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	 5e693b6d84
			
		
	
	
		5e693b6d84
		
	
	
	
	
		
			
			Fix `-Wunused-but-set-variable`, `-Wunqualified-std-cast-call`, and
`-Wliteral-range` warnings.
(cherry picked from commit d8935b27a9)
		
	
			
		
			
				
	
	
		
			506 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			506 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  quick_hull.cpp                                                       */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "quick_hull.h"
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| 
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| #include "core/map.h"
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| 
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| uint32_t QuickHull::debug_stop_after = 0xFFFFFFFF;
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| bool QuickHull::_flag_warnings = true;
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| 
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| Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_mesh, real_t p_over_tolerance_epsilon) {
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| 	/* CREATE AABB VOLUME */
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| 
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| 	AABB aabb;
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| 	aabb.create_from_points(p_points);
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| 
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| 	if (aabb.size == Vector3()) {
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| 		return ERR_CANT_CREATE;
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| 	}
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| 
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| 	Vector<bool> valid_points;
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| 	valid_points.resize(p_points.size());
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| 	Set<Vector3> valid_cache;
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| 
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| 	for (int i = 0; i < p_points.size(); i++) {
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| 		Vector3 sp = p_points[i].snapped(Vector3(0.0001, 0.0001, 0.0001));
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| 		if (valid_cache.has(sp)) {
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| 			valid_points.write[i] = false;
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| 		} else {
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| 			valid_points.write[i] = true;
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| 			valid_cache.insert(sp);
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| 		}
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| 	}
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| 
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| 	/* CREATE INITIAL SIMPLEX */
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| 
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| 	int longest_axis = aabb.get_longest_axis_index();
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| 
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| 	//first two vertices are the most distant
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| 	int simplex[4] = { 0 };
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| 
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| 	{
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| 		real_t max = 0, min = 0;
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| 
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| 		for (int i = 0; i < p_points.size(); i++) {
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| 			if (!valid_points[i]) {
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| 				continue;
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| 			}
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| 			real_t d = p_points[i][longest_axis];
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| 			if (i == 0 || d < min) {
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| 				simplex[0] = i;
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| 				min = d;
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| 			}
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| 
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| 			if (i == 0 || d > max) {
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| 				simplex[1] = i;
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| 				max = d;
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| 			}
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| 		}
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| 	}
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| 
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| 	//third vertex is one most further away from the line
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| 
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| 	{
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| 		real_t maxd = 0;
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| 		Vector3 rel12 = p_points[simplex[0]] - p_points[simplex[1]];
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| 
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| 		for (int i = 0; i < p_points.size(); i++) {
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| 			if (!valid_points[i]) {
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| 				continue;
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| 			}
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| 
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| 			Vector3 n = rel12.cross(p_points[simplex[0]] - p_points[i]).cross(rel12).normalized();
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| 			real_t d = Math::abs(n.dot(p_points[simplex[0]]) - n.dot(p_points[i]));
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| 
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| 			if (i == 0 || d > maxd) {
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| 				maxd = d;
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| 				simplex[2] = i;
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| 			}
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| 		}
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| 	}
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| 
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| 	//fourth vertex is the one most further away from the plane
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| 
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| 	{
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| 		real_t maxd = 0;
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| 		Plane p(p_points[simplex[0]], p_points[simplex[1]], p_points[simplex[2]]);
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| 
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| 		for (int i = 0; i < p_points.size(); i++) {
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| 			if (!valid_points[i]) {
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| 				continue;
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| 			}
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| 
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| 			real_t d = Math::abs(p.distance_to(p_points[i]));
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| 
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| 			if (i == 0 || d > maxd) {
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| 				maxd = d;
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| 				simplex[3] = i;
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| 			}
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| 		}
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| 	}
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| 
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| 	//compute center of simplex, this is a point always warranted to be inside
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| 	Vector3 center;
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| 
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| 	for (int i = 0; i < 4; i++) {
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| 		center += p_points[simplex[i]];
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| 	}
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| 
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| 	center /= 4.0;
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| 
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| 	//add faces
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| 
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| 	List<Face> faces;
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| 
