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			369 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			369 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  audio_stream.cpp                                                     */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "audio_stream.h"
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#include "core/os/os.h"
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#include "core/project_settings.h"
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//////////////////////////////
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void AudioStreamPlaybackResampled::_begin_resample() {
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	//clear cubic interpolation history
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	internal_buffer[0] = AudioFrame(0.0, 0.0);
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	internal_buffer[1] = AudioFrame(0.0, 0.0);
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	internal_buffer[2] = AudioFrame(0.0, 0.0);
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	internal_buffer[3] = AudioFrame(0.0, 0.0);
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	//mix buffer
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	_mix_internal(internal_buffer + 4, INTERNAL_BUFFER_LEN);
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	mix_offset = 0;
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}
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void AudioStreamPlaybackResampled::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) {
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	float target_rate = AudioServer::get_singleton()->get_mix_rate();
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	float global_rate_scale = AudioServer::get_singleton()->get_global_rate_scale();
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	uint64_t mix_increment = uint64_t(((get_stream_sampling_rate() * p_rate_scale) / double(target_rate * global_rate_scale)) * double(FP_LEN));
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	for (int i = 0; i < p_frames; i++) {
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		uint32_t idx = CUBIC_INTERP_HISTORY + uint32_t(mix_offset >> FP_BITS);
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		// 4 point, 4th order optimal resampling algorithm from: http://yehar.com/blog/wp-content/uploads/2009/08/deip.pdf
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		float mu = (mix_offset & FP_MASK) / float(FP_LEN);
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		AudioFrame y0 = internal_buffer[idx - 3];
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		AudioFrame y1 = internal_buffer[idx - 2];
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		AudioFrame y2 = internal_buffer[idx - 1];
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		AudioFrame y3 = internal_buffer[idx - 0];
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		AudioFrame even1 = y2 + y1, odd1 = y2 - y1;
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		AudioFrame even2 = y3 + y0, odd2 = y3 - y0;
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		AudioFrame c0 = even1 * 0.46835497211269561 + even2 * 0.03164502784253309;
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		AudioFrame c1 = odd1 * 0.56001293337091440 + odd2 * 0.14666238593949288;
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		AudioFrame c2 = even1 * -0.250038759826233691 + even2 * 0.25003876124297131;
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		AudioFrame c3 = odd1 * -0.49949850957839148 + odd2 * 0.16649935475113800;
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		AudioFrame c4 = even1 * 0.00016095224137360 + even2 * -0.00016095810460478;
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		p_buffer[i] = (((c4 * mu + c3) * mu + c2) * mu + c1) * mu + c0;
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		mix_offset += mix_increment;
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		while ((mix_offset >> FP_BITS) >= INTERNAL_BUFFER_LEN) {
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			internal_buffer[0] = internal_buffer[INTERNAL_BUFFER_LEN + 0];
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			internal_buffer[1] = internal_buffer[INTERNAL_BUFFER_LEN + 1];
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			internal_buffer[2] = internal_buffer[INTERNAL_BUFFER_LEN + 2];
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			internal_buffer[3] = internal_buffer[INTERNAL_BUFFER_LEN + 3];
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			if (is_playing()) {
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				_mix_internal(internal_buffer + 4, INTERNAL_BUFFER_LEN);
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			} else {
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				//fill with silence, not playing
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				for (int j = 0; j < INTERNAL_BUFFER_LEN; ++j) {
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					internal_buffer[j + 4] = AudioFrame(0, 0);
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				}
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			}
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			mix_offset -= (INTERNAL_BUFFER_LEN << FP_BITS);
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		}
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	}
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}
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////////////////////////////////
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void AudioStream::_bind_methods() {
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	ClassDB::bind_method(D_METHOD("get_length"), &AudioStream::get_length);
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}
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////////////////////////////////
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Ref<AudioStreamPlayback> AudioStreamMicrophone::instance_playback() {
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	Ref<AudioStreamPlaybackMicrophone> playback;
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	playback.instance();
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	playbacks.insert(playback.ptr());
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	playback->microphone = Ref<AudioStreamMicrophone>((AudioStreamMicrophone *)this);
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	playback->active = false;
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	return playback;
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}
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String AudioStreamMicrophone::get_stream_name() const {
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	//if (audio_stream.is_valid()) {
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	//return "Random: " + audio_stream->get_name();
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	//}
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	return "Microphone";
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}
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float AudioStreamMicrophone::get_length() const {
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	return 0;
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}
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void AudioStreamMicrophone::_bind_methods() {
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}
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AudioStreamMicrophone::AudioStreamMicrophone() {
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}
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void AudioStreamPlaybackMicrophone::_mix_internal(AudioFrame *p_buffer, int p_frames) {
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	AudioDriver::get_singleton()->lock();
