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			30 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="CollisionPolygon3D" inherits="Node3D" version="4.0">
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| 	<brief_description>
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| 		Editor-only class for defining a collision polygon in 3D space.
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| 	</brief_description>
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| 	<description>
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| 		Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at run-time. Creates a [Shape3D] for gameplay. Properties modified during gameplay will have no effect.
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 	</methods>
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| 	<members>
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| 		<member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0">
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| 			Length that the resulting collision extends in either direction perpendicular to its polygon.
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| 		</member>
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| 		<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
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| 			If [code]true[/code], no collision will be produced.
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| 		</member>
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| 		<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.04">
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| 			The collision margin for the generated [Shape3D]. See [member Shape3D.margin] for more details.
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| 		</member>
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| 		<member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array(  )">
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| 			Array of vertices which define the polygon.
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| 			[b]Note:[/b] The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the [code]polygon[/code] member.
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| 		</member>
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| 	</members>
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| 	<constants>
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| 	</constants>
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| </class>
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