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| 	for (int i = 0; i < 4; i++) {
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| 		static const int face_order[4][3] = {
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| 			{ 0, 1, 2 },
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| 			{ 0, 1, 3 },
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| 			{ 0, 2, 3 },
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| 			{ 1, 2, 3 }
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| 		};
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| 
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| 		Face f;
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| 		for (int j = 0; j < 3; j++) {
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| 			f.vertices[j] = simplex[face_order[i][j]];
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| 		}
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| 
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| 		Plane p(p_points[f.vertices[0]], p_points[f.vertices[1]], p_points[f.vertices[2]]);
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| 
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| 		if (p.is_point_over(center)) {
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| 			//flip face to clockwise if facing inwards
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| 			SWAP(f.vertices[0], f.vertices[1]);
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| 			p = -p;
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| 		}
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| 
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| 		f.plane = p;
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| 
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| 		faces.push_back(f);
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| 	}
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| 
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| 	real_t over_tolerance = p_over_tolerance_epsilon * (aabb.size.x + aabb.size.y + aabb.size.z);
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| 
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| 	/* COMPUTE AVAILABLE VERTICES */
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| 
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| 	for (int i = 0; i < p_points.size(); i++) {
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| 		if (i == simplex[0]) {
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| 			continue;
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| 		}
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| 		if (i == simplex[1]) {
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| 			continue;
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| 		}
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| 		if (i == simplex[2]) {
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| 			continue;
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| 		}
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| 		if (i == simplex[3]) {
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| 			continue;
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| 		}
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| 		if (!valid_points[i]) {
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| 			continue;
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| 		}
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| 
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| 		for (List<Face>::Element *E = faces.front(); E; E = E->next()) {
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| 			if (E->get().plane.distance_to(p_points[i]) > over_tolerance) {
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| 				E->get().points_over.push_back(i);
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| 				break;
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| 			}
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| 		}
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| 	}
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| 
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| 	faces.sort(); // sort them, so the ones with points are in the back
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| 
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| 	/* BUILD HULL */
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| 
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| 	//poop face (while still remain)
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| 	//find further away point
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| 	//find lit faces
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| 	//determine horizon edges
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| 	//build new faces with horizon edges, them assign points side from all lit faces
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| 	//remove lit faces
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| 
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| 	uint32_t debug_stop = debug_stop_after;
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| 
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| 	while (debug_stop > 0 && faces.back()->get().points_over.size()) {
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| 		debug_stop--;
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| 		Face &f = faces.back()->get();
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| 
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| 		//find vertex most outside
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| 		int next = -1;
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| 		real_t next_d = 0;
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| 
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| 		for (int i = 0; i < f.points_over.size(); i++) {
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| 			real_t d = f.plane.distance_to(p_points[f.points_over[i]]);
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| 
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| 			if (d > next_d) {
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| 				next_d = d;
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| 				next = i;
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| 			}
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| 		}
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| 
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| 		ERR_FAIL_COND_V(next == -1, ERR_BUG);
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| 
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| 		Vector3 v = p_points[f.points_over[next]];
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| 
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| 		//find lit faces and lit edges
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| 		List<List<Face>::Element *> lit_faces; //lit face is a death sentence
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| 
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| 		Map<Edge, FaceConnect> lit_edges; //create this on the flight, should not be that bad for performance and simplifies code a lot
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| 
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| 		for (List<Face>::Element *E = faces.front(); E; E = E->next()) {
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| 			if (E->get().plane.distance_to(v) > 0) {
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| 				lit_faces.push_back(E);
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| 
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| 				for (int i = 0; i < 3; i++) {
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| 					uint32_t a = E->get().vertices[i];
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| 					uint32_t b = E->get().vertices[(i + 1) % 3];
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| 					Edge e(a, b);
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| 
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| 					Map<Edge, FaceConnect>::Element *F = lit_edges.find(e);
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| 					if (!F) {
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| 						F = lit_edges.insert(e, FaceConnect());
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| 					}
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| 					if (e.vertices[0] == a) {
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| 						//left
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| 						F->get().left = E;
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| 					} else {
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| 						F->get().right = E;
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| 					}
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| 				}
