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	 0e3d625737
			
		
	
	
		0e3d625737
		
	
	
	
	
		
			
			Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
		
			
				
	
	
		
			27 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="CameraTexture" inherits="Texture2D" version="4.0">
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| 	<brief_description>
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| 		Texture provided by a [CameraFeed].
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| 	</brief_description>
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| 	<description>
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| 		This texture gives access to the camera texture provided by a [CameraFeed].
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| 		[b]Note:[/b] Many cameras supply YCbCr images which need to be converted in a shader.
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 	</methods>
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| 	<members>
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| 		<member name="camera_feed_id" type="int" setter="set_camera_feed_id" getter="get_camera_feed_id" default="0">
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| 			The ID of the [CameraFeed] for which we want to display the image.
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| 		</member>
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| 		<member name="camera_is_active" type="bool" setter="set_camera_active" getter="get_camera_active" default="false">
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| 			Convenience property that gives access to the active property of the [CameraFeed].
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| 		</member>
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| 		<member name="which_feed" type="int" setter="set_which_feed" getter="get_which_feed" enum="CameraServer.FeedImage" default="0">
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| 			Which image within the [CameraFeed] we want access to, important if the camera image is split in a Y and CbCr component.
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| 		</member>
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| 	</members>
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| 	<constants>
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| 	</constants>
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| </class>
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