mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 05:31:01 +00:00 
			
		
		
		
	 b5334d14f7
			
		
	
	
		b5334d14f7
		
			
		
	
	
	
	
		
			
			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
			207 lines
		
	
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			207 lines
		
	
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  a_star.h                                                             */
 | |
| /*************************************************************************/
 | |
| /*                       This file is part of:                           */
 | |
| /*                           GODOT ENGINE                                */
 | |
| /*                      https://godotengine.org                          */
 | |
| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
 | |
| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
 | |
| /*                                                                       */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining */
 | |
| /* a copy of this software and associated documentation files (the       */
 | |
| /* "Software"), to deal in the Software without restriction, including   */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,   */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to    */
 | |
| /* permit persons to whom the Software is furnished to do so, subject to */
 | |
| /* the following conditions:                                             */
 | |
| /*                                                                       */
 | |
| /* The above copyright notice and this permission notice shall be        */
 | |
| /* included in all copies or substantial portions of the Software.       */
 | |
| /*                                                                       */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | |
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | |
| /*************************************************************************/
 | |
| 
 | |
| #ifndef A_STAR_H
 | |
| #define A_STAR_H
 | |
| 
 | |
| #include "core/object/reference.h"
 | |
| #include "core/templates/oa_hash_map.h"
 | |
| 
 | |
| /**
 | |
| 	A* pathfinding algorithm
 | |
| 
 | |
| 	@author Juan Linietsky <reduzio@gmail.com>
 | |
| */
 | |
| 
 | |
| class AStar : public Reference {
 | |
| 	GDCLASS(AStar, Reference);
 | |
| 	friend class AStar2D;
 | |
| 
 | |
| 	struct Point {
 | |
| 		Point() {}
 | |
| 
 | |
| 		int id = 0;
 | |
| 		Vector3 pos;
 | |
| 		real_t weight_scale = 0;
 | |
| 		bool enabled = false;
 | |
| 
 | |
| 		OAHashMap<int, Point *> neighbours = 4u;
 | |
| 		OAHashMap<int, Point *> unlinked_neighbours = 4u;
 | |
| 
 | |
| 		// Used for pathfinding.
 | |
| 		Point *prev_point = nullptr;
 | |
| 		real_t g_score = 0;
 | |
| 		real_t f_score = 0;
 | |
| 		uint64_t open_pass = 0;
 | |
| 		uint64_t closed_pass = 0;
 | |
| 	};
 | |
| 
 | |
| 	struct SortPoints {
 | |
| 		_FORCE_INLINE_ bool operator()(const Point *A, const Point *B) const { // Returns true when the Point A is worse than Point B.
 | |
| 			if (A->f_score > B->f_score) {
 | |
| 				return true;
 | |
| 			} else if (A->f_score < B->f_score) {
 | |
| 				return false;
 | |
| 			} else {
 | |
| 				return A->g_score < B->g_score; // If the f_costs are the same then prioritize the points that are further away from the start.
 | |
| 			}
 | |
| 		}
 | |
| 	};
 | |
| 
 | |
| 	struct Segment {
 | |
| 		union {
 | |
| 			struct {
 | |
| 				int32_t u;
 | |
| 				int32_t v;
 | |
| 			};
 | |
| 			uint64_t key = 0;
 | |
| 		};
 | |
| 
 | |
| 		enum {
 | |
| 			NONE = 0,
 | |
| 			FORWARD = 1,
 | |
| 			BACKWARD = 2,
 | |
| 			BIDIRECTIONAL = FORWARD | BACKWARD
 | |
| 		};
 | |
| 		unsigned char direction = NONE;
 | |
| 
 | |
| 		bool operator<(const Segment &p_s) const { return key < p_s.key; }
 | |
| 
 | |
| 		Segment() {}
 | |
| 		Segment(int p_from, int p_to) {
 | |
| 			if (p_from < p_to) {
 | |