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	Vector<int32_t> buf = AudioDriver::get_singleton()->get_input_buffer();
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	unsigned int input_size = AudioDriver::get_singleton()->get_input_size();
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	int mix_rate = AudioDriver::get_singleton()->get_mix_rate();
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	unsigned int playback_delay = MIN(((50 * mix_rate) / 1000) * 2, buf.size() >> 1);
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#ifdef DEBUG_ENABLED
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	unsigned int input_position = AudioDriver::get_singleton()->get_input_position();
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#endif
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	if (playback_delay > input_size) {
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		for (int i = 0; i < p_frames; i++) {
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			p_buffer[i] = AudioFrame(0.0f, 0.0f);
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		}
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		input_ofs = 0;
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	} else {
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		for (int i = 0; i < p_frames; i++) {
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			if (input_size > input_ofs && (int)input_ofs < buf.size()) {
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				float l = (buf[input_ofs++] >> 16) / 32768.f;
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				if ((int)input_ofs >= buf.size()) {
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					input_ofs = 0;
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				}
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				float r = (buf[input_ofs++] >> 16) / 32768.f;
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				if ((int)input_ofs >= buf.size()) {
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					input_ofs = 0;
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				}
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				p_buffer[i] = AudioFrame(l, r);
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			} else {
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				p_buffer[i] = AudioFrame(0.0f, 0.0f);
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			}
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		}
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	}
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#ifdef DEBUG_ENABLED
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	if (input_ofs > input_position && (int)(input_ofs - input_position) < (p_frames * 2)) {
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		print_verbose(String(get_class_name()) + " buffer underrun: input_position=" + itos(input_position) + " input_ofs=" + itos(input_ofs) + " input_size=" + itos(input_size));
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	}
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#endif
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	AudioDriver::get_singleton()->unlock();
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}
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void AudioStreamPlaybackMicrophone::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) {
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	AudioStreamPlaybackResampled::mix(p_buffer, p_rate_scale, p_frames);
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}
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float AudioStreamPlaybackMicrophone::get_stream_sampling_rate() {
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	return AudioDriver::get_singleton()->get_mix_rate();
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}
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void AudioStreamPlaybackMicrophone::start(float p_from_pos) {
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	if (active) {
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		return;
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	}
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	if (!GLOBAL_GET("audio/enable_audio_input")) {
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		WARN_PRINTS("Need to enable Project settings > Audio > Enable Audio Input option to use capturing.");
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		return;
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	}
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	input_ofs = 0;
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	if (AudioDriver::get_singleton()->capture_start() == OK) {
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		active = true;
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		_begin_resample();
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	}
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}
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void AudioStreamPlaybackMicrophone::stop() {
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	if (active) {
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		AudioDriver::get_singleton()->capture_stop();
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		active = false;
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	}
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}
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bool AudioStreamPlaybackMicrophone::is_playing() const {
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	return active;
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}
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int AudioStreamPlaybackMicrophone::get_loop_count() const {
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	return 0;
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}
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float AudioStreamPlaybackMicrophone::get_playback_position() const {
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	return 0;
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}
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void AudioStreamPlaybackMicrophone::seek(float p_time) {
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	// Can't seek a microphone input
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}
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AudioStreamPlaybackMicrophone::~AudioStreamPlaybackMicrophone() {
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	microphone->playbacks.erase(this);
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	stop();
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}
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AudioStreamPlaybackMicrophone::AudioStreamPlaybackMicrophone() {
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}
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////////////////////////////////
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void AudioStreamRandomPitch::set_audio_stream(const Ref<AudioStream> &p_audio_stream) {
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	audio_stream = p_audio_stream;
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	if (audio_stream.is_valid()) {
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		for (Set<AudioStreamPlaybackRandomPitch *>::Element *E = playbacks.front(); E; E = E->next()) {
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			E->get()->playback = audio_stream->instance_playback();
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		}
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	}
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}
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Ref<AudioStream> AudioStreamRandomPitch::get_audio_stream() const {
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	return audio_stream;
