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			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
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			131 lines
		
	
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  translation.h                                                        */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef TRANSLATION_H
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| #define TRANSLATION_H
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| 
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| #include "core/io/resource.h"
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| 
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| class Translation : public Resource {
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| 	GDCLASS(Translation, Resource);
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| 	OBJ_SAVE_TYPE(Translation);
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| 	RES_BASE_EXTENSION("translation");
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| 
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| 	String locale = "en";
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| 	Map<StringName, StringName> translation_map;
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| 
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| 	virtual Vector<String> _get_message_list() const;
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| 	virtual Dictionary _get_messages() const;
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| 	virtual void _set_messages(const Dictionary &p_messages);
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| 
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| protected:
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| 	static void _bind_methods();
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| 
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| public:
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| 	void set_locale(const String &p_locale);
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| 	_FORCE_INLINE_ String get_locale() const { return locale; }
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| 
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| 	virtual void add_message(const StringName &p_src_text, const StringName &p_xlated_text, const StringName &p_context = "");
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| 	virtual void add_plural_message(const StringName &p_src_text, const Vector<String> &p_plural_xlated_texts, const StringName &p_context = "");
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| 	virtual StringName get_message(const StringName &p_src_text, const StringName &p_context = "") const; //overridable for other implementations
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| 	virtual StringName get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context = "") const;
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| 	virtual void erase_message(const StringName &p_src_text, const StringName &p_context = "");
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| 	virtual void get_message_list(List<StringName> *r_messages) const;
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| 	virtual int get_message_count() const;
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| 
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| 	Translation() {}
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| };
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| 
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| class TranslationServer : public Object {
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| 	GDCLASS(TranslationServer, Object);
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| 
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| 	String locale = "en";
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| 	String fallback;
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| 
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| 	Set<Ref<Translation>> translations;
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| 	Ref<Translation> tool_translation;
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| 	Ref<Translation> doc_translation;
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| 
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| 	Map<String, String> locale_name_map;
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| 
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| 	bool enabled = true;
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| 
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| 	static TranslationServer *singleton;
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| 	bool _load_translations(const String &p_from);
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| 
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| 	StringName _get_message_from_translations(const StringName &p_message, const StringName &p_context, const String &p_locale, bool plural, const String &p_message_plural = "", int p_n = 0) const;
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| 
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| 	static void _bind_methods();
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| 
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| public:
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| 	_FORCE_INLINE_ static TranslationServer *get_singleton() { return singleton; }
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| 
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| 	void set_enabled(bool p_enabled) { enabled = p_enabled; }
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| 	_FORCE_INLINE_ bool is_enabled() const { return enabled; }
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| 
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| 	void set_locale(const String &p_locale);
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| 	String get_locale() const;
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| 	Ref<Translation> get_translation_object(const String &p_locale);
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| 
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| 	String get_locale_name(const String &p_locale) const;
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| 
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| 	Array get_loaded_locales() const;
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| 
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| 	void add_translation(const Ref<Translation> &p_translation);
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| 	void remove_translation(const Ref<Translation> &p_translation);
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| 
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| 	StringName translate(const StringName &p_message, const StringName &p_context = "") const;
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| 	StringName translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const;
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| 
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| 	static Vector<String> get_all_locales();
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| 	static Vector<String> get_all_locale_names();
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| 	static bool is_locale_valid(const String &p_locale);
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| 	static String standardize_locale(const String &p_locale);
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| 	static String get_language_code(const String &p_locale);
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| 
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| 	String get_tool_locale();
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| 	void set_tool_translation(const Ref<Translation> &p_translation);
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| 	Ref<Translation> get_tool_translation() const;
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| 	StringName tool_translate(const StringName &p_message, const StringName &p_context = "") const;
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| 	StringName tool_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const;
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| 	void set_doc_translation(const Ref<Translation> &p_translation);
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| 	StringName doc_translate(const StringName &p_message, const StringName &p_context = "") const;
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| 	StringName doc_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const;
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| 
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| 	void setup();
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| 
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| 	void clear();
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| 
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| 	void load_translations();
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| 
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| 	TranslationServer();
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| };
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| 
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| #endif // TRANSLATION_H
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