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			128 lines
		
	
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			128 lines
		
	
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  thread.cpp                                                           */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "thread.h"
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| 
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| #include "core/object/script_language.h"
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| 
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| #if !defined(NO_THREADS)
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| 
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| #include "core/templates/safe_refcount.h"
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| 
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| Error (*Thread::set_name_func)(const String &) = nullptr;
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| void (*Thread::set_priority_func)(Thread::Priority) = nullptr;
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| void (*Thread::init_func)() = nullptr;
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| void (*Thread::term_func)() = nullptr;
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| 
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| uint64_t Thread::_thread_id_hash(const std::thread::id &p_t) {
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| 	static std::hash<std::thread::id> hasher;
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| 	return hasher(p_t);
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| }
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| 
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| Thread::ID Thread::main_thread_id = _thread_id_hash(std::this_thread::get_id());
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| thread_local Thread::ID Thread::caller_id = 0;
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| 
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| void Thread::_set_platform_funcs(
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| 		Error (*p_set_name_func)(const String &),
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| 		void (*p_set_priority_func)(Thread::Priority),
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| 		void (*p_init_func)(),
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| 		void (*p_term_func)()) {
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| 	Thread::set_name_func = p_set_name_func;
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| 	Thread::set_priority_func = p_set_priority_func;
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| 	Thread::init_func = p_init_func;
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| 	Thread::term_func = p_term_func;
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| }
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| 
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| void Thread::callback(Thread *p_self, const Settings &p_settings, Callback p_callback, void *p_userdata) {
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| 	Thread::caller_id = _thread_id_hash(p_self->thread.get_id());
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| 	if (set_priority_func) {
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| 		set_priority_func(p_settings.priority);
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| 	}
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| 	if (init_func) {
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| 		init_func();
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| 	}
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| 	ScriptServer::thread_enter(); //scripts may need to attach a stack
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| 	p_callback(p_userdata);
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| 	ScriptServer::thread_exit();
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| 	if (term_func) {
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| 		term_func();
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| 	}
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| }
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| 
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| void Thread::start(Thread::Callback p_callback, void *p_user, const Settings &p_settings) {
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| 	if (id != _thread_id_hash(std::thread::id())) {
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| #ifdef DEBUG_ENABLED
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| 		WARN_PRINT("A Thread object has been re-started without wait_to_finish() having been called on it. Please do so to ensure correct cleanup of the thread.");
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| #endif
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| 		thread.detach();
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| 		std::thread empty_thread;
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| 		thread.swap(empty_thread);
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| 	}
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| 	std::thread new_thread(&Thread::callback, this, p_settings, p_callback, p_user);
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| 	thread.swap(new_thread);
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| 	id = _thread_id_hash(thread.get_id());
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| }
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| 
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| bool Thread::is_started() const {
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| 	return id != _thread_id_hash(std::thread::id());
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| }
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| 
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| void Thread::wait_to_finish() {
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| 	if (id != _thread_id_hash(std::thread::id())) {
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| 		ERR_FAIL_COND_MSG(id == get_caller_id(), "A Thread can't wait for itself to finish.");
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| 		thread.join();
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| 		std::thread empty_thread;
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| 		thread.swap(empty_thread);
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| 		id = _thread_id_hash(std::thread::id());
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| 	}
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| }
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| 
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| Error Thread::set_name(const String &p_name) {
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| 	if (set_name_func) {
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| 		return set_name_func(p_name);
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| 	}
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| 
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| 	return ERR_UNAVAILABLE;
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| }
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| 
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| Thread::Thread() {
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| 	caller_id = _thread_id_hash(std::this_thread::get_id());
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| }
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| 
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| Thread::~Thread() {
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| 	if (id != _thread_id_hash(std::thread::id())) {
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| #ifdef DEBUG_ENABLED
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| 		WARN_PRINT("A Thread object has been destroyed without wait_to_finish() having been called on it. Please do so to ensure correct cleanup of the thread.");
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| #endif
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| 		thread.detach();
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| 	}
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| }
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| 
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| #endif
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