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}
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void AudioStreamRandomPitch::set_random_pitch(float p_pitch) {
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	if (p_pitch < 1)
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		p_pitch = 1;
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	random_pitch = p_pitch;
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}
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float AudioStreamRandomPitch::get_random_pitch() const {
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	return random_pitch;
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}
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Ref<AudioStreamPlayback> AudioStreamRandomPitch::instance_playback() {
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	Ref<AudioStreamPlaybackRandomPitch> playback;
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	playback.instance();
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	if (audio_stream.is_valid())
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		playback->playback = audio_stream->instance_playback();
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	playbacks.insert(playback.ptr());
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	playback->random_pitch = Ref<AudioStreamRandomPitch>((AudioStreamRandomPitch *)this);
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	return playback;
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}
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String AudioStreamRandomPitch::get_stream_name() const {
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	if (audio_stream.is_valid()) {
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		return "Random: " + audio_stream->get_name();
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	}
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	return "RandomPitch";
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}
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float AudioStreamRandomPitch::get_length() const {
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	if (audio_stream.is_valid()) {
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		return audio_stream->get_length();
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	}
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	return 0;
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}
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void AudioStreamRandomPitch::_bind_methods() {
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	ClassDB::bind_method(D_METHOD("set_audio_stream", "stream"), &AudioStreamRandomPitch::set_audio_stream);
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	ClassDB::bind_method(D_METHOD("get_audio_stream"), &AudioStreamRandomPitch::get_audio_stream);
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	ClassDB::bind_method(D_METHOD("set_random_pitch", "scale"), &AudioStreamRandomPitch::set_random_pitch);
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	ClassDB::bind_method(D_METHOD("get_random_pitch"), &AudioStreamRandomPitch::get_random_pitch);
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	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "audio_stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_audio_stream", "get_audio_stream");
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	ADD_PROPERTY(PropertyInfo(Variant::REAL, "random_pitch", PROPERTY_HINT_RANGE, "1,16,0.01"), "set_random_pitch", "get_random_pitch");
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}
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AudioStreamRandomPitch::AudioStreamRandomPitch() {
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	random_pitch = 1.1;
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}
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void AudioStreamPlaybackRandomPitch::start(float p_from_pos) {
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	playing = playback;
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	float range_from = 1.0 / random_pitch->random_pitch;
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	float range_to = random_pitch->random_pitch;
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	pitch_scale = range_from + Math::randf() * (range_to - range_from);
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	if (playing.is_valid()) {
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		playing->start(p_from_pos);
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	}
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}
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void AudioStreamPlaybackRandomPitch::stop() {
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	if (playing.is_valid()) {
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		playing->stop();
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		;
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	}
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}
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bool AudioStreamPlaybackRandomPitch::is_playing() const {
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	if (playing.is_valid()) {
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		return playing->is_playing();
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	}
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	return false;
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}
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int AudioStreamPlaybackRandomPitch::get_loop_count() const {
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	if (playing.is_valid()) {
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		return playing->get_loop_count();
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	}
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	return 0;
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}
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float AudioStreamPlaybackRandomPitch::get_playback_position() const {
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	if (playing.is_valid()) {
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		return playing->get_playback_position();
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	}
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	return 0;
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}
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void AudioStreamPlaybackRandomPitch::seek(float p_time) {
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	if (playing.is_valid()) {
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		playing->seek(p_time);
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	}
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}
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void AudioStreamPlaybackRandomPitch::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) {
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	if (playing.is_valid()) {
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		playing->mix(p_buffer, p_rate_scale * pitch_scale, p_frames);
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	} else {
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		for (int i = 0; i < p_frames; i++) {
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			p_buffer[i] = AudioFrame(0, 0);
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		}
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	}
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}
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AudioStreamPlaybackRandomPitch::~AudioStreamPlaybackRandomPitch() {
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	random_pitch->playbacks.erase(this);
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}
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