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			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
			265 lines
		
	
	
	
		
			6.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			265 lines
		
	
	
	
		
			6.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  rect2.cpp                                                            */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "core/math/transform_2d.h" // Includes rect2.h but Rect2 needs Transform2D
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| 
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| bool Rect2::is_equal_approx(const Rect2 &p_rect) const {
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| 	return position.is_equal_approx(p_rect.position) && size.is_equal_approx(p_rect.size);
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| }
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| 
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| bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos, Point2 *r_normal) const {
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| 	real_t min = 0, max = 1;
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| 	int axis = 0;
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| 	real_t sign = 0;
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| 
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| 	for (int i = 0; i < 2; i++) {
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| 		real_t seg_from = p_from[i];
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| 		real_t seg_to = p_to[i];
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| 		real_t box_begin = position[i];
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| 		real_t box_end = box_begin + size[i];
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| 		real_t cmin, cmax;
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| 		real_t csign;
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| 
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| 		if (seg_from < seg_to) {
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| 			if (seg_from > box_end || seg_to < box_begin) {
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| 				return false;
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| 			}
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| 			real_t length = seg_to - seg_from;
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| 			cmin = (seg_from < box_begin) ? ((box_begin - seg_from) / length) : 0;
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| 			cmax = (seg_to > box_end) ? ((box_end - seg_from) / length) : 1;
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| 			csign = -1.0;
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| 
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| 		} else {
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| 			if (seg_to > box_end || seg_from < box_begin) {
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| 				return false;
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| 			}
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| 			real_t length = seg_to - seg_from;
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| 			cmin = (seg_from > box_end) ? (box_end - seg_from) / length : 0;
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| 			cmax = (seg_to < box_begin) ? (box_begin - seg_from) / length : 1;
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| 			csign = 1.0;
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| 		}
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| 
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| 		if (cmin > min) {
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| 			min = cmin;
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| 			axis = i;
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| 			sign = csign;
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| 		}
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| 		if (cmax < max) {
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| 			max = cmax;
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| 		}
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| 		if (max < min) {
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| 			return false;
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| 		}
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| 	}
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| 
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| 	Vector2 rel = p_to - p_from;
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| 
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| 	if (r_normal) {
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| 		Vector2 normal;
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| 		normal[axis] = sign;
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| 		*r_normal = normal;
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| 	}
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| 
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| 	if (r_pos) {
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| 		*r_pos = p_from + rel * min;
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| 	}
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| 
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| 	return true;
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| }
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| 
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| bool Rect2::intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const {
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| 	//SAT intersection between local and transformed rect2
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| 
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| 	Vector2 xf_points[4] = {
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| 		p_xform.xform(p_rect.position),
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| 		p_xform.xform(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y)),
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| 		p_xform.xform(Vector2(p_rect.position.x, p_rect.position.y + p_rect.size.y)),
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| 		p_xform.xform(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y + p_rect.size.y)),
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| 	};
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| 
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| 	real_t low_limit;
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| 
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| 	//base rect2 first (faster)
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| 
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| 	if (xf_points[0].y > position.y) {
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| 		goto next1;
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| 	}
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| 	if (xf_points[1].y > position.y) {
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| 		goto next1;
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| 	}
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| 	if (xf_points[2].y > position.y) {
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| 		goto next1;
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| 	}
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| 	if (xf_points[3].y > position.y) {
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| 		goto next1;
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| 	}
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| 
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| 	return false;
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| 
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| next1:
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| 
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| 	low_limit = position.y + size.y;
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| 
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| 	if (xf_points[0].y < low_limit) {
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| 		goto next2;
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| 	}
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| 	if (xf_points[1].y < low_limit) {
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| 		goto next2;
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| 	}
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| 	if (xf_points[2].y < low_limit) {
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| 		goto next2;
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| 	}
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| 	if (xf_points[3].y < low_limit) {
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| 		goto next2;
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| 	}
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| 
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| 	return false;
