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			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
			167 lines
		
	
	
	
		
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			167 lines
		
	
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  callable.h                                                           */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef CALLABLE_H
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| #define CALLABLE_H
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| 
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| #include "core/object/object_id.h"
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| #include "core/string/string_name.h"
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| #include "core/templates/list.h"
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| 
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| class Object;
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| class Variant;
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| class CallableCustom;
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| 
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| // This is an abstraction of things that can be called.
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| // It is used for signals and other cases where efficient calling of functions
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| // is required. It is designed for the standard case (object and method)
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| // but can be optimized or customized.
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| 
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| class Callable {
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| 	//needs to be max 16 bytes in 64 bits
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| 	StringName method;
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| 	union {
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| 		uint64_t object = 0;
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| 		CallableCustom *custom;
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| 	};
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| 
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| public:
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| 	struct CallError {
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| 		enum Error {
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| 			CALL_OK,
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| 			CALL_ERROR_INVALID_METHOD,
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| 			CALL_ERROR_INVALID_ARGUMENT, // expected is variant type
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| 			CALL_ERROR_TOO_MANY_ARGUMENTS, // expected is number of arguments
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| 			CALL_ERROR_TOO_FEW_ARGUMENTS, // expected is number of arguments
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| 			CALL_ERROR_INSTANCE_IS_NULL,
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| 		};
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| 		Error error = Error::CALL_OK;
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| 		int argument = 0;
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| 		int expected = 0;
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| 	};
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| 
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| 	void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, CallError &r_call_error) const;
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| 	void call_deferred(const Variant **p_arguments, int p_argcount) const;
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| 
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| 	_FORCE_INLINE_ bool is_null() const {
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| 		return method == StringName() && object == 0;
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| 	}
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| 	_FORCE_INLINE_ bool is_custom() const {
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| 		return method == StringName() && custom != nullptr;
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| 	}
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| 	_FORCE_INLINE_ bool is_standard() const {
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| 		return method != StringName();
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| 	}
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| 
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| 	Callable bind(const Variant **p_arguments, int p_argcount) const;
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| 	Callable unbind(int p_argcount) const;
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| 
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| 	Object *get_object() const;
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| 	ObjectID get_object_id() const;
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| 	StringName get_method() const;
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| 	CallableCustom *get_custom() const;
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| 
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| 	uint32_t hash() const;
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| 
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| 	const Callable *get_base_comparator() const; //used for bind/unbind to do less precise comparisons (ignoring binds) in signal connect/disconnect
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| 
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| 	bool operator==(const Callable &p_callable) const;
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| 	bool operator!=(const Callable &p_callable) const;
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| 	bool operator<(const Callable &p_callable) const;
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| 
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| 	void operator=(const Callable &p_callable);
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| 
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| 	operator String() const;
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| 
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| 	Callable(const Object *p_object, const StringName &p_method);
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| 	Callable(ObjectID p_object, const StringName &p_method);
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| 	Callable(CallableCustom *p_custom);
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| 	Callable(const Callable &p_callable);
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| 	Callable() {}
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| 	~Callable();
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| };
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| 
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| class CallableCustom {
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| 	friend class Callable;
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| 	SafeRefCount ref_count;
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| 	bool referenced = false;
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| 
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| public:
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| 	typedef bool (*CompareEqualFunc)(const CallableCustom *p_a, const CallableCustom *p_b);
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| 	typedef bool (*CompareLessFunc)(const CallableCustom *p_a, const CallableCustom *p_b);
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| 
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| 	//for every type that inherits, these must always be the same for this type
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| 	virtual uint32_t hash() const = 0;
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| 	virtual String get_as_text() const = 0;
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| 	virtual CompareEqualFunc get_compare_equal_func() const = 0;
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| 	virtual CompareLessFunc get_compare_less_func() const = 0;
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| 	virtual ObjectID get_object() const = 0; //must always be able to provide an object
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| 	virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const = 0;
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| 	virtual const Callable *get_base_comparator() const;
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| 
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| 	CallableCustom();
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| 	virtual ~CallableCustom() {}
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| };
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| 
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| // This is just a proxy object to object signals, its only
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| // allocated on demand by/for scripting languages so it can
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| // be put inside a Variant, but it is not
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| // used by the engine itself.
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| 
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| class Signal {
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| 	StringName name;
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| 	ObjectID object;
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| 
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| public:
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| 	_FORCE_INLINE_ bool is_null() const {
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| 		return object.is_null() && name == StringName();
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| 	}
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| 	Object *get_object() const;
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| 	ObjectID get_object_id() const;
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| 	StringName get_name() const;
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| 
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| 	bool operator==(const Signal &p_signal) const;
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| 	bool operator!=(const Signal &p_signal) const;
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| 	bool operator<(const Signal &p_signal) const;
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| 
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| 	operator String() const;
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| 
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| 	Error emit(const Variant **p_arguments, int p_argcount) const;
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| 	Error connect(const Callable &p_callable, const Vector<Variant> &p_binds = Vector<Variant>(), uint32_t p_flags = 0);
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| 	void disconnect(const Callable &p_callable);
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| 	bool is_connected(const Callable &p_callable) const;
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| 
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| 	Array get_connections() const;
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| 	Signal(const Object *p_object, const StringName &p_name);
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| 	Signal(ObjectID p_object, const StringName &p_name);
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| 	Signal() {}
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| };
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| 
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| #endif // CALLABLE_H
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