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| 			}
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| 		}
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| 
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| 		//create new faces from horizon edges
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| 		List<List<Face>::Element *> new_faces; //new faces
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| 
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| 		for (Map<Edge, FaceConnect>::Element *E = lit_edges.front(); E; E = E->next()) {
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| 			FaceConnect &fc = E->get();
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| 			if (fc.left && fc.right) {
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| 				continue; //edge is uninteresting, not on horizont
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| 			}
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| 
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| 			//create new face!
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| 
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| 			Face face;
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| 			face.vertices[0] = f.points_over[next];
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| 			face.vertices[1] = E->key().vertices[0];
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| 			face.vertices[2] = E->key().vertices[1];
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| 
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| 			Plane p(p_points[face.vertices[0]], p_points[face.vertices[1]], p_points[face.vertices[2]]);
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| 
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| 			if (p.is_point_over(center)) {
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| 				//flip face to clockwise if facing inwards
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| 				SWAP(face.vertices[0], face.vertices[1]);
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| 				p = -p;
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| 			}
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| 
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| 			face.plane = p;
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| 			new_faces.push_back(faces.push_back(face));
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| 		}
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| 
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| 		//distribute points into new faces
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| 
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| 		for (List<List<Face>::Element *>::Element *F = lit_faces.front(); F; F = F->next()) {
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| 			Face &lf = F->get()->get();
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| 
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| 			for (int i = 0; i < lf.points_over.size(); i++) {
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| 				if (lf.points_over[i] == f.points_over[next]) { //do not add current one
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| 					continue;
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| 				}
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| 
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| 				Vector3 p = p_points[lf.points_over[i]];
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| 				for (List<List<Face>::Element *>::Element *E = new_faces.front(); E; E = E->next()) {
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| 					Face &f2 = E->get()->get();
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| 					if (f2.plane.distance_to(p) > over_tolerance) {
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| 						f2.points_over.push_back(lf.points_over[i]);
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| 						break;
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| 					}
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| 				}
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| 			}
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| 		}
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| 
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| 		//erase lit faces
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| 
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| 		while (lit_faces.size()) {
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| 			faces.erase(lit_faces.front()->get());
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| 			lit_faces.pop_front();
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| 		}
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| 
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| 		//put faces that contain no points on the front
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| 
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| 		for (List<List<Face>::Element *>::Element *E = new_faces.front(); E; E = E->next()) {
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| 			Face &f2 = E->get()->get();
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| 			if (f2.points_over.size() == 0) {
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| 				faces.move_to_front(E->get());
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| 			}
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| 		}
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| 
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| 		//whew, done with iteration, go next
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| 	}
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| 
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| 	/* CREATE MESHDATA */
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| 
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| 	//make a map of edges again
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| 	Map<Edge, RetFaceConnect> ret_edges;
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| 	List<Geometry::MeshData::Face> ret_faces;
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| 
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| 	for (List<Face>::Element *E = faces.front(); E; E = E->next()) {
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| 		Geometry::MeshData::Face f;
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| 		f.plane = E->get().plane;
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| 
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| 		for (int i = 0; i < 3; i++) {
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| 			f.indices.push_back(E->get().vertices[i]);
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| 		}
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| 
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| 		List<Geometry::MeshData::Face>::Element *F = ret_faces.push_back(f);
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| 
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| 		for (int i = 0; i < 3; i++) {
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| 			uint32_t a = E->get().vertices[i];
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| 			uint32_t b = E->get().vertices[(i + 1) % 3];
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| 			Edge e(a, b);
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| 
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| 			Map<Edge, RetFaceConnect>::Element *G = ret_edges.find(e);
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| 			if (!G) {
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| 				G = ret_edges.insert(e, RetFaceConnect());
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| 			}
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| 			if (e.vertices[0] == a) {
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| 				//left
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| 				G->get().left = F;
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| 			} else {
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| 				G->get().right = F;
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| 			}
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| 		}
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| 	}
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| 
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| 	//fill faces
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| 
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| 	bool warning_f = false;
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| 	bool warning_o_equal_e = false;
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| 	bool warning_o = false;
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| 	bool warning_not_f2 = false;