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| 
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| next2:
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| 
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| 	if (xf_points[0].x > position.x) {
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| 		goto next3;
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| 	}
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| 	if (xf_points[1].x > position.x) {
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| 		goto next3;
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| 	}
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| 	if (xf_points[2].x > position.x) {
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| 		goto next3;
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| 	}
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| 	if (xf_points[3].x > position.x) {
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| 		goto next3;
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| 	}
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| 
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| 	return false;
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| 
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| next3:
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| 
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| 	low_limit = position.x + size.x;
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| 
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| 	if (xf_points[0].x < low_limit) {
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| 		goto next4;
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| 	}
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| 	if (xf_points[1].x < low_limit) {
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| 		goto next4;
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| 	}
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| 	if (xf_points[2].x < low_limit) {
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| 		goto next4;
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| 	}
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| 	if (xf_points[3].x < low_limit) {
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| 		goto next4;
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| 	}
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| 
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| 	return false;
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| 
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| next4:
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| 
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| 	Vector2 xf_points2[4] = {
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| 		position,
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| 		Vector2(position.x + size.x, position.y),
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| 		Vector2(position.x, position.y + size.y),
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| 		Vector2(position.x + size.x, position.y + size.y),
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| 	};
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| 
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| 	real_t maxa = p_xform.elements[0].dot(xf_points2[0]);
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| 	real_t mina = maxa;
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| 
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| 	real_t dp = p_xform.elements[0].dot(xf_points2[1]);
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| 	maxa = MAX(dp, maxa);
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| 	mina = MIN(dp, mina);
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| 
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| 	dp = p_xform.elements[0].dot(xf_points2[2]);
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| 	maxa = MAX(dp, maxa);
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| 	mina = MIN(dp, mina);
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| 
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| 	dp = p_xform.elements[0].dot(xf_points2[3]);
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| 	maxa = MAX(dp, maxa);
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| 	mina = MIN(dp, mina);
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| 
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| 	real_t maxb = p_xform.elements[0].dot(xf_points[0]);
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| 	real_t minb = maxb;
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| 
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| 	dp = p_xform.elements[0].dot(xf_points[1]);
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| 	maxb = MAX(dp, maxb);
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| 	minb = MIN(dp, minb);
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| 
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| 	dp = p_xform.elements[0].dot(xf_points[2]);
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| 	maxb = MAX(dp, maxb);
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| 	minb = MIN(dp, minb);
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| 
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| 	dp = p_xform.elements[0].dot(xf_points[3]);
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| 	maxb = MAX(dp, maxb);
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| 	minb = MIN(dp, minb);
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| 
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| 	if (mina > maxb) {
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| 		return false;
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| 	}
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| 	if (minb > maxa) {
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| 		return false;
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| 	}
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| 
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| 	maxa = p_xform.elements[1].dot(xf_points2[0]);
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| 	mina = maxa;
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| 
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| 	dp = p_xform.elements[1].dot(xf_points2[1]);
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| 	maxa = MAX(dp, maxa);
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| 	mina = MIN(dp, mina);
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| 
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| 	dp = p_xform.elements[1].dot(xf_points2[2]);
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| 	maxa = MAX(dp, maxa);
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| 	mina = MIN(dp, mina);
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| 
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| 	dp = p_xform.elements[1].dot(xf_points2[3]);
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| 	maxa = MAX(dp, maxa);
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| 	mina = MIN(dp, mina);
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| 
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| 	maxb = p_xform.elements[1].dot(xf_points[0]);
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| 	minb = maxb;
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| 
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| 	dp = p_xform.elements[1].dot(xf_points[1]);
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| 	maxb = MAX(dp, maxb);
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| 	minb = MIN(dp, minb);
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| 
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| 	dp = p_xform.elements[1].dot(xf_points[2]);
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| 	maxb = MAX(dp, maxb);
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| 	minb = MIN(dp, minb);
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| 
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| 	dp = p_xform.elements[1].dot(xf_points[3]);
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| 	maxb = MAX(dp, maxb);
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| 	minb = MIN(dp, minb);
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| 
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| 	if (mina > maxb) {
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| 		return false;
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| 	}
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| 	if (minb > maxa) {
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| 		return false;
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| 	}
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| 
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| 	return true;
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| }
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