mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 21:51:22 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			69 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
 | |
| /*  rendering_context_driver_vulkan_android.cpp                           */
 | |
| /**************************************************************************/
 | |
| /*                         This file is part of:                          */
 | |
| /*                             GODOT ENGINE                               */
 | |
| /*                        https://godotengine.org                         */
 | |
| /**************************************************************************/
 | |
| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
 | |
| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
 | |
| /*                                                                        */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining  */
 | |
| /* a copy of this software and associated documentation files (the        */
 | |
| /* "Software"), to deal in the Software without restriction, including    */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,    */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to     */
 | |
| /* permit persons to whom the Software is furnished to do so, subject to  */
 | |
| /* the following conditions:                                              */
 | |
| /*                                                                        */
 | |
| /* The above copyright notice and this permission notice shall be         */
 | |
| /* included in all copies or substantial portions of the Software.        */
 | |
| /*                                                                        */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
 | |
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 | |
| /**************************************************************************/
 | |
| 
 | |
| #include "rendering_context_driver_vulkan_android.h"
 | |
| 
 | |
| #ifdef VULKAN_ENABLED
 | |
| 
 | |
| #ifdef USE_VOLK
 | |
| #include <volk.h>
 | |
| #else
 | |
| #include <vulkan/vulkan.h>
 | |
| #endif
 | |
| 
 | |
| const char *RenderingContextDriverVulkanAndroid::_get_platform_surface_extension() const {
 | |
| 	return VK_KHR_ANDROID_SURFACE_EXTENSION_NAME;
 | |
| }
 | |
| 
 | |
| RenderingContextDriver::SurfaceID RenderingContextDriverVulkanAndroid::surface_create(const void *p_platform_data) {
 | |
| 	const WindowPlatformData *wpd = (const WindowPlatformData *)(p_platform_data);
 | |
| 
 | |
| 	VkAndroidSurfaceCreateInfoKHR create_info = {};
 | |
| 	create_info.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR;
 | |
| 	create_info.window = wpd->window;
 | |
| 
 | |
| 	VkSurfaceKHR vk_surface = VK_NULL_HANDLE;
 | |
| 	VkResult err = vkCreateAndroidSurfaceKHR(instance_get(), &create_info, nullptr, &vk_surface);
 | |
| 	ERR_FAIL_COND_V(err != VK_SUCCESS, SurfaceID());
 | |
| 
 | |
| 	Surface *surface = memnew(Surface);
 | |
| 	surface->vk_surface = vk_surface;
 | |
| 	return SurfaceID(surface);
 | |
| }
 | |
| 
 | |
| bool RenderingContextDriverVulkanAndroid::_use_validation_layers() const {
 | |
| 	TightLocalVector<const char *> layer_names;
 | |
| 	Error err = _find_validation_layers(layer_names);
 | |
| 
 | |
| 	// On Android, we use validation layers automatically if they were explicitly linked with the app.
 | |
| 	return (err == OK) && !layer_names.is_empty();
 | |
| }
 | |
| 
 | |
| #endif // VULKAN_ENABLED
 | 
