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		81064cc239
		
			
		
	
	
	
	
		
			
			We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
		
			
				
	
	
		
			30 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="VisualShaderNodeParticleAccelerator" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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| 	<brief_description>
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| 		A visual shader node that accelerates particles.
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| 	</brief_description>
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| 	<description>
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| 		Particle accelerator can be used in "process" step of particle shader. It will accelerate the particles. Connect it to the Velocity output port.
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<members>
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| 		<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="VisualShaderNodeParticleAccelerator.Mode" default="0">
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| 			Defines in what manner the particles will be accelerated.
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| 		</member>
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| 	</members>
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| 	<constants>
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| 		<constant name="MODE_LINEAR" value="0" enum="Mode">
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| 			The particles will be accelerated based on their velocity.
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| 		</constant>
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| 		<constant name="MODE_RADIAL" value="1" enum="Mode">
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| 			The particles will be accelerated towards or away from the center.
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| 		</constant>
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| 		<constant name="MODE_TANGENTIAL" value="2" enum="Mode">
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| 			The particles will be accelerated tangentially to the radius vector from center to their position.
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| 		</constant>
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| 		<constant name="MODE_MAX" value="3" enum="Mode">
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| 			Represents the size of the [enum Mode] enum.
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| 		</constant>
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| 	</constants>
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| </class>
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