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		49646383f1
		
			
		
	
	
	
	
		
			
			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7)
		
	
			
		
			
				
	
	
		
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			115 lines
		
	
	
	
		
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| /*************************************************************************/
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| /*  camera_server.h                                                      */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef CAMERA_SERVER_H
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| #define CAMERA_SERVER_H
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| 
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| #include "core/object.h"
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| #include "core/os/thread_safe.h"
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| #include "core/reference.h"
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| #include "core/rid.h"
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| #include "core/variant.h"
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| 
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| /**
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| 	@author Bastiaan Olij <mux213@gmail.com>
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| 
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| 	The camera server is a singleton object that gives access to the various
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| 	camera feeds that can be used as the background for our environment.
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| **/
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| 
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| class CameraFeed;
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| 
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| class CameraServer : public Object {
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| 	GDCLASS(CameraServer, Object);
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| 	_THREAD_SAFE_CLASS_
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| 
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| public:
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| 	enum FeedImage {
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| 		FEED_RGBA_IMAGE = 0,
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| 		FEED_YCBCR_IMAGE = 0,
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| 		FEED_Y_IMAGE = 0,
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| 		FEED_CBCR_IMAGE = 1,
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| 		FEED_IMAGES = 2
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| 	};
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| 
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| 	typedef CameraServer *(*CreateFunc)();
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| 
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| private:
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| protected:
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| 	static CreateFunc create_func;
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| 
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| 	Vector<Ref<CameraFeed> > feeds;
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| 
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| 	static CameraServer *singleton;
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| 
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| 	static void _bind_methods();
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| 
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| 	template <class T>
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| 	static CameraServer *_create_builtin() {
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| 		return memnew(T);
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| 	}
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| 
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| public:
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| 	static CameraServer *get_singleton();
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| 
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| 	template <class T>
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| 	static void make_default() {
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| 		create_func = _create_builtin<T>;
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| 	}
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| 
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| 	static CameraServer *create() {
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| 		CameraServer *server = create_func ? create_func() : memnew(CameraServer);
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| 		return server;
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| 	};
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| 
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| 	// Right now we identify our feed by it's ID when it's used in the background.
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| 	// May see if we can change this to purely relying on CameraFeed objects or by name.
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| 	int get_free_id();
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| 	int get_feed_index(int p_id);
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| 	Ref<CameraFeed> get_feed_by_id(int p_id);
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| 
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| 	// add and remove feeds
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| 	void add_feed(const Ref<CameraFeed> &p_feed);
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| 	void remove_feed(const Ref<CameraFeed> &p_feed);
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| 
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| 	// get our feeds
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| 	Ref<CameraFeed> get_feed(int p_index);
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| 	int get_feed_count();
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| 	Array get_feeds();
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| 
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| 	RID feed_texture(int p_id, FeedImage p_texture);
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| 
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| 	CameraServer();
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| 	~CameraServer();
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| };
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| 
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| VARIANT_ENUM_CAST(CameraServer::FeedImage);
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| 
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| #endif /* CAMERA_SERVER_H */
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