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| 
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| 	for (List<Geometry::MeshData::Face>::Element *E = ret_faces.front(); E; E = E->next()) {
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| 		Geometry::MeshData::Face &f = E->get();
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| 
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| 		for (int i = 0; i < f.indices.size(); i++) {
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| 			int a = E->get().indices[i];
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| 			int b = E->get().indices[(i + 1) % f.indices.size()];
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| 			Edge e(a, b);
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| 
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| 			Map<Edge, RetFaceConnect>::Element *F = ret_edges.find(e);
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| 
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| 			if (unlikely(!F)) {
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| 				warning_f = true;
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| 				continue;
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| 			}
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| 
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| 			List<Geometry::MeshData::Face>::Element *O = F->get().left == E ? F->get().right : F->get().left;
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| 			if (unlikely(O == E)) {
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| 				warning_o_equal_e = true;
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| 				continue;
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| 			}
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| 			if (unlikely(!O)) {
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| 				warning_o = true;
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| 				continue;
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| 			}
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| 
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| 			if (O->get().plane.is_equal_approx(f.plane)) {
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| 				//merge and delete edge and contiguous face, while repointing edges (uuugh!)
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| 				int ois = O->get().indices.size();
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| 
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| 				for (int j = 0; j < ois; j++) {
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| 					//search a
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| 					if (O->get().indices[j] == a) {
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| 						//append the rest
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| 						for (int k = 0; k < ois; k++) {
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| 							int idx = O->get().indices[(k + j) % ois];
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| 							int idxn = O->get().indices[(k + j + 1) % ois];
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| 							if (idx == b && idxn == a) { //already have b!
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| 								break;
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| 							}
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| 							if (idx != a) {
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| 								f.indices.insert(i + 1, idx);
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| 								i++;
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| 							}
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| 							Edge e2(idx, idxn);
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| 
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| 							Map<Edge, RetFaceConnect>::Element *F2 = ret_edges.find(e2);
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| 
 | |
| 							if (unlikely(!F2)) {
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| 								warning_not_f2 = true;
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| 								continue;
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| 							}
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| 
 | |
| 							//change faceconnect, point to this face instead
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| 							if (F2->get().left == O) {
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| 								F2->get().left = E;
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| 							} else if (F2->get().right == O) {
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| 								F2->get().right = E;
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| 							}
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| 						}
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| 
 | |
| 						break;
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| 					}
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| 				}
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| 
 | |
| 				// remove all edge connections to this face
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| 				for (Map<Edge, RetFaceConnect>::Element *G = ret_edges.front(); G; G = G->next()) {
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| 					if (G->get().left == O) {
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| 						G->get().left = nullptr;
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| 					}
 | |
| 
 | |
| 					if (G->get().right == O) {
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| 						G->get().right = nullptr;
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| 					}
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| 				}
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| 
 | |
| 				ret_edges.erase(F); //remove the edge
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| 				ret_faces.erase(O); //remove the face
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| 			}
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| 		}
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| 	}
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| 
 | |
| 	if (_flag_warnings) {
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| 		if (warning_f) {
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| 			WARN_PRINT("QuickHull : !F");
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| 		}
 | |
| 		if (warning_o_equal_e) {
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| 			WARN_PRINT("QuickHull : O == E");
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| 		}
 | |
| 		if (warning_o) {
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| 			WARN_PRINT("QuickHull : O == nullptr");
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| 		}
 | |
| 		if (warning_not_f2) {
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| 			WARN_PRINT("QuickHull : !F2");
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| 		}
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| 	}
 | |
| 
 | |
| 	//fill mesh
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| 	r_mesh.faces.clear();
 | |
| 	r_mesh.faces.resize(ret_faces.size());
 | |
| 
 | |
| 	int idx = 0;
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| 	for (List<Geometry::MeshData::Face>::Element *E = ret_faces.front(); E; E = E->next()) {
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| 		r_mesh.faces.write[idx++] = E->get();
 | |
| 	}
 | |
| 	r_mesh.edges.resize(ret_edges.size());
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| 	idx = 0;
 | |
| 	for (Map<Edge, RetFaceConnect>::Element *E = ret_edges.front(); E; E = E->next()) {
 | |
| 		Geometry::MeshData::Edge e;
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| 		e.a = E->key().vertices[0];
 | |
| 		e.b = E->key().vertices[1];
 | |
| 		r_mesh.edges.write[idx++] = e;
 | |
| 	}
 | |
| 
 | |
| 	// we are only interested in outputting the points that are used
 | |
| 	Vector<int> out_indices;
 | |
| 
 | |
| 	for (int n = 0; n < r_mesh.faces.size(); n++) {
 | |
| 		Geometry::MeshData::Face face = r_mesh.faces[n];
 | |
| 		for (int i = 0; i < face.indices.size(); i++) {
 | |
| 			face.indices.set(i, find_or_create_output_index(face.indices[i], out_indices));
 | |
| 		}
 | |
| 		r_mesh.faces.set(n, face);
 | |
| 	}
 | |
| 	for (int n = 0; n < r_mesh.edges.size(); n++) {
 | |
| 		Geometry::MeshData::Edge e = r_mesh.edges[n];
 | |
| 		e.a = find_or_create_output_index(e.a, out_indices);
 | |
| 		e.b = find_or_create_output_index(e.b, out_indices);
 | |
| 		r_mesh.edges.set(n, e);
 | |
| 	}
 | |
| 
 | |
| 	// rejig the final vertices
 | |
| 	r_mesh.vertices.resize(out_indices.size());
 | |
| 	for (int n = 0; n < out_indices.size(); n++) {
 | |
| 		r_mesh.vertices.set(n, p_points[out_indices[n]]);
 | |
| 	}
 | |
| 
 | |
| 	return OK;
 | |
| }
 |