mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 13:41:03 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			97 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  node_path.h                                                          */
 | |
| /*************************************************************************/
 | |
| /*                       This file is part of:                           */
 | |
| /*                           GODOT ENGINE                                */
 | |
| /*                      https://godotengine.org                          */
 | |
| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
 | |
| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
 | |
| /*                                                                       */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining */
 | |
| /* a copy of this software and associated documentation files (the       */
 | |
| /* "Software"), to deal in the Software without restriction, including   */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,   */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to    */
 | |
| /* permit persons to whom the Software is furnished to do so, subject to */
 | |
| /* the following conditions:                                             */
 | |
| /*                                                                       */
 | |
| /* The above copyright notice and this permission notice shall be        */
 | |
| /* included in all copies or substantial portions of the Software.       */
 | |
| /*                                                                       */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | |
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | |
| /*************************************************************************/
 | |
| 
 | |
| #ifndef NODE_PATH_H
 | |
| #define NODE_PATH_H
 | |
| 
 | |
| #include "core/string/string_name.h"
 | |
| #include "core/string/ustring.h"
 | |
| 
 | |
| class NodePath {
 | |
| 	struct Data {
 | |
| 		SafeRefCount refcount;
 | |
| 		Vector<StringName> path;
 | |
| 		Vector<StringName> subpath;
 | |
| 		StringName concatenated_subpath;
 | |
| 		bool absolute;
 | |
| 		bool has_slashes;
 | |
| 		mutable bool hash_cache_valid;
 | |
| 		mutable uint32_t hash_cache;
 | |
| 	};
 | |
| 
 | |
| 	mutable Data *data = nullptr;
 | |
| 	void unref();
 | |
| 
 | |
| 	void _update_hash_cache() const;
 | |
| 
 | |
| public:
 | |
| 	bool is_absolute() const;
 | |
| 	int get_name_count() const;
 | |
| 	StringName get_name(int p_idx) const;
 | |
| 	int get_subname_count() const;
 | |
| 	StringName get_subname(int p_idx) const;
 | |
| 	Vector<StringName> get_names() const;
 | |
| 	Vector<StringName> get_subnames() const;
 | |
| 	StringName get_concatenated_subnames() const;
 | |
| 
 | |
| 	NodePath rel_path_to(const NodePath &p_np) const;
 | |
| 	NodePath get_as_property_path() const;
 | |
| 
 | |
| 	void prepend_period();
 | |
| 
 | |
| 	_FORCE_INLINE_ uint32_t hash() const {
 | |
| 		if (!data) {
 | |
| 			return 0;
 | |
| 		}
 | |
| 		if (!data->hash_cache_valid) {
 | |
| 			_update_hash_cache();
 | |
| 		}
 | |
| 		return data->hash_cache;
 | |
| 	}
 | |
| 
 | |
| 	operator String() const;
 | |
| 	bool is_empty() const;
 | |
| 
 | |
| 	bool operator==(const NodePath &p_path) const;
 | |
| 	bool operator!=(const NodePath &p_path) const;
 | |
| 	void operator=(const NodePath &p_path);
 | |
| 
 | |
| 	void simplify();
 | |
| 	NodePath simplified() const;
 | |
| 
 | |
| 	NodePath(const Vector<StringName> &p_path, bool p_absolute);
 | |
| 	NodePath(const Vector<StringName> &p_path, const Vector<StringName> &p_subpath, bool p_absolute);
 | |
| 	NodePath(const NodePath &p_path);
 | |
| 	NodePath(const String &p_path);
 | |
| 	NodePath() {}
 | |
| 	~NodePath();
 | |
| };
 | |
| 
 | |
| #endif // NODE_PATH_H
 | 
