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	 99fe462452
			
		
	
	
		99fe462452
		
	
	
	
	
		
			
			- Based on C++11's `thread` and `thread_local` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed (except for the few cases of non-portable functions) - Simpler for `NO_THREADS` - Thread ids are now the same across platforms (main is 1; others follow)
		
			
				
	
	
		
			81 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			81 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  thread_work_pool.cpp                                                 */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "thread_work_pool.h"
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| 
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| #include "core/os/os.h"
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| 
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| void ThreadWorkPool::_thread_function(void *p_user) {
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| 	ThreadData *thread = static_cast<ThreadData *>(p_user);
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| 	while (true) {
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| 		thread->start.wait();
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| 		if (thread->exit.load()) {
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| 			break;
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| 		}
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| 		thread->work->work();
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| 		thread->completed.post();
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| 	}
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| }
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| 
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| void ThreadWorkPool::init(int p_thread_count) {
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| 	ERR_FAIL_COND(threads != nullptr);
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| 	if (p_thread_count < 0) {
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| 		p_thread_count = OS::get_singleton()->get_processor_count();
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| 	}
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| 
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| 	thread_count = p_thread_count;
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| 	threads = memnew_arr(ThreadData, thread_count);
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| 
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| 	for (uint32_t i = 0; i < thread_count; i++) {
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| 		threads[i].exit.store(false);
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| 		threads[i].thread.start(&ThreadWorkPool::_thread_function, &threads[i]);
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| 	}
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| }
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| 
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| void ThreadWorkPool::finish() {
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| 	if (threads == nullptr) {
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| 		return;
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| 	}
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| 
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| 	for (uint32_t i = 0; i < thread_count; i++) {
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| 		threads[i].exit.store(true);
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| 		threads[i].start.post();
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| 	}
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| 	for (uint32_t i = 0; i < thread_count; i++) {
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| 		threads[i].thread.wait_to_finish();
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| 	}
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| 
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| 	memdelete_arr(threads);
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| 	threads = nullptr;
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| }
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| 
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| ThreadWorkPool::~ThreadWorkPool() {
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| 	finish();
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| }
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