mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 21:51:22 +00:00 
			
		
		
		
	 4485b43a57
			
		
	
	
		4485b43a57
		
	
	
	
	
		
			
			- Based on C++11's `atomic` - Reworked `SafeRefCount` (based on the rewrite by @hpvb) - Replaced free atomic functions by the new `SafeNumeric<T>` - Replaced wrong cases of `volatile` by the new `SafeFlag` - Platform-specific implementations no longer needed Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
		
			
				
	
	
		
			190 lines
		
	
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			190 lines
		
	
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  visual_server_wrap_mt.cpp                                            */
 | |
| /*************************************************************************/
 | |
| /*                       This file is part of:                           */
 | |
| /*                           GODOT ENGINE                                */
 | |
| /*                      https://godotengine.org                          */
 | |
| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
 | |
| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
 | |
| /*                                                                       */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining */
 | |
| /* a copy of this software and associated documentation files (the       */
 | |
| /* "Software"), to deal in the Software without restriction, including   */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,   */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to    */
 | |
| /* permit persons to whom the Software is furnished to do so, subject to */
 | |
| /* the following conditions:                                             */
 | |
| /*                                                                       */
 | |
| /* The above copyright notice and this permission notice shall be        */
 | |
| /* included in all copies or substantial portions of the Software.       */
 | |
| /*                                                                       */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | |
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | |
| /*************************************************************************/
 | |
| 
 | |
| #include "visual_server_wrap_mt.h"
 | |
| #include "core/os/os.h"
 | |
| #include "core/project_settings.h"
 | |
| 
 | |
| void VisualServerWrapMT::thread_exit() {
 | |
| 
 | |
| 	exit.set();
 | |
| }
 | |
| 
 | |
| void VisualServerWrapMT::thread_draw(bool p_swap_buffers, double frame_step) {
 | |
| 
 | |
| 	if (!draw_pending.decrement()) {
 | |
| 
 | |
| 		visual_server->draw(p_swap_buffers, frame_step);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void VisualServerWrapMT::thread_flush() {
 | |
| 
 | |
| 	draw_pending.decrement();
 | |
| }
 | |
| 
 | |
| void VisualServerWrapMT::_thread_callback(void *_instance) {
 | |
| 
 | |
| 	VisualServerWrapMT *vsmt = reinterpret_cast<VisualServerWrapMT *>(_instance);
 | |
| 
 | |
| 	vsmt->thread_loop();
 | |
| }
 | |
| 
 | |
| void VisualServerWrapMT::thread_loop() {
 | |
| 
 | |
| 	server_thread = Thread::get_caller_id();
 | |
| 
 | |
| 	OS::get_singleton()->make_rendering_thread();
 | |
| 
 | |
| 	visual_server->init();
 | |
| 
 | |
| 	exit.clear();
 | |
| 	draw_thread_up.set();
 | |
| 	while (!exit.is_set()) {
 | |
| 		// flush commands one by one, until exit is requested
 | |
| 		command_queue.wait_and_flush_one();
 | |
| 	}
 | |
| 
 | |
| 	command_queue.flush_all(); // flush all
 | |
| 
 | |
| 	visual_server->finish();
 | |
| }
 | |
| 
 | |
| /* EVENT QUEUING */
 | |
| 
 | |
| void VisualServerWrapMT::sync() {
 | |
| 
 | |
| 	if (create_thread) {
 | |
| 
 | |
| 		draw_pending.increment();
 | |
| 		command_queue.push_and_sync(this, &VisualServerWrapMT::thread_flush);
 | |
| 	} else {
 | |
| 
 | |
| 		command_queue.flush_all(); //flush all pending from other threads
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void VisualServerWrapMT::draw(bool p_swap_buffers, double frame_step) {
 | |
| 
 | |
| 	if (create_thread) {
 | |
| 
 | |
| 		draw_pending.increment();
 | |
| 		command_queue.push(this, &VisualServerWrapMT::thread_draw, p_swap_buffers, frame_step);
 | |
| 	} else {
 | |
| 
 | |
| 		visual_server->draw(p_swap_buffers, frame_step);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void VisualServerWrapMT::init() {
 | |
| 
 | |
| 	if (create_thread) {
 | |
| 
 | |
| 		print_verbose("VisualServerWrapMT: Creating render thread");
 | |
| 		OS::get_singleton()->release_rendering_thread();
 | |
| 		if (create_thread) {
 | |
| 			thread.start(_thread_callback, this);
 | |
| 			print_verbose("VisualServerWrapMT: Starting render thread");
 | |
| 		}
 | |
| 		while (!draw_thread_up.is_set()) {
 | |
| 			OS::get_singleton()->delay_usec(1000);
 | |
| 		}
 | |
| 		print_verbose("VisualServerWrapMT: Finished render thread");
 | |
| 	} else {
 | |
| 
 | |
| 		visual_server->init();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void VisualServerWrapMT::finish() {
 | |
| 
 | |
| 	if (create_thread) {
 | |
| 
 | |
| 		command_queue.push(this, &VisualServerWrapMT::thread_exit);
 | |
| 		thread.wait_to_finish();
 | |
| 	} else {
 | |
| 		visual_server->finish();
 | |
| 	}
 | |
| 
 | |
| 	texture_free_cached_ids();
 | |
| 	sky_free_cached_ids();
 | |
| 	shader_free_cached_ids();
 | |
| 	material_free_cached_ids();
 | |
| 	mesh_free_cached_ids();
 | |
| 	multimesh_free_cached_ids();
 | |
| 	immediate_free_cached_ids();
 | |
| 	skeleton_free_cached_ids();
 | |
| 	directional_light_free_cached_ids();
 | |
| 	omni_light_free_cached_ids();
 | |
| 	spot_light_free_cached_ids();
 | |
| 	reflection_probe_free_cached_ids();
 | |
| 	gi_probe_free_cached_ids();
 | |
| 	lightmap_capture_free_cached_ids();
 | |
| 	particles_free_cached_ids();
 | |
| 	camera_free_cached_ids();
 | |
| 	viewport_free_cached_ids();
 | |
| 	environment_free_cached_ids();
 | |
| 	scenario_free_cached_ids();
 | |
| 	instance_free_cached_ids();
 | |
| 	canvas_free_cached_ids();
 | |
| 	canvas_item_free_cached_ids();
 | |
| 	canvas_light_occluder_free_cached_ids();
 | |
| 	canvas_occluder_polygon_free_cached_ids();
 | |
| }
 | |
| 
 | |
| void VisualServerWrapMT::set_use_vsync_callback(bool p_enable) {
 | |
| 
 | |
| 	singleton_mt->call_set_use_vsync(p_enable);
 | |
| }
 | |
| 
 | |
| VisualServerWrapMT *VisualServerWrapMT::singleton_mt = NULL;
 | |
| 
 | |
| VisualServerWrapMT::VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread) :
 | |
| 		command_queue(p_create_thread) {
 | |
| 
 | |
| 	singleton_mt = this;
 | |
| 	OS::switch_vsync_function = set_use_vsync_callback; //as this goes to another thread, make sure it goes properly
 | |
| 
 | |
| 	visual_server = p_contained;
 | |
| 	create_thread = p_create_thread;
 | |
| 	pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
 | |
| 
 | |
| 	if (!p_create_thread) {
 | |
| 		server_thread = Thread::get_caller_id();
 | |
| 	} else {
 | |
| 		server_thread = 0;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| VisualServerWrapMT::~VisualServerWrapMT() {
 | |
| 
 | |
| 	memdelete(visual_server);
 | |
| 	//finish();
 | |
| }
 |