| 				u = p_from;
 | |
| 				v = p_to;
 | |
| 				direction = FORWARD;
 | |
| 			} else {
 | |
| 				u = p_to;
 | |
| 				v = p_from;
 | |
| 				direction = BACKWARD;
 | |
| 			}
 | |
| 		}
 | |
| 	};
 | |
| 
 | |
| 	int last_free_id = 0;
 | |
| 	uint64_t pass = 1;
 | |
| 
 | |
| 	OAHashMap<int, Point *> points;
 | |
| 	Set<Segment> segments;
 | |
| 
 | |
| 	bool _solve(Point *begin_point, Point *end_point);
 | |
| 
 | |
| protected:
 | |
| 	static void _bind_methods();
 | |
| 
 | |
| 	virtual real_t _estimate_cost(int p_from_id, int p_to_id);
 | |
| 	virtual real_t _compute_cost(int p_from_id, int p_to_id);
 | |
| 
 | |
| public:
 | |
| 	int get_available_point_id() const;
 | |
| 
 | |
| 	void add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale = 1);
 | |
| 	Vector3 get_point_position(int p_id) const;
 | |
| 	void set_point_position(int p_id, const Vector3 &p_pos);
 | |
| 	real_t get_point_weight_scale(int p_id) const;
 | |
| 	void set_point_weight_scale(int p_id, real_t p_weight_scale);
 | |
| 	void remove_point(int p_id);
 | |
| 	bool has_point(int p_id) const;
 | |
| 	Vector<int> get_point_connections(int p_id);
 | |
| 	Array get_points();
 | |
| 
 | |
| 	void set_point_disabled(int p_id, bool p_disabled = true);
 | |
| 	bool is_point_disabled(int p_id) const;
 | |
| 
 | |
| 	void connect_points(int p_id, int p_with_id, bool bidirectional = true);
 | |
| 	void disconnect_points(int p_id, int p_with_id, bool bidirectional = true);
 | |
| 	bool are_points_connected(int p_id, int p_with_id, bool bidirectional = true) const;
 | |
| 
 | |
| 	int get_point_count() const;
 | |
| 	int get_point_capacity() const;
 | |
| 	void reserve_space(int p_num_nodes);
 | |
| 	void clear();
 | |
| 
 | |
| 	int get_closest_point(const Vector3 &p_point, bool p_include_disabled = false) const;
 | |
| 	Vector3 get_closest_position_in_segment(const Vector3 &p_point) const;
 | |
| 
 | |
| 	Vector<Vector3> get_point_path(int p_from_id, int p_to_id);
 | |
| 	Vector<int> get_id_path(int p_from_id, int p_to_id);
 | |
| 
 | |
| 	AStar() {}
 | |
| 	~AStar();
 | |
| };
 | |
| 
 | |
| class AStar2D : public Reference {
 | |
| 	GDCLASS(AStar2D, Reference);
 | |
| 	AStar astar;
 | |
| 
 | |
| 	bool _solve(AStar::Point *begin_point, AStar::Point *end_point);
 | |
| 
 | |
| protected:
 | |
| 	static void _bind_methods();
 | |
| 
 | |
| 	virtual real_t _estimate_cost(int p_from_id, int p_to_id);
 | |
| 	virtual real_t _compute_cost(int p_from_id, int p_to_id);
 | |
| 
 | |
| public:
 | |
| 	int get_available_point_id() const;
 | |
| 
 | |
| 	void add_point(int p_id, const Vector2 &p_pos, real_t p_weight_scale = 1);
 | |
| 	Vector2 get_point_position(int p_id) const;
 | |
| 	void set_point_position(int p_id, const Vector2 &p_pos);
 | |
| 	real_t get_point_weight_scale(int p_id) const;
 | |
| 	void set_point_weight_scale(int p_id, real_t p_weight_scale);
 | |
| 	void remove_point(int p_id);
 | |
| 	bool has_point(int p_id) const;
 | |
| 	Vector<int> get_point_connections(int p_id);
 | |
| 	Array get_points();
 | |
| 
 | |
| 	void set_point_disabled(int p_id, bool p_disabled = true);
 | |
| 	bool is_point_disabled(int p_id) const;
 | |
| 
 | |
| 	void connect_points(int p_id, int p_with_id, bool p_bidirectional = true);
 | |
| 	void disconnect_points(int p_id, int p_with_id);
 | |
| 	bool are_points_connected(int p_id, int p_with_id) const;
 | |
| 
 | |
| 	int get_point_count() const;
 | |
| 	int get_point_capacity() const;
 | |
| 	void reserve_space(int p_num_nodes);
 | |
| 	void clear();
 | |
| 
 | |
| 	int get_closest_point(const Vector2 &p_point, bool p_include_disabled = false) const;
 | |
| 	Vector2 get_closest_position_in_segment(const Vector2 &p_point) const;
 | |
| 
 | |
| 	Vector<Vector2> get_point_path(int p_from_id, int p_to_id);
 | |
| 	Vector<int> get_id_path(int p_from_id, int p_to_id);
 | |
| 
 | |
| 	AStar2D() {}
 | |
| 	~AStar2D() {}
 | |
| };
 | |
| 
 | |
| #endif // A_STAR_H
 |