context = p_opengl_3_context;
 | 
						|
	hWnd = hwnd;
 | 
						|
	use_vsync = false;
 | 
						|
	vsync_via_compositor = false;
 | 
						|
}
 | 
						|
 | 
						|
ContextGL_Windows::~ContextGL_Windows() {
 | 
						|
}
 | 
						|
 | 
						|
#endif
 |