godot/servers/rendering/renderer_rd/forward_clustered
Stuart Carnie 90c0e6acca 2D: Switch to VBOs for instance data
- Add support for vertex bindings and UMA vertex buffers in D3D12.
- Simplify 2D instance params and move more into per-batch data to save
  bandwidth

Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
Co-authored-by: A Thousand Ships <96648715+athousandships@users.noreply.github.com>
2025-11-15 06:25:49 +11:00
..
render_forward_clustered.cpp 2D: Switch to VBOs for instance data 2025-11-15 06:25:49 +11:00
render_forward_clustered.h Add Persistent Buffers 2025-10-24 08:16:19 +11:00
scene_shader_forward_clustered.cpp Add Persistent Buffers 2025-10-24 08:16:19 +11:00
scene_shader_forward_clustered.h Add ubershader support to material and SDF variants in Forward+. 2025-08-07 14:40:14 -03:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00