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			206 lines
		
	
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			206 lines
		
	
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  udp_server.cpp                                                       */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "udp_server.h"
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| 
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| void UDPServer::_bind_methods() {
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| 	ClassDB::bind_method(D_METHOD("listen", "port", "bind_address"), &UDPServer::listen, DEFVAL("*"));
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| 	ClassDB::bind_method(D_METHOD("poll"), &UDPServer::poll);
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| 	ClassDB::bind_method(D_METHOD("is_connection_available"), &UDPServer::is_connection_available);
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| 	ClassDB::bind_method(D_METHOD("get_local_port"), &UDPServer::get_local_port);
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| 	ClassDB::bind_method(D_METHOD("is_listening"), &UDPServer::is_listening);
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| 	ClassDB::bind_method(D_METHOD("take_connection"), &UDPServer::take_connection);
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| 	ClassDB::bind_method(D_METHOD("stop"), &UDPServer::stop);
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| 	ClassDB::bind_method(D_METHOD("set_max_pending_connections", "max_pending_connections"), &UDPServer::set_max_pending_connections);
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| 	ClassDB::bind_method(D_METHOD("get_max_pending_connections"), &UDPServer::get_max_pending_connections);
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| 	ADD_PROPERTY(PropertyInfo(Variant::INT, "max_pending_connections", PROPERTY_HINT_RANGE, "0,256,1"), "set_max_pending_connections", "get_max_pending_connections");
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| }
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| 
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| Error UDPServer::poll() {
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| 	ERR_FAIL_COND_V(!_sock.is_valid(), ERR_UNAVAILABLE);
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| 	if (!_sock->is_open()) {
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| 		return ERR_UNCONFIGURED;
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| 	}
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| 	Error err;
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| 	int read;
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| 	IP_Address ip;
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| 	uint16_t port;
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| 	while (true) {
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| 		err = _sock->recvfrom(recv_buffer, sizeof(recv_buffer), read, ip, port);
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| 		if (err != OK) {
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| 			if (err == ERR_BUSY) {
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| 				break;
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| 			}
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| 			return FAILED;
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| 		}
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| 		Peer p;
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| 		p.ip = ip;
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| 		p.port = port;
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| 		List<Peer>::Element *E = peers.find(p);
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| 		if (!E) {
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| 			E = pending.find(p);
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| 		}
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| 		if (E) {
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| 			E->get().peer->store_packet(ip, port, recv_buffer, read);
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| 		} else {
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| 			if (pending.size() >= max_pending_connections) {
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| 				// Drop connection.
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| 				continue;
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| 			}
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| 			// It's a new peer, add it to the pending list.
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| 			Peer peer;
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| 			peer.ip = ip;
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| 			peer.port = port;
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| 			peer.peer = memnew(PacketPeerUDP);
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| 			peer.peer->connect_shared_socket(_sock, ip, port, this);
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| 			peer.peer->store_packet(ip, port, recv_buffer, read);
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| 			pending.push_back(peer);
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| 		}
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| 	}
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| 	return OK;
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| }
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| 
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| Error UDPServer::listen(uint16_t p_port, const IP_Address &p_bind_address) {
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| 	ERR_FAIL_COND_V(!_sock.is_valid(), ERR_UNAVAILABLE);
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| 	ERR_FAIL_COND_V(_sock->is_open(), ERR_ALREADY_IN_USE);
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| 	ERR_FAIL_COND_V(!p_bind_address.is_valid() && !p_bind_address.is_wildcard(), ERR_INVALID_PARAMETER);
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| 	ERR_FAIL_COND_V_MSG(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER, "The local port number must be between 0 and 65535 (inclusive).");
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| 
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| 	Error err;
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| 	IP::Type ip_type = IP::TYPE_ANY;
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| 
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| 	if (p_bind_address.is_valid()) {
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| 		ip_type = p_bind_address.is_ipv4() ? IP::TYPE_IPV4 : IP::TYPE_IPV6;
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| 	}
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| 
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| 	err = _sock->open(NetSocket::TYPE_UDP, ip_type);
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| 
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| 	if (err != OK) {
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| 		return ERR_CANT_CREATE;
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| 	}
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| 
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| 	_sock->set_blocking_enabled(false);
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| 	_sock->set_reuse_address_enabled(true);
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| 	err = _sock->bind(p_bind_address, p_port);
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| 
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| 	if (err != OK) {
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| 		stop();
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| 		return err;
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| 	}
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| 	return OK;
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| }
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| 
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| int UDPServer::get_local_port() const {
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| 	uint16_t local_port;
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| 	_sock->get_socket_address(nullptr, &local_port);
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| 	return local_port;
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| }
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| 
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| bool UDPServer::is_listening() const {
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| 	ERR_FAIL_COND_V(!_sock.is_valid(), false);
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| 
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| 	return _sock->is_open();
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| }
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| 
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| bool UDPServer::is_connection_available() const {
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| 	ERR_FAIL_COND_V(!_sock.is_valid(), false);
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| 
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| 	if (!_sock->is_open()) {
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| 		return false;
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| 	}
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| 
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| 	return pending.size() > 0;
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| }
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| 
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| void UDPServer::set_max_pending_connections(int p_max) {
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| 	ERR_FAIL_COND_MSG(p_max < 0, "Max pending connections value must be a positive number (0 means refuse new connections).");
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| 	max_pending_connections = p_max;
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| 	while (p_max > pending.size()) {
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| 		List<Peer>::Element *E = pending.back();
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| 		if (!E) {
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| 			break;
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| 		}
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| 		memdelete(E->get().peer);
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| 		pending.erase(E);
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| 	}
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| }
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| 
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| int UDPServer::get_max_pending_connections() const {
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| 	return max_pending_connections;
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| }
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| 
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| Ref<PacketPeerUDP> UDPServer::take_connection() {
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| 	Ref<PacketPeerUDP> conn;
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| 	if (!is_connection_available()) {
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| 		return conn;
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| 	}
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| 
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| 	Peer peer = pending[0];
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| 	pending.pop_front();
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| 	peers.push_back(peer);
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| 	return peer.peer;
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| }
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| 
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| void UDPServer::remove_peer(IP_Address p_ip, int p_port) {
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| 	Peer peer;
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| 	peer.ip = p_ip;
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| 	peer.port = p_port;
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| 	List<Peer>::Element *E = peers.find(peer);
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| 	if (E) {
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| 		peers.erase(E);
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| 	}
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| }
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| 
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| void UDPServer::stop() {
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| 	if (_sock.is_valid()) {
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| 		_sock->close();
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| 	}
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| 	List<Peer>::Element *E = peers.front();
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| 	while (E) {
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| 		E->get().peer->disconnect_shared_socket();
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| 		E = E->next();
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| 	}
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| 	E = pending.front();
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| 	while (E) {
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| 		E->get().peer->disconnect_shared_socket();
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| 		memdelete(E->get().peer);
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| 		E = E->next();
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| 	}
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| 	peers.clear();
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| 	pending.clear();
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| }
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| 
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| UDPServer::UDPServer() :
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| 		_sock(Ref<NetSocket>(NetSocket::create())) {
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| }
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| 
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| UDPServer::~UDPServer() {
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| 	stop();
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| }
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